Hyperlaser: Difference between revisions

Content deleted Content added
Chips (talk | contribs)
Reworded sentence
Tags: Mobile edit Mobile web edit
Chips (talk | contribs)
No edit summary
Line 97:
==Strategy==
{{Phighterproscons
|* High hitpoints and shield for a ranged Phighter, 100 shields and 75 health.
* Access to an instant-kill through Eviscerating Ray .
*Hitscan weaponry
|* Poor horizontal and non-existent vertical mobility
* Teleport that allows him to position virtually anywhere
|
* Poor ability to fight at close ranges
* High skill floor and ceiling
* Long ability cooldowns
}}Hyperlaser is a ranged Phighter who specializes in dealing high DPS from mid to long-range distances. Left unchecked, a Hyperlaser can get constantconsistent killspicks and keep the hitpointsenemy ofteam thesecond enemy teamguessing lowthemselves. He also has a very high HPHp/ShieldSheild split allowingletting him tobe takemore manyself blows without dyingreliant. Due to thisHowever, however,his heslow has very limited movement,and withbound onlyfrom his Voltaic Grenade that{{Abilitylink|HyperlaserPrimary}} can bemake used to runhim whilean beingeasy attackedtarget.
 
Although Hyperlaser isn't meant to be played close range, he has the tools to do so. His Voltaic Shift can be used to gain haste and to get the instant shot and his Voltaic Grenade gives him just enough time to hit one shot while the enemy is wireframed. His frontline is very limited alone as he is too slow to maintain his hp while dealing consistent damage, so a Hyperlaser should only be frontline if his team has established a strong enough frontline to support him. You should only be playing close range in certain circumstances, such as: