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Patch Notes/8 March 2025

From PHIGHTING! Wiki

1 version released at 10:13 PM EST. An additional 5 versions released in phighting: the zone at 02:08 PM, 02:50 PM, 03:04 PM, 03:53 PM EST, and 06:33 PM EDT.

Coil:

In phighting: the zone:

Coil:

Rocket:

  • Rocket Shot
    • Damage adjusted from 18 (splash) / 24 (direct) to 15 (splash) / 25 (direct).
  • Eager Rocketeer
    • Now only grants Haste and 1 ammo on assists.
    • Ammo gained on kill lowered from 4 to 3.

Skateboard:

  • BASH 'EM!!
    • Damage adjusted from 20 + 40 * Charge duration to 30 + 30 * Charge duration.
  • BOOST!!
    • Can now be held for 1.5 seconds.
    • Speed gain lowered from 10 to 8.

This date featured a variety of experimental patches that were pulled from testing and/or replaced entirely with other patches. Those experimental patches are below.

Coil:

  • Health pool increased from 175 Health | 100 Shield to 200 Health | 100 Shield.
  • Coil Technique
    • Now shares a cooldown across all 3 modes.
  • Coil Technique (Gravity)
    • Grounded hitbox increased from 25x25 to 30x30.
    • Grounded damage increased from 36 to 40.
    • Grounded and Airbone grade charge on hit increased from 50 to 60.
  • Coil Technique (Speed)
    • Push force increased from 50 (grounded) / 30 (airborne) to 58 (grounded) / 40 (airborne).
    • Grade charge on dodge increased from damage * 6 to damage * 8.
  • Coil Technique (Regeneration)
    • Maximum healing changed to 0-40 (to self) / 0-40 + 0-80 Regeneration (to allies)
    • Grade charge gain increased from damage absorbed to damage absorbed * 2.

Rocket:

  • Rocket Shot
    • Damage adjusted from 25 (splash) / 40 (direct) to 20-30 (splash) / 35 (direct).
    • Explosion damage now depends on distance from point of impact.
    • Self damage multiplier increased from 66% to 75%.
    • Explosion size increased from 15x15x15 to 16x16x16.
    • When landing a direct Rocket Shot hit, explosion size increases by 50%.
  • Charged Blast
    • Direct damage lowered from 30 to 10.
    • Knockback power is now based on distance from the center of the explosion.
    • When landing a direct Charged Shot hit, explosion size increases by 25%.