Hyperlaser: Difference between revisions

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Line 21:
|Passive
|N/A
|Hitting an enemy's head with Hyper Ray deals double damage. Headshotting creates an AoE around the enemy that does damage. Your third bullet {{Status|Wireframe}}wireframes the next enemy you hit.
|'''Slow:''' 33% for 2 seconds<br>'''Area of effect damage:''' 15<br>'''Wireframe duration:''' 1 second
}}
Line 64:
|Ability
|AoE/CC
|Create an explosion around you that pushes enemies away, slows them and {{Status|Wireframe}}wireframes yourself. Your next primary is guaranteed to headshot. Instantly reload your primary.
|'''Damage:''' 10<br>'''Knockback Force:''' 20<br>'''Slow:''' 50% for 2 seconds<br>'''Wireframe Duration:''' 2 seconds<br>'''Haste:''' 100% decaying over 2 seconds<br>'''Radius:''' 20 studs<br>'''Cooldown:''' 10 seconds
}}
Line 77:
|Ability
|Projectile/AoE
|Throw a grenade that explodes after a delay upon making contact with a player or surface. Enemies caught in the grenade's blast take damage and become {{Status|Wireframe}}wireframed. Allies in the blast gain a walkspeed increase.
|'''Damage:''' 15 (direct hit) + 15 (explosion)<br>'''Wireframe duration:''' 1 second<br>'''Casting time:''' 0.5 seconds <br>'''Haste:''' 50%<br>'''Range:''' 20 studs<br>'''Cooldown:''' 15 seconds
}}
Line 119:
** placeholder
* Voltaic Grenade
** If a enemy gets close, use Q to apply {{Status|Wireframe}}Wireframe to them and utilize the haste buff to maintain your distance.
* Eviscerating Ray
** placeholder