Patch Notes/10 August 2024

From PHIGHTING! Wiki

14 versions released at 02:35 PM, 02:53 PM, 03:20 PM, 03:43 PM, 03:50 PM, 04:01 PM, 04:15 PM, 04:52 PM, 08:16 PM, 09:07 PM, 09:25 PM, 10:09 PM, 10:34 PM and 11:48 PM EDT in private servers and Phighting: the zone only.

General additions and changes:

  • Phighters should no longer be able to self-apply 100% Slow if they use a self-slowing ability after being inflicted with Slow from other enemies.
    • The only abilities that can cause Phighters to self-apply 100% Slow are abilities that already do so.
  • Fixed an issue where Stun was effected by the 50% Slow cap.

Ban Hammer:

  • Order
    • Cooldown lowered from 6 seconds to 5 seconds.
  • Deposition
    • Now grants 10 Shield per enemy hit upon landing.
    • Fixed issue where forces would not be applied if Deposition was cancelled with Prosecution.
  • Litigation
    • Now only provides 1 Shield per enemy hit, but instead applies 50% Armored for the duration of the ability.
    • While Litigation is active, it charges up a meter by 5% per enemy hit, to a maximum of 100%. The final swing's damage and shield gain per enemy are now determined by what percentage the meter achieved during Litigation.
      • Both final damage and shield are calculated with: 10 + 20 * charge %.
      • If the final swing does not hit an enemy, Ban Hammer is still guaranteed 20 shield * charge %.

Medkit:

Shuriken:

Skateboard:

  • Passive ram damage cooldown increased from 0.5 seconds to 0.75 seconds.
  • BASH 'EM!!
    • Now only applies Stun after 0.5 seconds of charging.
    • Duration of BASH 'EM!!'s Stun is now always 0.75 seconds.
  • BOOST!!
    • Now has a minimum speed given when casted.
      • Minimum speed will be the previous speed before charging.
    • Now rotates faster when charging.
    • Now stops all velocity when charging.
  • SWITCH!!
    • Maximum damage lowered from 35 to 30.

Slingshot:

  • Quick Feet
    • Pressing the jump button on mobile will now toggle hover rather than having to hold jump.
  • Sling Shot
    • Sling Shot will now update its charge time to be faster if Slingshot starts hovering in the middle of it, though it will not update if hover ends.
  • Heavy Hurler
    • Heavy Hurler now applies 50% Slow for 1.5 seconds rather than Rooted for 0.75 seconds.
  • Sidestep
    • The player's camera angle now determines the vertical force of Sidestep.
    • Tweaked the vertical force applied.

Sword:

  • Lunge
    • Fixed an issue where empowered Lunge would not register hits properly after canceling an unpowered Lunge with Slash.

Vine Staff: