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{{PhighterNav}}
{{Phightersubpage}}{{Character
{{Character
| name = {{PAGENAME}}
| image = classrenderkatanaClassrenderkatana.png
| imagecaption = "For broken honor...<br> ..and retribution."
| class = Melee
| faction = [[Thieves' Den]]
| health = 100
| shield = 150
| addedin = [[v0V0.4.5]]
| chatcolor = {{Color|{{ClassColor|Katana}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Melee|melee]] Phighter. He was released on 31 December 2022 with [[v0.4.5]] and the [[Rave vs. Relax]] [[Phestivals|Phestival]].
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Melee|melee]] Phighter. He was released on 31 December 2022 with [[V0.4.5]] and the [[Rave vs. Relax]] [[Phestivals|Phestival]].
 
==Overview==
'''Katana''' is a tanky melee [[Phighters|Phighter]] that can frontline with his high health pool and damage, but suffersuffers at range with poor mobility and littleonly toa nosingle ranged toolsattack. His {{Abilitylink|KatanaPrimary}} can be used up to 5 times and giveapplies a Looming Misfortune mark to any enemy hit with it. {{Abilitylink|KatanaPassive}} islets hisKatana passivestack whicha grantsslowing the enemy player hit with a slowdebuff, increasing by 5% upper every mark until 5 stacks are hit. Once five stacks are applied they will explode, removing the stacks, dealing 25 damage and granting 25 shield. {{Abilitylink|KatanaSecondary}} can be used to resetinstantly detonate any marks, onslowing anthe enemy, and allowmaking newit oneseasier to beapply appliednew ones. His only ranged tool, {{Abilitylink|KatanaQ}}, allowsthrows hima line to closean anyenemy spaceand againstdrags anthem enemytoward tohim, letting him either finishsecure onea offkill or forcing the opponent to getuse anabilities earlyto killreposition. {{Abilitylink|KatanaE}} allowsmakes Katana toa sponge anyfor sort ofall damage if lower than 50, with any said damage he takes will calculatecalculating into a slash in-frontinfront of him and apply anyapplying stacks of Looming Misfortune. His Phinisher, {{Abilitylink|KatanaPhinisher}}, is a huge AoE attack that averages the health of enemies, andapplies applying full5 stacks of Loominglooming Misfortunemisfortune, and slows. Katana may be slow, but with enough patience and skill, he becomes a monster on the battlefield.
 
==Abilities==
{{AbilityNew
 
|color = #{{ClassColor|Katana}}
<!--
|tabclass = Katana
General Notes:
|ability = Looming Misfortune
The ability types are: Passive, Ability (default), Buff/Utility, Mobility, Phinisher
|icon = placeholder.png
The last value shouldn't have a line break (<br>) as this'll add an extra, unneeded line at the bottom of the cell.
|type = Passive
 
|description = Calamity Slice adds marks to enemies. At 5 stacks, remove all stacks, deal damage, grant yourself shield, and slow the enemy.
Ability order on class pages (from top to bottom) should be:
|details = '''Damage:''' 20 (full stack detonation)<br>'''Shield:''' 25<br>'''Mark duration:''' 6 seconds<br>'''{{Status|Slow}} inflicted:''' 3% for 5 seconds (per Looming Misfortune stack), 50% for X seconds (full stack detonation)
Passive / LMB / RMB / Q / E / Phinisher
|notes = {{ListFix}}
-->
 
<!--Passive Ability-->
{{Abilitytable
|Looming Misfortune
|[[File:placeholder.png|150x150px]]
|Passive
|Status
|Hitting an enemy with {{Abilitylink|KatanaPrimary}} adds a mark to them. At 5 stacks, remove all stacks, deal 20 damage, grant yourself 25 shield, and decrease the enemy's walkspeed by 25%.
|'''Damage:''' 20<br> '''Mark duration:''' 6 seconds<br>'''Slow:''' Per Looming Misfortune stack: 5% for 5 seconds<br>'''Overshield duration:''' 5 seconds
|[[File:KatPassive.gif|frameless|400px]]
}}
''Details:''
* Has no cooldown, another set of stacks can be applied after one is removed.
* Looming Misfortune's stack detonation willcan still continue on dead players, giving the playergranting Phinisher chargepoints and shield.
** If an enemy Phighter with Looming Misfortune stacks dies, the stacks will detonate.
* If another Looming Misfortune stack is detonated on the same enemy, the enemy will be slowed for the higher slow{{Status|Slow}} amount.
* The shield granted by Looming Misfortune regenerates Katana's innate shield. Any shield beyond the maximum is turned into overshield for 5 seconds.
|demo = [[File:Demonstration KatanaPassive.webm]]
}}
 
{{AbilityNew
 
|color = #{{ClassColor|Katana}}
<!--
|tabclass = Katana
Weapon-type Ability
|ability = Calamity Slice
 
|icon = placeholder.png
The main types of aiming are:
|type = Primary
Melee / Projectile / Hitscan / Targeted
|description = Slice your katana 5 times. While using Calamity Slice, you stay in the air and are pushed forward.
-->
|details = '''Damage:''' 10 + 10 + 12 + 12 + 14<br>'''Fire rate:''' 0.5 seconds<br>'''Range:''' 20.5 studs<br>'''Dash force:''' 12<br>'''{{Status|Slow}} penalty:''' 30%<br>'''{{Status|Bound}} penalty:''' 100%
 
|notes = {{ListFix}}
{{Abilitytable
* On cast, {{PAGENAME}} will be pushed forward slightly before the main dash force is applied.
|Calamity Slice
* The dash force can be redirected by turning the crosshair.
|[[File:placeholder.png|150x150px]]
* {{PAGENAME}} can only perform 2 full combos in the air before being unable to use Calamity Slice until he touches the ground.
|Primary
* If [[Status Effects#Disables#Grounded|grounded]], Katana can no longer levitate and gains 30% {{Status|Slow}} on every slash.
|Melee
|demo = [[File:Demonstration KatanaM1.webm]]
|Slice your katana 5 times. While using Calamity Slice, you stay in the air and are pushed forward.
|'''Damage:''' 10 + 10 + 12 + 12 + 14<br> '''Dash force:''' 18 <br>'''Range:''' 20.5 studs<br>'''Fire rate:''' 2 swings every second
|[[File:KatM1.gif|frameless|400px]]
}}
''Details:''
* Katana can only perform 2 full combos in the air before being unable to use Calamity Slice until he touches the ground.
* If Katana is affected by any force during Calamity Slice, he will immediately fall to the ground.
* If grounded, Katana can no longer levitate and gain 30% slow on every slash.
 
{{AbilityNew
 
|color = #{{ClassColor|Katana}}
<!--
|tabclass = Katana
Aimed Ability
The |ability aim types should be: = Spirit Cleanse
|icon = KatanaM2.png
Melee / Projectile / Hitscan / Lock-on / Targeted
|type = Secondary
-->
|description = Slash and instantly use any stacks of Looming Misfortune on enemies.
 
|details = '''Damage:''' 15 + 4 * no. of Looming Misfortune stacks <br>'''Shield:''' 5 * no. of Looming Misfortune stacks<br>'''Looming Misfortune application:''' 1 stack<br>'''Dash force:''' 35<br>'''{{Status|Slow}} inflicted:''' 10% * no. of Looming Misfortune stacks for X seconds<br>'''Cooldown:''' 5 seconds<br>'''{{Status|Bound}} penalty:''' 100%
{{Abilitytable
|notes = {{ListFix}}
|Spirit Cleanse
* Spirit Cleanse performs a short dash on use.
|[[File:placeholder.png|150x150px]]
* Will reset a {{Abilitylink|KatanaPrimary}} combo upon use.
|Secondary
* If used in mid-air will allow {{PAGENAME}} to perform another {{Abilitylink|KatanaPrimary}} combo.
|Status
|demo = [[File:Demonstration KatanaM2.webm]]
|Slash and instantly use any stacks of Looming Misfortune on enemies. Each stack deals 4 damage, applies 5% slow and grants you 5 shield for 5 seconds.
|'''Damage:''' 15 + 4 * no. of Looming Misfortune stacks <br> '''Stacks of Looming Misfortune added:''' 1<br>'''Slow:''' 5% * no. of Looming Misfortune stacks for X seconds<br>'''Dash force:''' 35<br>'''Cooldown:''' 5 seconds
|[[File:KatM2.gif|frameless|400px]]
}}
''Details:''
* Spirit Cleanse performs a short dash on use.
* The player may turn their crosshair during the dash.
 
{{AbilityNew
 
|color = #{{ClassColor|Katana}}
<!--
|tabclass = Katana
Ability Type B: Unaimed
Any |ability that isn't aimed (such as mobility) would= goThread here.Tow
|icon = KatanaQ.png
-->
|type = Q Ability
 
|description = Throw your rope and pull in an enemy.
{{Abilitytable
|details = '''Damage:''' 15<br>'''{{Status|Stun}} duration:''' time grabbed + 1 second<br>'''Grounded duration:''' 1.5 seconds<br>'''Projectile speed:''' ---<br>'''Range:''' 150 studs<br>'''Cooldown:''' 9 seconds<br>'''{{Status|Bound}} penalty:''' 100%
|Thread Tow
|notes = {{ListFix}}
|[[File:placeholder.png|150x150px]]
* Enemies will be pulled into Katana's model.
|Q Ability
* The {{Status|Stun}} effect applies on hit.
|Projectile/Displacement
* The [[Status Effects#Disables#Grounded|grounded]] effect applies after the pull.
|Throw your rope and pull in an enemy, stunning and grounding them.
* If used in mid-air, {{PAGENAME}} will be unable to use any moves until he touches the ground.
|'''Damage:''' 15<br>'''Range:''' 150 studs<br>'''Stun duration:''' time grabbed + 1 second<br>'''Grounded duration:''' 1.5 seconds<br>'''Cooldown:''' 9 seconds
|demo = [[File:Demonstration KatanaQ.webm]]
|[[File:KatQ.gif|frameless|400px]]
}}
''Details:''
* Enemies will be pulled into Katana's model.
* The stun effect applies on hit.
* The grounded effect applies after the pull.
 
 
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Katana}}
|Foul Counter
|tabclass = Katana
|[[File:placeholder.png|150x150px]]
|ability = Foul Counter
|E Ability
|icon = KatanaE.png
|Status
|type = E Ability
|Temporarily enter a stance that negates 100% of damage not above 50 and negates knockback. Being dealt 10 damage or higher will cause you to slash, applying a stack of Looming Misfortune per 10 damage taken while countering.
|description = Temporarily enter a stance that negates all damage and knockback, being dealt 10 damage or higher will cause you to slash, applying a stack of Looming Misfortune per 10 damage countered.
|'''Damage:''' 7 * 1/10th of damage negated/taken (max. 40) <br> '''Looming Misfortune application:''' 1 stack per 10 damage negated/taken<br>'''Stance duration:''' 1 second<br>'''Slow penalty:''' -50%<br>'''Cooldown:''' 8 seconds
|details = '''Damage:''' 7 * every 10 damage taken (max. 40) <br>'''Looming Misfortune application:''' 1 stack per 10 damage negated/taken<br>'''Duration:''' 1 second<br>'''{{Status|Armored}}:''' 100%<br>'''{{Status|Slow}} penalty:''' 50%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Cooldown:''' 8 seconds
|[[File:KatE.gif|frameless|400px]]
|notes = {{ListFix}}
* If Katana dies during the windup, Foul Counter will not continue to cast.
* This ability cannot be interrupted by {{Status|Stun}} or {{Status|Wireframe}} debuffs.
* Katana negates all force effects immediately on cast.
* Foul Counter does not block damage that exceeds 50.
** Furthermore, it cannot block instant-kills such as [[Map Elements#Killbricks|killbricks]] or [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}}.
|demo = [[File:Demonstration KatanaE.webm]]
}}
''Details:''
* Katana cannot jump during the cast time.
* If Katana dies during the windup, this ability will not continue to cast.
* Katana destroys all force effects immediately on cast.
 
{{AbilityNew
 
|color = #{{ClassColor|Katana}}
<!--
|tabclass = Katana
Ability Type C: Ultimate
This |ability can be aimed or a= Soul buff/mobility.Splicer
|icon = KatanaUlt.png
If it is not an aimed ability, reference Ability Type B.
|type = Phinisher
-->
|description = Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune to each enemy hit.
 
|details = '''Damage:''' Sets all enemies health to the average health of enemies hit + 25<br>'''Looming Misfortune application:''' 5 stacks<br>'''Phinisher points:''' 125
{{Abilitytable
|notes = {{ListFix}}
|Soul Splicer
* Health averaging goes through shields.
|[[File:placeholder.png|150x150px]]
* Enemies can be healed if their health is lower than the set average.
|[[Phinisher]]
* If Katana dies during the windup, its visuals will continue but its effects will be cancelled.
|AoE
* Damage from Soul Splicer does not generate Phinisher points.
|Slice in a large area around you, taking the average health of enemies hit and applying it to all targets. Then deal 35 damage and apply 5 stacks of Looming Misfortune.
* Any Looming Misfortune stacks on enemies hit by Soul Splicer will have another stack added then detonated before the 5 stacks are applied.
|'''Damage:''' Sets all enemies health to the average health of enemies hit + 35<br> '''Phinisher cost:''' 125
|demo = [[File:Demonstration KatanaUlt.webm]]
|[[File:KatUlt.gif|frameless|400px]]
}}
''Details:''
* Soul Splicer's health averaging and damage goes through shields.
* This Phinisher can heal enemies if their HP is lower than the set average.
* If Katana dies during the windup, its visuals will continue but its effects will be cancelled.
* Phinisher points cannot be gained from Soul Splicer's damage.
* Although previously not stated on the wiki, Katana's phinisher ignores the enemy's shield.
 
==Strategy==
{{Phighterproscons
|* High damage output.
* HighestTank, with some of the highest hitpoints in the game, at 250 total hitpoints.
* Can consistently slow down enemies by applying {{Abilitylink|KatanaPassive}}.
|* Poor mobility.
* Large hitbox.
* Has the largest hurtbox of all Phighters.
* Few ranged options outside of {{Abilitylink|KatanaQ}}.
}}
Line 154 ⟶ 128:
===Ability usage===
* {{Abilitylink|KatanaPassive}}
** GapGet closer, slow helps with finishing or dealing huge damage to an enemy.
** Keep track of the marks applied to an enemy.
* {{Abilitylink|KatanaPrimary}}
** Use any elevation (including jumping) before you use Calamity Slice to make yourself much more difficult to hit.
** Its range is longer than it looks, keep this in mind to catch enemies off-guard.
* {{Abilitylink|KatanaSecondary}}
** Use Spirit Cleanse to procafter Looming Misfortune's slow{{Status|Slow}} early on faster Phighters to staykeep them in theiryour range. You don't have to get all 5 stacks.
** Spirit Cleanse can be used after Calamity Slice's 5-hit combo to maintain airtime and stall out attacks or save yourself from pitfalls.
* {{Abilitylink|KatanaQ}}
** Thread Tow can be used to finish off enemies at a distance or to pull in an enemy that leaves your range.
*** It also drags backline Phighters out of position.
** Consider using it on stationary Phighters, like [[Hyperlaser]].
*** Due to its {{Status|Stun}} effect, {{Abilitylink|KatanaQ}} can also interrupt attacks with a long wind-up, such as [[Hyperlaser|Hyperlaser's]] {{Abilitylink|HyperlaserPhinisher}} or attacks with a long animation, such as [[Ban Hammer|Ban Hammer's]] {{Abilitylink|BanHammerE}}.
** Be careful of when you use it, save it for when you can secure a kill. Without it, most Phighters will stay too far out of range.
*** A good example is [[Slingshot]], who dashes away too quickly before you can slow him enough. However, using it after his dash is a good way to secure a kill.
** If you're off the point or in an area where you have no teammates or enemies lingering about, you can use {{Abilitylink|KatanaQ}} to grapple a [[Boombox]] using {{Abilitylink|BoomboxPhinisher}} to deny the opposing team the AoE damage and support.
** Thread Tow can also be used to move enemies into their own Phinishers and take self-damage ([[Rocket|Rocket's]] {{Abilitylink|RocketPhinisher}} and [[Sword|Sword's]] {{Abilitylink|SwordPhinisher}} are two Phinishers that damage the user) or into allied Phinishers with an AoE effect such as [[Subspace|Subspace's]] {{Abilitylink|SubspacePhinisher}}. Thread Tow can also be used to move enemies into [[Map Elements#Killbricks|killbricks]].
*** After moving an enemy into their own Phinisher, you can use {{Abilitylink|KatanaE}} to soak up the damage from the attack and throw it back at them or at a group of enemies.
**
* {{Abilitylink|KatanaE}}
** Use when taking a lot of damage, as you can counter back with a slash and apply multiple Looming Misfortune stacks.
** Can be used aggressively, walk forward and absorb as much damage as possible before slicing into someone.
* {{Abilitylink|KatanaPhinisher}}
** Be careful not to use it too far in the open, you become a target.
** Soul Splicer can hit enemies through walls. Use cover to surprise your enemies or to use your Phinisher without taking too much damage during the animation.
** Soul Splicer ignores the enemy's shield. This can make it useful as a counterplay to [[Boombox]]'s {{Abilitylink|BoomboxPhinisher}} if [[Boombox]] is low on health.
 
===Counterplay against {{PAGENAME}}===
Since Katana has very poor mobility and range, ranged characters usually do well against him, if he does not land either his Thread Throw{{Abilitylink|KatanaQ}} or apply any stacks of Looming Misfortune{{Abilitylink|KatanaPassive}}. When Katana starts using Foul Counter{{Abilitylink|KatanaE}}, it is advised to get away from him and do not damage him, although he sitswon't stilldo damage, you can be struck by the slash and be slowed, allowing him to kill you quickly. His Phinisher{{Abilitylink|KatanaPhinisher}} has huge AoE effect, but very small vertical rangedrange. The most dangerous part of this is the {{Status|Slow}} and stacks of {{Abilitylink|KatanaPassive}}, which leaves affected players as sitting ducks to Katana's attacks. Any ability that gives youprovides a vertical advantage should be used, to notavoid havethe yourmassive health gonedamage and be sloweddebuffs.
Katana has a larger hitbox than most other phighters, thus making headshots with [[Hyperlaser|Hyperlaser's]] [[Hyperlaser#Hyper Ray|primary]] easier to hit.
 
==[[Badges|Badge]]==
<table class="fandomphtable" width="70%" style="text-tablealign:center;">
<tr>
<th>Name</th>
Line 189 ⟶ 176:
==Trivia==
'''General:'''
* Katana{{PAGENAME}} is based on the [https://www.roblox.com/catalog/11453385/Katana Katana] gear.
* Katana also{{PAGENAME}} has a tattoo of the [[Lost Temple]] insignia on his back<ref>[https://twitter.com/Soda_Stuff/status/1589450740313260032/photo/1 @Soda_Stuff, "big man"]</ref>tattoo on his back, being shown in art, and a different one for his concept.
* In the characterPhighter select screen, dialogue box, and scorebar, he{{PAGENAME}}'s has a differentidle animation thandiffers hisfrom idlethe one present in-game. Along with [[Medkit]], they are the only Phighters to have this quality.
* During [[The Voice Line Update|April Fools' 2023]], Katana was renamed to kaitlyn.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to pikachu, and remodeled to reference Pikachu from the [https://en.wikipedia.org/wiki/Pok%C3%A9mon Pokémon franchise].
 
'''Development:'''
* Katana{{PAGENAME}} is the first Phighter to get an early gameplay teaser, debuting 5 days before his public release.
* Katana{{PAGENAME}}'s katana has a name from concept art. Its name is "''Gokudaito Yōtō''", which translates to "massive sword" in English.
* {{PAGENAME}} was accidentally revealed months in advance because of a sticker aptly named by Pix in the boggio community Discord. <ref>'''pix in boggio community, 22 March 2024''' ( [https://discord.com/channels/933210573297057812/964708430508077126/1220884831596974152 Link] | [[:Media:Katanastickerpix.png|Image]] ) - "Pfun Fpact! Katana was actually revealed months in advance to his actual reveal because I accidentally named the first ever sticker in this server "Katana" !"</ref>
* Soul Splicer is based on Nagoriyuki's Overdrive from [https://en.wikipedia.org/wiki/Guilty_Gear_Strive Guilty Gear Strive].<ref name ="guilty">'''pix in boggio community, 21 May 2024''' ([https://discord.com/channels/933210573297057812/964708430508077126/1242618414967820350 Link] | [[:Media:KatanaOverdriveFunFact.png|Image]]) - "PFruhgntyuhjn Furnct=! Katana's phinisher is based off of nagoriyuki's overdrive from ggst"</ref>
 
'''Skins:'''
* The "Kramptana" skin originally had a backpack, as seen in concept art.
* Moaitana is a community contributed skin created by theo_catface.
** The skin was one of three winners of the 2023 Easter Skin Contest.
* Cybertana is a community contributed skin created by wackl.
** The skin was one of three winners of the August 2023 Skin Contest.
 
==[[Version history]]==
Line 351 ⟶ 347:
==References==
<references/>
 
 
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