Patch Notes/10 August 2024
From PHIGHTING! Wiki
14 versions released at private servers and Phighting: the zone only.
, , , , , , , , , , , , and inGeneral additions and changes:
- Phighters should no longer be able to self-apply 100% Slow if they use a self-slowing ability after being inflicted with Slow from other enemies.
- The only abilities that can cause Phighters to self-apply 100% Slow are abilities that already do so.
- Fixed an issue where Stun was effected by the 50% Slow cap.
- Order
- Cooldown lowered from 6 seconds to 5 seconds.
- Deposition
- Now grants 10 Shield per enemy hit upon landing.
- Fixed issue where forces would not be applied if Deposition was cancelled with Prosecution.
- Litigation
- Now only provides 1 Shield per enemy hit, but instead applies 50% Armored for the duration of the ability.
- While Litigation is active, it charges up a meter by 5% per enemy hit, to a maximum of 100%. The final swing's damage and shield gain per enemy are now determined by what percentage the meter achieved during Litigation.
- Both final damage and shield are calculated with: 10 + 20 * charge %.
- If the final swing does not hit an enemy, Ban Hammer is still guaranteed 20 shield * charge %.
- Crystalize
- Eliminations now activate Crystalize at full charge.
- Curing Cartridge
- Body shot damage increased to 10 from 8.
- Traverse the Horizon
- Damage threshold to cancel Traverse the Horizon increased from 10 to 20.
- Passive ram damage cooldown increased from 0.5 seconds to 0.75 seconds.
- BASH 'EM!!
- BOOST!!
- Now has a minimum speed given when casted.
- Minimum speed will be the previous speed before charging.
- Now rotates faster when charging.
- Now stops all velocity when charging.
- Now has a minimum speed given when casted.
- SWITCH!!
- Maximum damage lowered from 35 to 30.
- Quick Feet
- Pressing the jump button on mobile will now toggle hover rather than having to hold jump.
- Sling Shot
- Sling Shot will now update its charge time to be faster if Slingshot starts hovering in the middle of it, though it will not update if hover ends.
- Heavy Hurler
- Heavy Hurler now applies 50% Slow for 1.5 seconds rather than Rooted for 0.75 seconds.
- Sidestep
- The player's camera angle now determines the vertical force of Sidestep.
- Tweaked the vertical force applied.
- Lunge
- Fixed an issue where empowered Lunge would not register hits properly after canceling an unpowered Lunge with Slash.
- Health and Shield distribution adjusted from 100/75 to 125/50.
- A Thousand Petals
- Projectile speed increased from 12 to 15.