Hyperlaser: Difference between revisions

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Chips (talk | contribs)
m well uh sorry to the guy who uploaded demonstrations before me lol
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|Headshotting an enemy with your primary deals double damage and creates an AOE around the enemy that deals 15 damage. Your third bullet wireframes.
|'''Slow:''' 33% for 2 seconds<br>'''Area of effect damage:''' 30<br>'''Area of effect range:''' 30x10x30<br>'''Wireframe duration:''' 1 second
|[[File:HyperPassiveDemonstration HyperlaserPassive.gifwebm]]}}
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|Fire a long distance ray.
|'''Damage:''' 20<br>'''Self slow:''' 75%<br>'''Bound penalty:''' 100%<br>'''Range:''' 1200 studs<br>'''Hitbox size:''' 2x2 studs<br>'''Fire rate:''' 0.8 shots per second<br>'''Ammo:''' 3<br>'''Reload time:''' 1 second
|[[File:HyperPrimaryDemonstration HyperlaserM1.gifwebm]]}}
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|Shoot a small ray that pierces enemies and shields and explodes after a delay. If the ray hits anything, the delay is shorter.
|'''Damage:''' 20 (small ray) + 30 (large ray) <br>'''Slow:''' 25% for 3 seconds (small ray only) <br>'''Stun duration:''' 0.5 seconds (large ray only)<br>'''Range:''' 800 studs <br>'''Cooldown:''' 15 seconds
|[[File:HyperSecondaryDemonstration HyperlaserM2.gifwebm]]}}
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|Throw a grenade that explodes after a delay upon the ground. If you hit a player it will explode immediately. Enemies hit by the explosion are wireframed, slowed, and knocked back. Allies hit by the explosion are given haste.
|'''Damage:''' 10 (direct hit) + 15 (explosion)<br>'''Knockback force:''' 15<br>'''Wireframe duration:''' 1 second<br>'''Casting time:''' 0.5 seconds <br>'''Haste:''' 50% <br>'''Slow:''' 25% for 1.5 seconds<<br>'''Range:''' 20 studs<br>'''Size:''' 35x10x35<br>'''Cooldown:''' 10 seconds
|[[File:HyperQDemonstration HyperlaserQ.gifwebm]]}}
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| Hold and release to teleport to a location after a short delay and create an explosion at the location. The teleport cancels if you take any damage. Your ammo reloads and your next shot will be instant. Tapping E causes the explosion to occur instantly.
|'''Damage:''' 15<br>'''Radius:''' 20 studs<br>'''Endlag:''' 0.2 seconds<br>'''Teleporting:'''<br>Windup: 1.5 seconds<br>Cooldown: 18 seconds<br>Knockback: 20<br>Maximum teleport distance: 200 studs<br>Slow: 25% for 2 seconds<br>Cooldown: 18 seconds<br>'''Teleporting (Interrupted):'''<br>Slow: 25% for 1 second<br>Knockback: 10<br>Cooldown: 12 seconds<br>'''Tap:'''<br>Windup: 0.5 seconds<br>Slow penalty: 25% for duration of windup<br>Knockback: 20<br>Cooldown: 12 seconds
|[[File:HyperEDemonstration HyperlaserE.gifwebm]]}}
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|Your next primary fire will instantly kill any enemy you hit. Killing an enemy grants you another bullet.
|'''Damage:''' 999<br>'''Range:''' TBA<br>'''Hitbox size:''' 2x2 studs<br>'''Casting time:''' 2 seconds <br>'''Max. shots:''' 3<br>'''Phinisher points:''' 150
|[[File:EvisceratingRayDemonstration HyperlaserUlt.gifwebm]]}}
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