Hyperlaser: Difference between revisions

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'''Hyperlaser''' is a ranged Phighter that specializes in dealing high burst damage at mid to long ranges. His {{Abilitylink|HyperlaserPrimary}} and {{Abilitylink|HyperlaserSecondary}} put out consistent damage across the map. Hyperlaser has limited instant mobility options with high cooldowns, making him slow to take positions on the map or to escape from faster Phighters. His Phinisher, {{Abilitylink|HyperlaserPhinisher}} can fire up to 3 instant-kill shots if Hyperlaser lands the shots consecutively, capable of giving a match-winning advantage.
 
{{Clear|both}}
==Abilities==
{{AbilityNew
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|description = Headshotting an enemy with your primary deals double damage and creates an AoE around the enemy hit. Your third bullet applies {{Status|Wireframe}}.
|details = '''Damage:''' 40 (headshot), 30 (AoE)<br>'''{{Status|Wireframe}} duration:''' 1 second<br>'''Hitbox size:''' 30x10x30 (AoE)<br>'''{{Status|Slow}} inflicted:''' 33% for 2 seconds
|notes = Plays a critical hit indicator on headshot.{{ListFix}}
* Plays a critical hit indicator on headshot.
|demo = [[File:Demonstration HyperlaserPassive.webm]]
}}
 
 
{{AbilityNew
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|description = Fire a long distance ray.
|details = '''Damage:''' 20<br>'''Fire rate:''' 1.25 seconds<br>'''Range:''' 1200 studs<br>'''Hitbox size:''' 2x2 studs<br>'''Ammo:''' 3<br>'''Reload time:''' 1 second<br>'''{{Status|Slow}} penalty:''' 75%<br>'''{{Status|Bound}} penalty:''' 100%
|notes = {{ListFix}}
|notes =* {{Status|Slow}} and {{Status|Bound}} penalties are applied until the player stops firing.
|demo = [[File:Demonstration HyperlaserPrimary.webm]]
}}
 
 
{{AbilityNew
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|demo = [[File:Demonstration HyperlaserSecondary.webm]]
}}
 
 
{{AbilityNew
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|description = Throw a grenade that explodes after a delay when hitting the ground or explodes instantly when hitting an enemy. Allies hit by the explosion are given haste.
|details = '''Damage:''' 10 (direct) + 15 (explosion)<br>'''{{Status|Wireframe}} duration:''' 1.5 seconds<br>'''Projectile speed:''' ---<br>'''Hitbox size:''' 35x10x35<br>'''Knockback force:''' 15<br>'''Casting time:''' 0.5 seconds<br>'''{{Status|Slow}} inflicted:''' 25% for 1.5 seconds<br>'''{{Status|Haste}}:''' 50%<br>'''Cooldown:''' 10 seconds
|notes = {{ListFix}}
|notes = Projectile is affected by gravity.<br>{{Status|Haste}} can stack with {{Abilitylink|HyperlaserE}}.
* Projectile is affected by gravity.
|notes* = Projectile is affected by gravity.<br>{{Status|Haste}} can stack with {{Abilitylink|HyperlaserE}}.
|demo = [[File:Demonstration HyperlaserQ.webm]]
}}
 
 
{{AbilityNew
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|description = Hold E to teleport to a location after a short delay, cancelling if you take any damage. Tap to create an explosion around you. Your ammo will reload and your next primary will be instant.
|details = '''Damage:''' 15<br>'''Radius:''' 15 studs<br>'''Endlag:''' 0.2 seconds<br>'''Teleporting:'''<br>Knockback: 20<br>Teleport range: 200 studs<br>Casting time: 1.5 seconds<br>{{Status|Slow}} penalty: 100%<br>{{Status|Bound}} penalty: 100%<br>Cooldown: 18 seconds<br>'''Teleporting (Interrupted):'''<br>Knockback: 10<br>Cooldown: 12 seconds<br>'''Tap:'''<br>Knockback: 20<br>Casting time: 0.5 seconds<br>{{Status|Haste}}: 50%<br>{{Status|Slow}} penalty: 25%<br>Cooldown: 12 seconds
|notes = {{ListFix}}
|notes = Holding E shows an indicator for possible areas to teleport.<br>Can only teleport onto valid floors.<br>Enemies can only be damaged by one explosion.<br>{{Status|Haste}} can stack with {{Abilitylink|HyperlaserQ}}.<br>Despite not applying a disabling effect, the explosion will force [[Skateboard]] off board.
* Holding E shows an indicator for possible areas to teleport.
* Can only teleport onto valid floors.
* Enemies can only be damaged by one explosion.
* {{Status|Haste}} can stack with {{Abilitylink|HyperlaserQ}}.
* Despite not applying a disabling effect, the explosion will force [[Skateboard]] off board.
|demo = [[File:Demonstration HyperlaserE.webm]]
}}
 
 
{{AbilityNew
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|description = Your next primary fire will instantly kill any enemy you hit. Killing an enemy grants you another bullet.
|details = '''Damage:''' 999<br>'''Max. shots:''' 3<br>'''Range:''' infinite<br>'''Hitbox size:''' 2x2 studs<br>'''Casting time:''' 1.5 seconds<br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Phinisher points:''' 150
|notes = {{ListFix}}
|notes = Phinisher points cannot be gained while Eviscerating Ray is active.<br>The sound before Hyperlaser fires Eviscerating Ray can be heard by all players regardless of distance.<br>Not able to pierce enemies or {{Abilitylink|BoomboxE}}, though the hitbox is large enough to kill multiple enemies in one shot. <br>Shooting [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}} instantly destroys it and grants another shot.<br>Shooting [[Vine Staff|Vine Staff's]] sprouts pierces and destroys them, granting another shot.<br>Shooting [[Venomshank|Venomshank's]] zombies instantly kills them and grants another shot.<br>Will always trigger {{Abilitylink|HyperlaserPassive}}'s AoE damage on hit.<br>Hit enemies have their ragdoll immediately destroyed and leave behind a {{Status|Wireframe}} outline.
* Phinisher points cannot be gained while Eviscerating Ray is active.
* The sound before Hyperlaser fires Eviscerating Ray can be heard by all players regardless of distance.
* Not able to pierce enemies or {{Abilitylink|BoomboxE}}, though the hitbox is large enough to kill multiple enemies in one shot.
** Shooting [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}} instantly destroys it and grants another shot.
** Shooting [[Vine Staff|Vine Staff's]] sprouts pierces and destroys them, granting another shot.
** Shooting [[Venomshank|Venomshank's]] zombies instantly kills them and grants another shot.
* Will always trigger {{Abilitylink|HyperlaserPassive}}'s AoE damage on hit.
* Hit enemies have their ragdoll immediately destroyed and leave behind a {{Status|Wireframe}} outline.
|demo = [[File:Demonstration HyperlaserUlt.webm]]
}}