Patch Notes/31 December 2022


This version released on 31 December 2022 at 3:00 PM EST.

General additions and changes

  • Phighter limits were introduced to the game.
    • Only one of that specific Phighter can be in a team.
    • Attempting to pick a Phighter taken by another player will cause the action to fail.
    • If two or more players playing the same Phighter are assigned to the same team, the game will randomly assign one player that Phighter.
  • Players can now see what Phighter their teammates are playing in the Phighter select screen.
  • A 10 second preparation timer will occur before each match start.
  • Phestival changes:
    • Gaining XP in a Phestival also contributes to your Phestival rank.
      • Gaining sufficient XP increases the player's Phestival rank, going from (team name) Fan to (team name) Immortal.
      • Any subsequent rank increases after Immortal adds a + following the rank, continuing infinitely.
      • At the end of the Phestival, 1.5k Bux is granted to the player for each rank they earned following (team name) Fan.
      • The player must level up their rank once to qualify for Phestival rewards.

Phighter balance changes


  • Shielding Amplifier
    • BUG FIX: Now properly applies the haste status.
  • Raining Tacos
    • NEW EFFECT: Now gives a 100 shield to other nearby allies on cast.
    • Shield on landing reduced from 500 to 400.
    • Shield decay delay reduced from 1.5 seconds to 0 seconds.


  • Skating form
    • Maximum walkspeed decreased from 35 to 30.
  • PUSH IT!!
    • Hitbox cooldown increased from 0.5 seconds to 0.75 seconds.
    • Maximum damage reduced from 25 to 20.
    • Turning speed reduced by 10%.


  • Quick Feet
    • Cooldown increased from 0.25 seconds + hover duration to 0.75 seconds + hover duration.
  • Sling Shot
      • Fully charging Sling Shot changes the damage falloff from 1 damage per 3 studs to 1 damage per 5 studs.
      • Fully charging Sling Shot changes the minimum damage from 2 to 15.
    • Maximum damage reduced from 25 to 20.
    • Charge time reduced from 1.5 seconds to 1 second.
    • Damage falloff increased from 50 studs to 75 studs.
  • Sidestep
    • Cooldown increased from 5 seconds to 7 seconds.


  • Noxious Void
      • Pull force is now constant instead of varying on distance from the crystal.
      • Noxious Void now disables all mobility moves for all players caught inside.