Patch Notes/16 June 2024
From PHIGHTING! Wiki
Five versions released at private servers only.
, , , , and inGeneral additions and changes:
- Shield now requires 6 seconds without receiving damage rather than 8 to start regenerating.
- Pulse Wave
- Haste boost on perfect timing decreased from 20% to 15%.
- Protecting Overtone
- Forcefield health decreased from 200 to 175.
- Piercing Ray
- BUG FIX: Should now properly pierce and damage enemies through shields.
- Calamity Slice
- Reverted previous force changes so that force now applies after being swung.
- Calamity Slice now pushes Katana slightly forward during ability windup.
- Adjusted how push force slows gradually over time.
- Push force lowered from 18 to 12.
- All push force created by Calamity Slice can now be redirected.
- Soul Splicer
- All prior Looming Misfortune stacks on enemies hit by Soul Splicer will activate before the extra 5 stacks are then applied.
- The delay for Looming Misfortune stacks to be applied during Soul Splicer reduced from 0.5 second to 0.25 second.
- Looming Misfortune stacks now no longer have a slight delay between application of each individual stack.
- Reloading now reloads 1 ammo at a time rather than instantly reloading the maximum 8.
- Ammo reload time reduced from 1 second to 0.3 second.
- Reloading no longer puts Rocket Shot back onto cooldown.
- After reloading, there is now a 0.25 second delay before being able to use Rocket Shot.
- Pressing the reload key will automatically reload 1 ammo at a time until ammo is full or an ability is used.
- Eager Rocketeer
- Haste increased from 25% to 30%.
- Eliminations now instantly reload 4 ammo rather than fully reloading.
- Grand Cannonade
- Now brings Rocket back to the maximum 8 ammo after use.
- BUG FIX: Passive ram damage no longer registers when dead.
- STUNTISH!!
- Tricks now no longer deal damage unless KICK 'EM!! is used after one before landing.
- Trick hitbox has been changed to be client-sided.
- Non-damaging tricks no longer produce particles upon landing.
- KICK 'EM!!
- Cooldown while on board reduced from 5 seconds to 3 seconds.
- Damage while on board reduced from 15 to 8.
- No longer boosts a trick if used immediately before one.
- Added a particle and sound effect when used after a trick.
- THE COOL, RAD, COFFIN!!
- Now uses client-sided hitboxes.
- Traverse the Horizon
- BUG FIX: Now properly detects damage during ability wind-up, allowing it to be cancelled if Shuriken is damaged during casting.
- Sidestep
- Now waits for Slingshot to be grounded before starting its cooldown.
- Fallen Star
- Slow reduced from 25% to 20%.
- Comet Carnage
- Maximum Slow reduced from 50% to 25%.