Patch Notes/27 July 2024

From PHIGHTING! Wiki

3 versions released at 06:09 PM, 06:37 PM, and 06:57 PM EDT,

General additions and changes:

  • Many melee moves no longer require line of sight.
  • Adjusted melee moves with large hitboxes to still require line of sight.

Ban Hammer:

  • Judgement
    • Increased the strength of Judgement's pull.
    • Increased the width of Judgement's second hit from 10 to 15 studs.
    • Ban Hammer's horns should no longer lose their glow if his Phinisher charge resets.
    • No longer requires line of sight.

Biograft:

  • Slash Storm
    • The speed of Slash Storm's visual effect no longer depends on FPS.
    • Will now activate if any part of it hits an enemy rather than only the center and will move to the enemy's position.
  • Blink
    • Fixed a bug where Biograft would have infinite charges of Blink.

Katana:

  • Calamity Slice
    • Will now lose primary force rather than completely losing the ability to use Calamity Slice after using Thread Tow or doing a full combo until grounded

Medkit:

  • Curing Cartridge
    • Will now play a headshot sound when headshotting allies.
    • Now ignores allies at full health.
  • Fan the Hammer
    • Now ignores allies at full health.
  • Divine Resurrection
    • Divine Resurrection will now detect dead allies in range depending on where they died, rather than where their body currently is.

Rocket:

Scythe:

Shuriken:

Skateboard:

  • Fixed onboard animation not ending if Skateboard lost all speed, which caused his board to clip into his leg.
  • Skateboard's onboard speed will no longer sometimes show -0.

Slingshot:

  • Quick Feet
    • Now spawns with double jump and hover ready.
    • Fixed a bug where double jump would not work.
  • Sling Shot
    • The charge needed for Sling Shot is now determined when Slingshot starts charging, rather than being able to update in the middle of a charge.

Sword:

  • Made Sunburst Sword's armor brighter.

Vine Staff:

  • Root of the Oak
    • Using Root of the Oak to explode sprouts should now properly add up all damage.