Medkit is a support Phighter who utilizes Curing Cartridge to provide a balance of high damage and healing. He can also use Fan the Hammer to deal a quick burst of damage or healing while slowing enemies to defend himself and make landing shots easier. His passive, Crystalize, allows Medkit to play more offensively while rewarding his team healing that targets himself and the lowest health ally on the battlefield. Rejuvenation Ring can quickly heal teammates in an area while cleansing them of inflicted debuffs. Crystal Shift grants Medkit high burst mobility by teleporting to a teammate, briefly applying Armored, and defending against enemies with an explosion. Divine Resurrection is a high-value Phinisher which can be used to turn the tide of battle by applying a burst of healing, quick immunity, and reviving fallen teammates.
Abilities
Type
Passive
Crystalize
Headshotting enemies, kills, and assists heal you and the nearest ally with the lowest health. Recharges every 3 seconds.
Headshotting an enemy during the charge time heals for a reduced amount proportional to the remaining time and resets the charge. Healing will return to its cap after 3 seconds.
Getting eliminations will automatically activate Crystalize at full charge.
There's nothing here yet...
Type
Primary
Curing Cartridge
Shoot enemies, headshotting them to deal extra damage, or heal allies by shooting them, healing for more by headshotting them.
Resurrect any dead allies around you. All currently alive allies around you gain temporary armor and heal. Heal yourself for more each ally resurrected.
Healing: 75 (to allies) / 50% of max. HP (to revived allies) / 50 + 25 per ally revived (to self) Armored applied: 100% for 1.5 seconds Range: 125 studs Crystal landing time: 1 second Phinisher points: 150 Phinisher cutscene: 1.6 seconds
Allies will be revived with Shield if it is part of 50% of their total hitpoints.
If Medkit dies before the crystal lands, Divine Resurrection's effects are canceled.
Phinisher points cannot be gained until the crystal lands.
If an ally dies by falling out of bounds, they will be resurrected at an available spawn point.
There's nothing here yet...
Strategy
Pros
Exceptional self-sustain
Can provide cleanse and immunity for teams
Unique Phinisher which can revive multiple teammates
Cons
Poor ability to deal with grouped players, can only stall using Crystal Shift, Crystallize and Rejuvination Ring for self-sustain or rely on teammates to protect Medkit
Low damage output without headshots
High cooldowns
Poor mobility outside of Crystal Shift
When playing as Medkit, keeping both yourself and your teammates alive is top priority. When necessary, use your primary and your abilities to keep your team sustained with health. When an enemy decides to start a fight with you, keep hitting them with your revolver and maintain distance while also using your own crystals to keep yourself sustained. Keep going until they either retreat, a teammate comes to help you, or the enemy dies. It is recommended to avoid picking up fights against groups of enemies, unless your team is also there to help you. When you see your team fighting against a group of enemies, try keeping them sustained with health by using both your crystals and your revolver. In case you're ever in a situation where you've become overwhelmed, the player can attempt to teleport back to a teammate using Crystal Shift, as long as there is a nearby teammate.
Divine Resurrection has multiple properties that make it effective as an option to turn fights into a team's favor. Immediate access to 75 HP of instant healing and armored can save teammates in critical moments and force the enemy to commit more resources to winning the team fight. Divine Resurrection's revival effect can bring back multiple teammates to even out a numbers disadvantage.
Medkit's incredible self-sustainability enables him to 1v1 most Phighters with ease should they get into Curing Cartridge range. The player should be mindful not to fixate themselves into an offensive playstyle and prioritize keeping their teammates healthy at any given opportunity.
Try to land for headshots often, as the 25HP healing can save a teammate even if they're not near the player and the 20 hp provides you with good self sustain.
It's much easier to hit headshots on Phighters that are slow, or use big hitboxes such as Katana or Hyperlaser.
Use the auto-aim this weapon gives to its advantage when healing teammates, although try to keep your crosshair over them.
You can press shift to get rid of the auto-aim if an ally is near an enemy you want to shoot.
Since this is a hit-scan ability that doesn't give as much self slow compared to other Phighters, in certain situations you'll be able to attack other slower ranged Phighters such as Hyperlaser and shoot them while getting behind terrain.
Medkit does not suffer a slow or bound penalty while Fan the Hammer is being used. Fan the Hammer can be used without the self-slow compromising your position, and allows the player to jump normally to avoid damage.
Use this ability to slow any enemy that is aggressive towards you, allowing you to land easier headshots and triggering your passive.
Since Medkit can't reload and use abilities at the same time, using this ability after using Rejuvenating Ring can do a good chunk of damage.
Fan the Hammer is an effective source for immediate healing on allies.
While Crystal Shift can be utilized for mobility to gap-close or escape, it can also be used for mid-combat sustain. Crystal Shift's exceptional healing on hit can be used to stay in fights longer or to buy Medkit more time.
The armored status Crystal Shift provides can be used to block damage from abilities such as Heavy Hurler or SWITCH!!. Armored can only block damage instances below 50, it will not work against powerful Phinishers such as Sword'sAll-Mighty Axle Arc or damaging abilities boosted by high stacks of vulnerable.
Use this ability to dive with other Phighters such as Sword after he lands Lunge to get an easy heal on yourself, your ally, and damage any other enemies in the area.
Use the cleanse effect to remove negative status effects such as slow or vulnerable from your teammates.
The fling of Rejuvenation Ring can be used to make Phighters miss telegraphed abilities used on the player or their teammates with proper timing.
The crystal automatically explodes when it comes into contact of anything aside from teammates, keep in mind when throwing it.
The crystal has a large vertical hitbox. Use Rejuvenation Ring to damage enemies or heal allies above.
Rejuvenation Ring's large area of effect makes it effective at securing kills at a distance.
When using this ability, always make sure to try and heal an ally or damage an enemy whilst healing yourself to get the most out of this ability. If it is to dangerous to go for either, it's ok to use for self-healing.
This ability can deal 10 additional damage if the crystal comes in contact with an enemy. The direct damage can be utilized on slow Phighters such as Ban Hammer or Hyperlaser, or Phighters in the middle of their Phinisher animation.
Divine Resurrection applies its effects in a large 125 stud radius. The player can utilize cover to get the Phinisher off with more safety.
Pay active attention to pings from your teammates and the scoreboard to determine when to ult.
Divine Resurrection has the longest animation time of all Phinishers, at 1.5 seconds. Make sure to use it pre-emptively as dying during the animation cancels its effects.
Utilizing the revive on Annihilate is not recommended as revived players respawn with 75 HP. This makes them vulnerable to dying again and giving additional points to the other team.
Heal Priority
While you should be keeping an eye on all of your teammate's health, certain phighters may have higher priority due to either having more health or usually taking more damage. While some may require more attention, don't tunnel vision onto a single Phighter, as you may miss other teammates who need you. Most Phighters will usually have shields or a health cap between 50-75. Be aware of this when you are healing, as you cannot heal above the cap. The below chart is a general guideline on priority, but will be different every game, watch how your teammates fight, and especially watch them when they use their Phinisher.
First: Both Sword and Subspace have the highest health cap, it is easy to farm Phinisher points off of them and they will typically absorb a lot of damage. Katana and Boombox are also good choices, but they have options to regenerate their high shields.
Skateboard and Banhammer are usually found in the frontlines, although the former is typically too fast to reliably hit unless they're offboard. Biograft, Shuriken, Slingshot and Rocket may be found on the outskirts or perched on an off angle.
Heal these Phighters when they are nearby, you’ll be in the range of them half the time.
Third: Hyperlaser is fairly self sufficent with high shields, but he may creep too close and get rushed by an enemy. Vine Staff is self sufficient with her abilities, it's usually better to focus on another teammate rather than her as she can heal herself quickly.
Don’t forget, if anyone is low heal them to prevent death, less death means more assists!
Important Skills
The main things you need to learn while you play Medkit is situational awareness and tracking. Always keep tabs on your enemies and allies' positions. Put yourself close to allies or lead your enemies to them, utilize enemies who tunnel vision you to your advantage, leading them into unfavorable skirmishes.
The better your aim becomes the more efficiently you can land headshots on enemies and possibly put them down with focused fire. Learning recoil control on your Secondary can also allow you to heal your allies fast and execute low-health enemies efficiently.
Counterplay against Medkit
Medkit's incredibly powerful kit is offset by multiple weaknesses, most notably his nearly non-existent mobility outside of Crystal Shift, poor range with his primary fire and the almost complete inability to fight off groups of players. Even with his exceptional self-healing ability, classes such as Rocket and Hyperlaser can easily exploit Medkit's lack of range and whittle him down from a distance, especially on more open maps such as Sword Fight On The Heights and Underground War. Skateboard can almost entirely invalidate Medkit's ability to deal with rushdown attempts by constantly performing hit-and-runs to mess with his ability to fight back and leaving absolutely no time for him to breathe.
Medkit relies on accuracy to keep both himself and his teammates alive (not including Rejuvenation Ring) which can be easily exploited by more mobile classes like Skateboard and Slingshot. With Curing Cartridge being pinpoint accurate with every shot he makes, Crystallize also directly relies on accuracy to get the self-heals necessary to survive enemy attacks. Crystal Shift takes both accuracy and knowing the habits of the class attacking him in order to effectively use it, which is already hard enough against players that like to dance around him in order to keep up pressure.
In the Phighter select screen, dialogue box, and scorebar, Medkit's idle animation differs from the one present in-game. Along with Katana, they are the only Phighters to have this quality.
Skins:
Medcarrot is the first Phighter skin to change animations.
The animations were made to account for the basket Medcarrot holds.
Pirate Medkit is a community contributed skin created by Pampkin.
The skin placed 2nd in the 2022 Summer Skin Contest.
Sianachkit is a community contributed skin created by onionsu.
The skin won the Community Choice category of the 2022 Halloween Skin Contest.
Bivekit was part of a PHIGHTING! collaboration with Roblox game Regretevator.
The skin is based on the Regretevator character, Bive.
REWORK: Headshotting an enemy heals the nearest ally with the lowest Health for 25 Health and Medkit for 10 Health. Recharges every 3 seconds. If Medkit has the lowest Health, he heals 15 Health instead.
REMOVED: Medkit's abilities no longer generates or interacts with crystals.
REWORK: After a cast-time, Medkit teleports to an ally, granting Immunity to both Medkit and the ally for 0.5 seconds. The teleport creates an explosion, dealing damage to all nearby enemies. The explosion heals Medkit and his ally 15 Health and an additional 10 Health for each enemy hit by the explosion.
REWORK: After an animation, Medkit releases a crystal into the air, which drops after a delay. All nearby allies are healed for 50 Health and granted Immunity for 1.5 seconds. This also revives all nearby dead allies and grants them Immunity of the same duration. Medkit is healed 25 Health and an additional 25 Health for each ally revived.