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{{PhighterNav}}
{{Phightersubpage}}{{Character
{{Character
| name = {{PAGENAME}}
| image = classrenderkatanaClassrenderkatana.png
| imagecaption = "For broken honor...<br> ..and retribution."
| class = Melee
| faction = [[Thieves' Den]]
| health = 100
| shield = 150
| addedin = [[v0V0.4.5]]
| chatcolor = {{Color|{{ClassColor|Katana}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Melee|melee]] Phighter. He was released on 31 December 2022 with [[v0.4.5]] and the [[Rave vs. Relax]] [[Phestivals|Phestival]].
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Melee|melee]] Phighter. He was released on 31 December 2022 with [[V0.4.5]] and the [[Rave vs. Relax]] [[Phestivals|Phestival]].
 
==Overview==
'''Katana''' is a tanky melee [[Phighters|Phighter]] that can frontline with his high health pool and damage, but suffersuffers at range with poor mobility and littleonly toa nosingle ranged toolsattack. His {{Abilitylink|KatanaPrimary}} can be used up to 5 times and giveapplies a Looming Misfortune mark to any enemy hit with it. {{Abilitylink|KatanaPassive}} islets hisKatana passivestack whicha grantsslowing the enemy player hit with a slowdebuff, increasing by 5% upper every mark until 5 stacks are hit. Once five stacks are applied they will explode, removing the stacks, dealing 25 damage and granting 25 shield. {{Abilitylink|KatanaSecondary}} can be used to resetinstantly detonate any marks, onslowing anthe enemy, and allowmaking newit oneseasier to beapply appliednew ones. His only ranged tool, {{Abilitylink|KatanaQ}}, allowsthrows hima line to closean anyenemy spaceand againstdrags anthem enemytoward tohim, letting him either finishsecure onea offkill or forcing the opponent to getuse anabilities earlyto killreposition. {{Abilitylink|KatanaE}} allowsmakes Katana toa sponge anyfor sort ofall damage if lower than 50, with any said damage he takes will calculatecalculating into a slash in-frontinfront of him and apply anyapplying stacks of Looming Misfortune. His Phinisher, {{Abilitylink|KatanaPhinisher}}, is a huge AoE attack that averages the health of enemies, andapplies applying full5 stacks of Loominglooming Misfortunemisfortune, and slows. Katana may be slow, but with enough patience and skill, he becomes a monster on the battlefield.
 
==Abilities==
{{AbilityNew
 
|color = #{{ClassColor|Katana}}
<!--
|tabclass = Katana
General Notes:
|ability = Looming Misfortune
The ability types are: Passive, Ability (default), Buff/Utility, Mobility, Phinisher
|icon = placeholder.png
The last value shouldn't have a line break (<br>) as this'll add an extra, unneeded line at the bottom of the cell.
|type = Passive
 
|description = Calamity Slice adds marks to enemies. At 5 stacks, remove all stacks, deal damage, grant yourself shield, and slow the enemy.
Ability order on class pages (from top to bottom) should be:
|details = '''Damage:''' 20 (full stack detonation)<br>'''Shield:''' 25<br>'''Mark duration:''' 6 seconds<br>'''{{Status|Slow}} inflicted:''' 3% for 5 seconds (per Looming Misfortune stack), 50% for X seconds (full stack detonation)
Passive / LMB / RMB / Q / E / Phinisher
|notes = {{ListFix}}
-->
 
<!--Passive Ability-->
{{Abilitytable
|Looming Misfortune
|[[File:placeholder.png|150x150px]]
|Passive
|Status
|Calamity Slice adds marks to enemies. At 5 stacks, remove all stacks, deal damage, grant yourself shield, and slow the enemy.
|'''Damage:''' 20<br> '''Mark duration:''' 6 seconds<br>{{Status|Slow}} '''debuff:''' Per Looming Misfortune stack: 3% for 5 seconds<br>'''Overshield duration:''' 5 seconds
|[[File:Demonstration KatanaPassive.webm]]
}}
''Details:''
* Has no cooldown, another set of stacks can be applied after one is removed.
* Looming Misfortune's stack detonation willcan still continue on dead players, giving the playergranting Phinisher chargepoints and shield.
** If an enemy Phighter with Looming Misfortune stacks dies, the stacks will detonate.
* If another Looming Misfortune stack is detonated on the same enemy, the enemy will be slowed for the higher slow{{Status|Slow}} amount.
* The shield granted by Looming Misfortune regenerates Katana's innate shield. Any shield beyond the maximum is turned into overshield for 5 seconds.
|demo = [[File:Demonstration KatanaPassive.webm]]
}}
 
{{AbilityNew
 
|color = #{{ClassColor|Katana}}
<!--
|tabclass = Katana
Weapon-type Ability
|ability = Calamity Slice
 
|icon = placeholder.png
The main types of aiming are:
|type = Primary
Melee / Projectile / Hitscan / Targeted
|description = Slice your katana 5 times. While using Calamity Slice, you stay in the air and are pushed forward.
-->
|details = '''Damage:''' 10 + 10 + 12 + 12 + 14<br>'''Fire rate:''' 0.5 seconds<br>'''Range:''' 20.5 studs<br>'''Dash force:''' 12<br>'''{{Status|Slow}} penalty:''' 30%<br>'''{{Status|Bound}} penalty:''' 100%
 
|notes = {{ListFix}}
{{Abilitytable
* On cast, {{PAGENAME}} will be pushed forward slightly before the main dash force is applied.
|Calamity Slice
* The dash force can be redirected by turning the crosshair.
|[[File:placeholder.png|150x150px]]
* {{PAGENAME}} can only perform 2 full combos in the air before being unable to use Calamity Slice until he touches the ground.
|Primary
* If [[Status Effects#Disables#Grounded|grounded]], Katana can no longer levitate and gains 30% {{Status|Slow}} on every slash.
|Melee
|demo = [[File:Demonstration KatanaM1.webm]]
|Slice your katana 5 times. While using Calamity Slice, you stay in the air and are pushed forward.
|'''Damage:''' 10 + 10 + 12 + 12 + 14<br> '''Dash force:''' 18 <br>'''Range:''' 20.5 studs<br>'''Fire rate:''' 2 swings every second
|[[File:Demonstration KatanaM1.webm]]
}}
''Details:''
* Katana can only perform 2 full combos in the air before being unable to use Calamity Slice until he touches the ground.
* If Katana is affected by any force during Calamity Slice, he will immediately fall to the ground.
* If, Katana can no longer levitate and gain 30% {{Status|Slow}} on every slash.
 
{{AbilityNew
 
|color = #{{ClassColor|Katana}}
<!--
|tabclass = Katana
Aimed Ability
The |ability aim types should be: = Spirit Cleanse
|icon = KatanaM2.png
Melee / Projectile / Hitscan / Lock-on / Targeted
|type = Secondary
-->
|description = Slash and instantly use any stacks of Looming Misfortune on enemies.
 
|details = '''Damage:''' 15 + 4 * no. of Looming Misfortune stacks <br>'''Shield:''' 5 * no. of Looming Misfortune stacks<br>'''Looming Misfortune application:''' 1 stack<br>'''Dash force:''' 35<br>'''{{Status|Slow}} inflicted:''' 10% * no. of Looming Misfortune stacks for X seconds<br>'''Cooldown:''' 5 seconds<br>'''{{Status|Bound}} penalty:''' 100%
{{Abilitytable
|notes = {{ListFix}}
|Spirit Cleanse
* Spirit Cleanse performs a short dash on use.
|[[File:placeholder.png|150x150px]]
* Will reset a {{Abilitylink|KatanaPrimary}} combo upon use.
|Secondary
* If used in mid-air will allow {{PAGENAME}} to perform another {{Abilitylink|KatanaPrimary}} combo.
|Status
|demo = [[File:Demonstration KatanaM2.webm]]
|Slash and instantly use any stacks of Looming Misfortune on enemies.
|'''Damage:''' 15 + 4 * no. of Looming Misfortune stacks <br> '''Stacks of Looming Misfortune added:''' 1<br>{{Status|Slow}} '''debuff:''' 5% * no. of Looming Misfortune stacks for X seconds<br>'''Dash force:''' 35<br>'''Cooldown:''' 5 seconds
|[[File:Demonstration KatanaM2.webm]]
}}
''Details:''
* Spirit Cleanse performs a short dash on use.
* The player may turn their crosshair during the dash.
 
{{AbilityNew
 
|color = #{{ClassColor|Katana}}
<!--
|tabclass = Katana
Ability Type B: Unaimed
Any |ability that isn't aimed (such as mobility) would= goThread here.Tow
|icon = KatanaQ.png
-->
|type = Q Ability
 
|description = Throw your rope and pull in an enemy.
{{Abilitytable
|details = '''Damage:''' 15<br>'''{{Status|Stun}} duration:''' time grabbed + 1 second<br>'''Grounded duration:''' 1.5 seconds<br>'''Projectile speed:''' ---<br>'''Range:''' 150 studs<br>'''Cooldown:''' 9 seconds<br>'''{{Status|Bound}} penalty:''' 100%
|Thread Tow
|notes = {{ListFix}}
|[[File:placeholder.png|150x150px]]
|Q Ability
|Projectile/Displacement
|Throw your rope and pull in an enemy.
|'''Damage:''' 15<br>'''Range:''' 150 studs<br>{{Status|Stun}} '''duration:''' time grabbed + 1 second<br>'''Grounded duration:''' 1.5 seconds<br>'''Cooldown:''' 9 seconds
|[[File:Demonstration KatanaQ.webm]]
}}
''Details:''
* Enemies will be pulled into Katana's model.
* The {{Status|Stun}} effect applies on hit.
* The [[Status Effects#Disables#Grounded|grounded]] effect applies after the pull.
* If used in mid-air, {{PAGENAME}} will be unable to use any moves until he touches the ground.
|demo = [[File:Demonstration KatanaQ.webm]]
}}
 
{{AbilityNew
 
|color = #{{ClassColor|Katana}}
{{Abilitytable
|tabclass = Katana
|Foul Counter
|ability = Foul Counter
|[[File:placeholder.png|150x150px]]
|icon = KatanaE.png
|E Ability
|type = E Ability
|Status
|description = Temporarily enter a stance that negates all damage and knockback knockback, being dealt 10 damage or higher will cause you to slash, applying a stack of Looming Misfortune per 10 damage countered.
|details = '''Damage:''' 7 * 1/10thevery of10 damage negated/taken (max. 40) <br> '''Looming Misfortune application:''' 1 stack per 10 damage negated/taken<br>'''Stance durationDuration:''' 1 second<br>'''{{Status|SlowArmored}}:''' 100%<br>'''{{Status|Slow}} penalty:''' -50%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
|[[File:Demonstration KatanaE.webm]]
* If Katana dies during the windup, Foul Counter will not continue to cast.
* This ability cannot be interrupted by {{Status|Stun}} or {{Status|Wireframe}} debuffs.
* Katana negates all force effects immediately on cast.
* Foul Counter does not block damage that exceeds 50.
** Furthermore, it cannot block instant-kills such as [[Map Elements#Killbricks|killbricks]] or [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}}.
|demo = [[File:Demonstration KatanaE.webm]]
}}
''Details:''
* Katana cannot jump during the cast time.
* If Katana dies during the windup, this ability will not continue to cast.
* Katana negates all force effects immediately on cast.
 
{{AbilityNew
 
|color = #{{ClassColor|Katana}}
<!--
|tabclass = Katana
Ability Type C: Ultimate
This |ability can be aimed or a= Soul buff/mobility.Splicer
|icon = KatanaUlt.png
If it is not an aimed ability, reference Ability Type B.
|type = Phinisher
-->
|description = Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune to each enemy hit.
 
|details = '''Damage:''' Sets all enemies health to the average health of enemies hit + 25<br>'''Looming Misfortune application:''' 5 stacks<br>'''Phinisher points:''' 125
{{Abilitytable
|notes = {{ListFix}}
|Soul Splicer
* Health averaging goes through shields.
|[[File:placeholder.png|150x150px]]
* Enemies can be healed if their health is lower than the set average.
|[[Phinisher]]
* If Katana dies during the windup, its visuals will continue but its effects will be cancelled.
|AoE
* Damage from Soul Splicer does not generate Phinisher points.
|Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune to each enemy hit.
* Any Looming Misfortune stacks on enemies hit by Soul Splicer will have another stack added then detonated before the 5 stacks are applied.
|'''Damage:''' Sets all enemies health to the average health of enemies hit + 35<br> '''Phinisher cost:''' 125
|demo = [[File:Demonstration KatanaUlt.webm]]
}}
''Details:''
* Soul Splicer's health averaging and damage goes through shields.
* This Phinisher can heal enemies if their HP is lower than the set average.
* If Katana dies during the windup, its visuals will continue but its effects will be cancelled.
* Phinisher points cannot be gained from Soul Splicer's damage.
 
==Strategy==
Line 154 ⟶ 129:
* {{Abilitylink|KatanaPassive}}
** Get closer, slow helps with finishing or dealing huge damage to an enemy.
** Keep track of the marks applied to an enemy/.
* {{Abilitylink|KatanaPrimary}}
** Use any elevation (including jumping) before you use Calamity Slice to make yourself much more difficult to hit.
** ItIts range is fartherlonger than youit thinklooks, itkeep is.this Youin don't needmind to becatch on top of an opponent for it toenemies hitoff-guard.
* {{Abilitylink|KatanaSecondary}}
** Use Spirit Cleanse after Looming Misfortune's slow{{Status|Slow}} early on faster Phighters to staykeep them in theiryour range. You don't have to get all 5 stacks.
** Spirit Cleanse can be used after Calamity Slice's 5-hit combo to maintain airtime and stall out attacks or save yourself from pitfalls.
* {{Abilitylink|KatanaQ}}
** Thread Tow can be used to finish off enemies at a distance or to pull in an enemy that leaves your range.
*** It also drags backline Phighters out of position.
** Consider using it on stationary Phighters, like [[Hyperlaser]].
*** Due to its {{Status|Stun}} effect, {{Abilitylink|KatanaQ}} can also interrupt attacks with a long wind-up, such as [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} or attacks with a long animation, such as [[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerE}}.
** Be careful of when you use it, save it for when you can secure a kill. Without it, most Phighters will stay too far out of range.
*** A good example is [[Slingshot]], who dashes away too quickly before you can slow him enough. However, using it after his dash is a good way to secure a kill.
** If you're off the point or in an area where you have no teammates or enemies lingering about, you can use {{Abilitylink|KatanaQ}} to grapple a [[Boombox]] using {{Abilitylink|BoomboxPhinisher}} to deny the opposing team the AoE damage and support.
** Thread Tow can also be used to move enemies into their own Phinishers and take self-damage ([[Rocket|Rocket's]] {{Abilitylink|RocketPhinisher}} and [[Sword|Sword's]] {{Abilitylink|SwordPhinisher}} are two Phinishers that damage the user) or into allied Phinishers with an AoE effect such as [[Subspace|Subspace's]] {{Abilitylink|SubspacePhinisher}}. Thread Tow can also be used to move enemies into [[Map Elements#Killbricks|killbricks]].
*** After moving an enemy into their own Phinisher, you can use {{Abilitylink|KatanaE}} to soak up the damage from the attack and throw it back at them or at a group of enemies.
**
* {{Abilitylink|KatanaE}}
** Use when taking a lot of damage, as you can counter back with a slash and apply multiple Looming Misfortune stacks.
Line 173 ⟶ 153:
** Be careful not to use it too far in the open, you become a target.
** Soul Splicer can hit enemies through walls. Use cover to surprise your enemies or to use your Phinisher without taking too much damage during the animation.
** Soul Splicer ignores the enemy's shield. This can make it useful as a counterplay to [[Boombox]]'s {{Abilitylink|BoomboxPhinisher}} if [[Boombox]] is low on health.
 
===Counterplay against {{PAGENAME}}===
Line 180 ⟶ 159:
 
==[[Badges|Badge]]==
<table class="fandomphtable" width="70%" style="text-tablealign:center;">
<tr>
<th>Name</th>
Line 197 ⟶ 176:
==Trivia==
'''General:'''
* Katana{{PAGENAME}} is based on the [https://www.roblox.com/catalog/11453385/Katana Katana] gear.
* Katana also{{PAGENAME}} has a tattoo of the [[Lost Temple]] insignia on his back<ref>[https://twitter.com/Soda_Stuff/status/1589450740313260032/photo/1 @Soda_Stuff, "big man"]</ref>tattoo on his back, being shown in art, and a different one for his concept.
* In the characterPhighter select screen, dialogue box, and scorebar, he{{PAGENAME}}'s has a differentidle animation thandiffers hisfrom idlethe one present in-game. Along with [[Medkit]], they are the only Phighters to have this quality.
* During [[The Voice Line Update|April Fools' 2023]], Katana was renamed to kaitlyn.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to pikachu, and remodeled to reference Pikachu from the [https://en.wikipedia.org/wiki/Pok%C3%A9mon Pokémon franchise].
 
'''Development:'''
* Katana{{PAGENAME}} is the first Phighter to get an early gameplay teaser, debuting 5 days before his public release.
* Katana{{PAGENAME}}'s katana has a name from concept art. Its name is "''Gokudaito Yōtō''", which translates to "massive sword" in English.
* {{PAGENAME}} was accidentally revealed months in advance because of a sticker aptly named by Pix in the boggio community Discord. <ref>'''pix in boggio community, 22 March 2024''' ( [https://discord.com/channels/933210573297057812/964708430508077126/1220884831596974152 Link] | [[:Media:Katanastickerpix.png|Image]] ) - "Pfun Fpact! Katana was actually revealed months in advance to his actual reveal because I accidentally named the first ever sticker in this server "Katana" !"</ref>
* Soul Splicer is based on Nagoriyuki's Overdrive from [https://en.wikipedia.org/wiki/Guilty_Gear_Strive Guilty Gear Strive].<ref name ="guilty">'''pix in boggio community, 21 May 2024''' ([https://discord.com/channels/933210573297057812/964708430508077126/1242618414967820350 Link] | [[:Media:KatanaOverdriveFunFact.png|Image]]) - "PFruhgntyuhjn Furnct=! Katana's phinisher is based off of nagoriyuki's overdrive from ggst"</ref>
 
'''Skins:'''
* The "Kramptana" skin originally had a backpack, as seen in concept art.
* Moaitana is a community contributed skin created by theo_catface.
** The skin was one of three winners of the 2023 Easter Skin Contest.
* Cybertana is a community contributed skin created by wackl.
** The skin was one of three winners of the August 2023 Skin Contest.
 
==[[Version history]]==
Line 359 ⟶ 347:
==References==
<references/>
 
 
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