Patch Notes/27 November 2022


7 versions released at 1:50 AM, 2:20 AM, 3:05 PM, 3:45 PM, 7:02 PM, 8:29 PM and 9:11 PM EST.

General additions and changes:

  • More anti exploit fixes.
  • Pings now have a cooldown between uses.
  • The % chance for a 13x multiplier match was reduced from 10% to 5%.

Gamemode changes:

  • Annihilate
    • Dying to stage hazards/killbricks while at full hitpoints no longer awards a point to the opposing team.


  • Overdrive
    • NEW EFFECT: Killing an enemy during Overheat grants Biograft a 15 HP shield for 5 seconds.
      • BUG FIX: Biograft no longer gains shields when killing players while Overheat is not active.
    • Explosion damage increased from 10-50 to 20-50.



  • Readded visual effects for Wireframe.
  • BUG FIX: The Witchlaser skin no longer bugs out if the player walks against walls. Trampolines now work properly on Witchlaser.


  • Grand Cannonade
      • Now shoots 13 rockets in a star shape around the player's crosshair.
      • Radius per rocket reduced from 30 to 20.
    • BUG FIXES:
      • The rockets from Rocket Barrage no longer targets map roofs.
      • The rockets from Rocket Barrage no longer cause memory leaks.
      • The Phinisher no longer creates bricks in the area.
    • Reduced explosion effects.


  • Quick Feet
    • BUG FIXES:
      • Slingshot can no longer triple jump by using the hover.
      • The player can no longer get stuck when hovering.
  • Leg Day
    • Damage reduced from 60 to 50.
    • Hitbox size increased from 10x10x500 to 15x15x500.


  • Slash
    • Damage reduced from 14 + 18 to 14 + 16.
  • Blade Beam
    • NEW EFFECT: Blade projectiles no longer pierce shields. The thrust still pierces shields.
  • Lunge
    • End lag reduced from 0.75 seconds to 0.5 seconds.

Bug fixes:

  • Players no longer look in another direction when they are within close proximity to another player.
  • Respawning no longer plays the lobby sounds twice.