Patch Notes/8 March 2025
From PHIGHTING! Wiki
1 version released at phighting: the zone at , , , , and .
. An additional 5 versions released inCoil:
- Pushed all Coil changes listed below to the live game.
- Combo Breaker (Gravity)
- Damage increased from 38 to 42.
- Combo Breaker (Speed)
- Damage increased from 32 to 35.
Coil:
- Health pool decreased from 175
Health | 100
Shield to 150
Health | 100
Shield.
- Combo Breaker (Speed)
- Damage increased from 30 to 32.
- Combo Breaker (Regeneration)
- Damage increased from 24 to 30.
- Combo Breaker (Gravity)
- Damage increased from 36 to 38.
- Coil Technique (Gravity)
- Grounded hitbox increased from 25x25 to 30x30.
- Grounded damage increased from 36 to 40.
- Rocket Shot
- Damage adjusted from 18 (splash) / 24 (direct) to 15 (splash) / 25 (direct).
- Eager Rocketeer
- Now only grants
Haste and 1 ammo on assists.
- Ammo gained on kill lowered from 4 to 3.
- Now only grants
- BASH 'EM!!
- Damage adjusted from 20 + 40 * Charge duration to 30 + 30 * Charge duration.
- BOOST!!
- Can now be held for 1.5 seconds.
- Speed gain lowered from 10 to 8.
This date featured a variety of experimental patches that were pulled from testing and/or replaced entirely with other patches. Those experimental patches are below.
Coil:
- Health pool increased from 175
Health | 100
Shield to 200
Health | 100
Shield.
- Coil Technique
- Now shares a cooldown across all 3 modes.
- Coil Technique (Gravity)
- Grounded hitbox increased from 25x25 to 30x30.
- Grounded damage increased from 36 to 40.
- Grounded and Airbone grade charge on hit increased from 50 to 60.
- Coil Technique (Speed)
- Push force increased from 50 (grounded) / 30 (airborne) to 58 (grounded) / 40 (airborne).
- Grade charge on dodge increased from damage * 6 to damage * 8.
- Coil Technique (Regeneration)
- Maximum healing changed to 0-40 (to self) / 0-40 + 0-80
Regeneration (to allies)
- Grade charge gain increased from damage absorbed to damage absorbed * 2.
- Maximum healing changed to 0-40 (to self) / 0-40 + 0-80
- Rocket Shot
- Damage adjusted from 25 (splash) / 40 (direct) to 20-30 (splash) / 35 (direct).
- Explosion damage now depends on distance from point of impact.
- Self damage multiplier increased from 66% to 75%.
- Explosion size increased from 15x15x15 to 16x16x16.
- When landing a direct Rocket Shot hit, explosion size increases by 50%.
- Charged Blast
- Direct damage lowered from 30 to 10.
- Knockback power is now based on distance from the center of the explosion.
- When landing a direct Charged Shot hit, explosion size increases by 25%.