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Coil

From PHIGHTING! Wiki

Coil is a support Phighter. He was released on 8 September 2024 with V0.9.0.

Overview

Coil is a support Phighter who excels as a brawler and is best played up close and personal. He boasts a large variety of moves, excellent mobility, and flexibility to adapt into any situation he throws himself into. Coil's adaptability comes from his passive, Triple Threat, which gives him three modes of buffs to swap between and rewards him for playing an active role in fights. Coil Connection allows him to apply one of these buffs to a single teammate for as long as it stays attached, as well as change modes freely without altering the buff. Reaching the max S grade and landing a Combo Breaker allows Coil to not only provide a stronger buff to him and his connected ally, but also a smaller buff to his adjacent teammates. Upon using his Phinisher, Frostbite Fusion, Coil unlocks his full power and begins to rapidly increase his grade while outputting incredible amounts of burst damage for the duration of his Fusion mode. He is a devastating Phighter who can pummel enemies while supporting his team all the same, making him a deadly adversary and a powerful ally.

Abilities

Type
Passive
Triple Threat

Alternate between Gravity, Speed, and Regeneration by pressing R or pressing the coil icon. Dealing damage increases your grade, a higher grade grants you and your connected ally a greater buff.

Gravity
Bounce:
C grade: 10%
B grade: 15%
A grade: 20%
S grade: 25%

Speed
Haste:
C grade: 10%
B grade: 15%
A grade: 20%
S grade: 25%

Regeneration
Healing rate:
C grade: 3/sec
B grade: 4/sec
A grade: 5/sec
S grade: 6/sec

  • All buffs from the three main modes will apply in Fusion mode.
  • Damage from tethered allies will also contribute to increasing the grade.
  • Excluding Coil Connection, cooldowns between forms are separate.
    • Any active cooldowns in one form will continue in the background when switching to another form.


Type
Primary
Hellhound Strike

Punch forward, damage and speed depending on your current coil.

Gravity
Damage: 12
Punch interval: 0.6 seconds
Range: 10 studs

Speed
Damage: 6
Punch interval: 0.3 seconds
Range: 10 studs

Regeneration
Damage: 8
Punch interval: 0.4 seconds
Range: 10 studs

Fusion
Damage: 14
Punch interval: 0.5 seconds
Range: 30 studs

There's nothing here yet...


Type
Secondary
Combo Breaker

Landing a Secondary while at S grade resets your grade, grants your connected ally a temporary improved buff of their tethered buff, and grants nearby allies a small version of your current buff.

In Gravity mode, uppercut, height increasing with your grade.

In Speed mode, dash and punch forward.

In Regenation mode, fire a projectile forward.

In Fusion mode, charge up a punch forward.

Gravity
Damage: 18
Bounce applied: 30% (to self and tether) / 10% (to allies) for 3 seconds
Hitbox: 8x12x8
Cooldown: 3 seconds

Speed
Damage: 15
Haste applied: 30% (to self and tether) / 10% (to allies) for 3 seconds
Dash distance: 12 studs
Cooldown: 3 seconds

Regeneration
Damage: 12
Healing: 15
Range: 65 studs
Projectile hitbox: 4x4
Windup: 0.1 seconds
Cooldown: 3 seconds

Fusion
Damage: 28
Range: 40 studs
Windup: 0.8 seconds
Slow penalty: 100%
Bound penalty: 100%
Cooldown: 3 seconds

  • All buffs from the three main modes will apply in Fusion mode.
  • Coil's position is suspended while using Fusion's Combo Breaker.
  • Haste and Bounce gained from triggering an S grade Combo Breaker will stack with passive buffs from Triple Threat.



Type
Q Ability
Coil Connection

Connect to an ally to grant them a passive buff of your current buff. This buff will not change when you switch coils.

In Fusion mode, jump upwards.

Gravity, Speed, Regeneration:
Range: 100 studs
Cooldown: 0.5 seconds

Fusion:
Damage: 12
Windup: 0.3 seconds
Cooldown: 4 seconds

There's nothing here yet...


Type
E Ability
Coil Technique

In Gravity mode, if grounded, slam the ground in front of you, knocking enemies upwards. If airborne, dive kick downwards, bouncing on any enemies hit, this ability can recharge once you hit an enemy.

In Speed mode, dodge in a direction, gaining short invulnerability. If in the air, the dodge and cooldown is shorter. Dodging enemy damage in this state increases your grade.

In Regen mode, guard temporarily. Damage taken is converted into healing and regeneration for allies around you. Being damaged in this state increases your grade and the amount of healing given to allies at the end.

In Fusion mode, if grounded, dash forward and slam the ground in front of you. If airborne, dive kick downwards, slamming the ground when you land.

Gravity
Damage: 18 (grounded) / 15 (airborne)
Pull force: 20 (grounded)
Windup: 0.6 seconds (grounded)
Slow penalty: 50% (grounded)
Bound penalty: 100% (grounded)
Recast cooldown: 0.5 seconds
Cooldown: 5 seconds (grounded) / 3 seconds (airborne)

Speed
Dash distance: 25 studs (grounded) / 10 studs (airborne)
Armored: 100% for 0.3 seconds
Cooldown: 3 seconds (grounded) / 2 seconds (airborne)

Regeneration
Healing: 0-10 (to self) / 0-20 + 0-30 Regeneration (to allies)
Max. meter: 50 damage taken
Duration: 2 seconds
Armored: 75%
Slow penalty: 25%
Bound penalty: 25%
Recast cooldown: 1 second
Cooldown: 8 seconds

Fusion
Damage: 18 (dash/dive) + 12 (slam)
Dash distance: 15 studs (grounded)
Cooldown: 2 seconds

  • Regeneration's meter will count damage before it has been reduced by Armored.
  • Regeneration's guard can be ended early by recasting. Its cooldown will start only once it ends.
  • Haste and Bounce from Triple Threat are disabled while casting Gravity's grounded slam.
  • After hitting Gravity's airborne dive kick once, the cooldown will start only once Coil is grounded.



Type
PHINISHER!
Frostbite Fusion

Using the power of your stolen crystal, use all three coils at once and enter Fusion for 10 seconds. Dash forwards, grabbing the first enemy, jumping into the air, and dealing damage to nearby enemies based on the grabbed enemy's current health when landing.

Damage: 5 (grab) + [unknown] (max. 35) (slam)
Stun applied: Grab duration + 1 second
Duration: 10 seconds
Dash distance: 45 studs (initial) + 40 studs (grab)
Activation window: 1.2 seconds
Phinisher points: 150
Phinisher cutscene: 1 second

  • Phinisher points cannot be gained while Frostbite Fusion is active.
  • Primary can be used to dash earlier.
  • After grabbing an enemy, Coil's direction can be changed by turning.
  • Fusion mode's duration timer will begin only once Coil finishes the dash or slams a grabbed enemy.
  • Abilities cannot be used during the dash or jump.
  • After exiting Fusion mode, Coil's mode will return to what it was prior to casting Frostbite Fusion.


Strategy

"Let the experiment commence!!"
This section is an active work-in-progress—mind the mess!
Pros

-

Cons

-

Ability usage

Counterplay against Coil

Badge

Name Icon Description Reward
N/A N/A N/A


Trivia

General:

Development:

  • Coil went through around four different redesigns before arriving at his final design.[3]
  • Coil is inspired heavily by the Street Fighter franchise.[4]

Skins:

Version history


-

References

  1. Soda in boggio community, 26 August 2024 (Link | Image) - "he's 5'8 and playgrounder"
  2. banicattack in the boggio community Discord, 22 September 2024 (Link | Image) - "also epic trivia that everyone knows already but i voiced the letter chants in his ranks/grades"
  3. @Soda_Stuff on Twitter, 8 August 2024 ( Link | Image ) - "i need everyone to know how much pain designing phighter 15 is they had like 4 different redesigns so you guys better like them"
  4. 4.0 4.1 banicattack in the boggio community Discord, 22 September 2024 (Link | Image) - "for default coil, it plays one of the announcer's lines from street fighter 3: third strike, as coil is heavily based on street fighter"
  5. banicattack in the boggio community Discord, 22 September 2024 (Link | Image) - "uhhh all of coil's skins have and will keeping having special voice samples when he activates fusion"
  6. banicattack in the boggio community Discord, 22 September 2024 (Link | Image) - "for coil 2.0, it plays a text to speech sample from Overkill by RIOT, which is a song about a big evil robot trying to destroy the world "

Characters
Phighters
Melee
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Ranged
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Support
MedkitBoomboxSubspaceVine StaffCoil
Other
Swords
DarkheartFirebrandGhostwalkerIcedaggerIlluminaVenomshankWindforce
NPCs
Broker DollDomGhosdeeriGraffitiLightbloxLord Pwnatious "Moneybags" the IIIMx. BotPaint BuckétRainbeauRogerSpray PaintThe BrokerThe DollmakerTrafficValkVoid StarZuka
Miscellaneous
CarnageDuckyFather OverseerGravSparklesUniWarp