Patch Notes/28 October 2022 Initial Release
From PHIGHTING! Wiki
This version released on 28 October 2022 at 9:00 PM EST.
General additions and changes
- The following tracks were added:
- ALLEGRO ESPRESSO by CyberVortex
- THE ULTIMATE STRATEGY by Key After Key
- PHOTON PHASER by Key After Key
- Gamemode voting was removed from the PHIGHT! Lobby. The selected gamemode is randomized between Annihilate and Conquer.
- Certain maps such as BOGIO Skatepark now exclude certain gamemodes from being selected.
- Crossroads has received some new buildings and visuals.
- In addition, it has also received some visuals for Halloween.
- The summer variants of ROBLOX Mall and DODGEBALL! have been removed.
Phighter balance changes
- Echo Execution
- NEW EFFECTS:
- Projectile goes through ally players.
- Recast hitbox changed. Biograft now applies the dash damage to all nearby players.
- NEW EFFECTS:
- Overdrive
- NEW EFFECTS:
- Can now be recasted to explode and end the Overheat status effects early.
- Health decay can now kill the player.
- Damage changed from 25 to 10-50 (based on current health).
- REMOVED: No longer explodes on death.
- NEW EFFECTS:
- Hyper Ray
- NEW EFFECT: Projectile goes through ally players.
- Range increased from 300 studs to 1200 studs.
- Eviscerating Ray
- NEW EFFECT: Projectile goes through ally players.
- Crystallum Iacere
- NEW EFFECT: Projectile goes through ally players.
- Crystal Shift
- Healing per enemy player hit reduced from 40 to 30.
- Rocket Shot
- NEW EFFECT: Projectile goes through ally players.
- Charged Blast
- NEW EFFECT: Projectile goes through ally players.
- Multi-Missiles
- NEW EFFECT: Projectile goes through ally players.
- Grand Cannonade
- NEW EFFECTS:
- Each individual rocket now targets the enemy's location one after another.
- Rockets will now land ahead of the direction the enemy is currently moving in.
- The cast-time is now based on the number of rockets fired.
- Number of rockets per enemy reduced from 4 to 3.
- Splash range per rocket increased from 20 to 25.
- Rocket landing time increased from 1 second to 1.25 seconds.
- NEW EFFECTS:
- Skating Form
- NEW EFFECTS:
- Turning is no longer immediate, Skateboard now takes time to turn towards his direction.
- Slopes no longer slow down Skateboard if he is above 20 walkspeed.
- Maximum walkspeed increased.
- Walkspeed decrease overtime reduced.
- NEW EFFECTS:
-
- NEW EFFECT: Projectile goes through ally players.
- Heavy Hurler
- NEW EFFECT: Projectile goes through ally players.
- Scattershot
- NEW EFFECT: Projectile goes through ally players.
- Lunge
- Grab distance increased.