Hyperlaser: Difference between revisions
Content deleted Content added
m updated info |
redid the ref |
||
(21 intermediate revisions by 8 users not shown) | |||
Line 1:
{{
{{Character
| name = Hyperlaser
| image =
| imagecaption = "I'll see you in Hell."
| class = Ranged
Line 9:
| shield = 100
| addedin = [[V0.3.0]]
| chatcolor = {{Color|{{ClassColor|Hyperlaser}}}}
}}
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Ranged|ranged]] Phighter. He was released on 26 August 2022 with [[V0.3.0]] and the [[Vanilla vs. Chocolate]] [[Phestivals|Phestival]].
==Overview==
Hyperlaser is a ranged Phighter that specializes in dealing high burst damage at long ranges and supporting his team with his utility.
Hyperlaser is able to dish out consistent damage with his {{Abilitylink|HyperlaserPrimary}} and {{Abilitylink|HyperlaserSecondary}}, high damaging moves that can be comboed into each other. His {{Abilitylink|HyperlaserQ}} acts as both an offensive and defensive tool, giving Hyperlaser and his teammates {{Status|Haste}} while simultaneously limiting the ability for an enemy fight back with {{Status|Wireframe}}. When used correctly, it can give the upper hand to his teammates, assisting them in team-fights and 1v1 situations. Hyperlaser's {{Abilitylink|HyperlaserE}} allows for swift movement with its ability to teleport to long distances, and its ability to grant haste for instant mobility. His Phinisher, {{Abilitylink|HyperlaserPhinisher}}, can fire up to 3 instant-kill shots if Hyperlaser lands the shots consecutively, capable of giving a match-winning advantage.
He excels at far range, being able to maintain his life while providing passive damage output. Despite that, he is a flexible Phighter who is able to be played at a variety of different positions. If done correctly, Hyperlaser at close range is a viable option to help his team contest objectives and aid during crucial team fights. Hyperlaser at middle range allows for him to maintain a safer position, where passive damage output can be provided while being able support his team better.
{{Clear|both}}
Line 25 ⟶ 30:
|type = Passive
|description = Headshotting an enemy with your primary deals double damage and creates an AoE around the enemy hit. Your third bullet applies {{Status|Wireframe}}.
|details = '''Damage:''' 40 (headshot), 30 (AoE)<br>'''{{Status|Wireframe}} duration:''' 1 second<br>'''Hitbox size:''' 30x10x30 (AoE)<br>
|notes = {{ListFix}}
* Plays a critical hit indicator on headshot.
Line 38 ⟶ 43:
|type = Primary
|description = Fire a long distance ray.
|details = '''Damage:'''
|notes = {{ListFix}}
* {{Status|Slow}} and {{Status|Bound}} penalties are applied until the player stops firing.
* Because of the slow cap, the slow penalty for Hyper Ray is 50% {{Status|Slow}}
|demo = [[File:Demonstration HyperlaserPrimary.webm]]
}}
Line 48 ⟶ 54:
|tabclass = Hyperlaser
|ability = Piercing Ray
|icon =
|type = Secondary
|description = Shoot a small ray that pierces enemies and shields and explodes after a delay. If the ray hits anything, the delay is shorter.
|details = '''Damage:''' 20 (small ray) +
|demo = [[File:Demonstration HyperlaserSecondary.webm]]
}}
Line 59 ⟶ 65:
|tabclass = Hyperlaser
|ability = Voltaic Grenade
|icon =
|type = Q Ability
|description = Throw a grenade that explodes after a delay when hitting the ground or explodes instantly when hitting an enemy. Allies hit by the explosion are given haste.
|details = '''Damage:''' 10 (direct) + 15 (explosion)<br>'''{{Status|Wireframe}} duration:''' 1.5 seconds<br>'''Projectile speed:''' ---<br>'''Hitbox size:''' 35x10x35<br>'''Knockback force:''' 15<br>'''Casting time:''' 0.5 seconds<br>'''{{Status|Slow}} inflicted:'''
|notes = {{ListFix}}
* Projectile is affected by gravity.
Line 73 ⟶ 79:
|tabclass = Hyperlaser
|ability = Voltaic Phase
|icon =
|type = E Ability
|description = Hold E to teleport to a location after a short delay, cancelling if you take any damage. Tap to create an explosion around you. Your ammo will reload and your next primary will be instant.
Line 90 ⟶ 96:
|tabclass = Hyperlaser
|ability = Eviscerating Ray
|icon =
|type = Phinisher
|description = Your next primary fire will instantly kill any enemy you hit. Killing an enemy grants you another bullet.
Line 96 ⟶ 102:
|notes = {{ListFix}}
* Phinisher points cannot be gained while Eviscerating Ray is active.
* The sound before
* If {{PAGENAME}} receives {{Status|Stun}} or {{Status|Wireframe}} during the windup, the shot will be canceled.
* Not able to pierce enemies or {{Abilitylink|BoomboxE}}, though the hitbox is large enough to kill multiple enemies in one shot.
** Shooting [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}} instantly destroys it and grants another shot.
Line 102 ⟶ 109:
** Shooting [[Venomshank|Venomshank's]] zombies instantly kills them and grants another shot.
* Will always trigger {{Abilitylink|HyperlaserPassive}}'s AoE damage on hit.
* Reloads ammo to full upon cast.
* Hit enemies have their ragdoll immediately destroyed and leave behind a {{Status|Wireframe}} outline.
|demo = [[File:Demonstration HyperlaserUlt.webm]]
Line 152 ⟶ 160:
Hyperlaser can also take advantage of enemies who are using their Phinishers. For example, an enemy [[Skateboard|Skateboard's]] {{Abilitylink|SkateboardPhinisher}} allows for Hyperlaser to get easy shots in, since the enemy stays stationary for an extended period of time.
It's important to be wary of using your Phinisher on enemies that are close to a teammate [[Banhammer]], as he may be saving his Phinisher, {{Abilitylink|
Hyperlaser is effective on open maps, such as [[Protect Telamon]], [[King of the Hill]] and [[Banland]]. [[Annihilate]] is an exceptional game mode for Hyperlaser, as it allows him to pick off enemies who are alone very easily.
Line 219 ⟶ 227:
== [[Badges|Badge]]==
<table class="
<tr>
<th>Name</th>
Line 244 ⟶ 252:
* {{PAGENAME}}'s character design is largely based on [https://en.wikipedia.org/wiki/Guy-Manuel_de_Homem-Christo Guy-Manuel de Homem-Christo] from [https://en.wikipedia.org/wiki/Daft_Punk Daft Punk], and [https://en.wikipedia.org/wiki/Spike_Spiegel Spike Spiegel] from [https://en.wikipedia.org/wiki/Cowboy_Bebop Cowboy Bebop].
* {{PAGENAME}}'s character design and abilities took one week to complete.
* His abilities are inspired by various media. <ref name="aidn";>
** {{Abilitylink|HyperlaserE}} took inspiration from Overwatch's Hero [https://overwatch.blizzard.com/heroes/cassidy Cassidy]'s Combat Roll.
** {{Abilitylink|HyperlaserQ}} was inspired by League of Legends Champion [https://www.leagueoflegends.com/en-gb/champions/bard/ Bard]'s ability Tempered Fate.
Line 441 ⟶ 449:
* Hyperlaser was revealed to the public.
}}
----
{{NavboxCharacters}}
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Ranged]]
|