Scythe: Difference between revisions
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'''Bull's-eye:'''
* Applies {{Status|Stun}} only after at least 33 ammo has been used, which converts into at least 26 damage dealt.
* Will still recover ammo if an unmarked target is hit.
* Contrary to the in-game description, Bull's-eye is charged by tapping and fired by recasting or using primary.▼
|demo = [[File:Demo ScytheQ.webm]] [[File:Demo ScytheQGun.webm]]
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* Long cooldowns in Scythe form.
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{{PAGENAME}} is a ranged Phighter who uses her unique trait of both melee and ranged capabilities to weave in and out of the battlefield. When playing as {{PAGENAME}}, it is important to keep track of your ammo, a limited resource that most of your abilities consume, and make decisions and change playstyles based on how much ammo you can afford to use and how much you'll need to keep.
{{PAGENAME}}'s role in the battlefield is
Positioning correctly is very important with {{PAGENAME}}, as it allows her to get in and out of fights easier, get a better line of sight
▲Positioning correctly is very important with {{PAGENAME}}, as it allows her to get in and out of fights easier, get a better line of sight to an enemy's backline, and lets enemies get into range of her melee attacks quickly. Being caught in a bad spot could lead you to wasting movement abilities. Try to position yourself at a flanking angle to not let yourself be the main focus. Staying near map terrain is useful if you ever need to escape or juke an enemy.
===Ability usage===
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** The target can be seen through walls, use this to your advantage for surprise attacks.
** Be careful to not focus solely your target. If at sufficient enough ammo or in an unfavorable position to kill your target, focus on other enemies as well.
** Know how aggressive you can afford to be based on your ammo and who your target is. For instance, if you know a fight with an enemy will leave your ammo reserves low, try taking the next fight more safely. If your target is in a fight with you and your team, you can use more abilities as your target can replenish that ammo.
* {{Abilitylink|ScytheSecondary}}
** Constantly switch between forms to maximize {{PAGENAME}}'s kit and be as versatile as possible.
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** Distance yourself from the enemy to make use of Harvest's % of current health tip damage. Use its quick and hard to predict movement to juke enemies and around terrain.
** Use Harvest as your main ammo source when running low, as it costs no ammo to use and provides consistent ammo gain even on unmarked enemies.
**
*** Walking into a wall while attacking with Harvest causes {{PAGENAME}} to cling to it and fall much slower. Use this to stall if needed.
*** Walking backwards into a wall while looking down will instead cause her to climb up.
*** Using Harvest when walking into a steep slope launches {{PAGENAME}} upwards.
* {{Abilitylink|ScytheQ}}
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** Can be used for crowd control by dashing into enemies multiple times and using its spin on groups of enemies.
** The dash and spin grant more ammo compared to Scythe form's other abilities, use for a quick burst of ammo if needed.
** Canceling Chasing Flourish's spin with {{Abilitylink|ScythePrimary}} can
* {{Abilitylink|ScythePhinisher}}
** Use Stalking Ambush on enemies at half health or lower to confirm the kill and significantly boost your ammo, or to place your target on more high-priority enemies: frontliners such as [[Ban Hammer]], [[Katana]], and support Phighters such as [[Medkit]].
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===Counterplay against {{PAGENAME}}===
* Very vulnerable while in Gun form with much slower movement. A {{PAGENAME}} switching to Gun form gives you a window to attack.
* {{PAGENAME}}'s damage output is significantly reduced if she runs out of ammo, making her more vulnerable to being
* Being able to juke around terrain using {{Abilitylink|ScythePrimary}} is one of the strongest parts of her kit, leading {{PAGENAME}} into an open area gives her less options for dodging attacks.
* If you are a {{PAGENAME}}'s chosen target, attempt to avoid or kill her as much as possible to reduce her ammo gain. Try to avoid getting isolated and stick with your team.
** Being a marked target could be used to lure her away, such as from the [[Conquer]] point objective or away from her own team.
** If a {{PAGENAME}} might target you with {{Abilitylink|ScythePhinisher}}, try to lure her into an unfavorable position,
==[[Badges|Badge]]==
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</tr>
<tr>
<td> ''
<td> [[File:Placeholder.png|150x150px]] </td>
<td> N/A </td>
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* {{PAGENAME}}'s character theme is "[[THE MOST WANTED]]".
* {{PAGENAME}} speaks with a Southern accent.<ref>Confirmed by Soda in a [https://www.tumblr.com/soda-stuff/738474691927457792/i-ask-this-as-a-born-and-raised-texan-would-miss?source=share Tumblr post].</ref>
* {{PAGENAME}} has a darker skin tone in comparison to other Phighters, being a
* During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to alastor, and remodeled to reference Alastor from [https://en.wikipedia.org/wiki/Hazbin_Hotel Hazbin Hotel].
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- Try to keep consistent with the rest of the format.
- Passives and regular abilities use cooldown, while Ultimates use cost (technically a cooldown, but it can be reduced by dealing damage/healing, so it is different)
'''[[V0.8.0/Additional Versions#|]]'''
-->
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'''[[V0.8.0/Additional Versions#25 June 2024|25 June 2024]]'''
'''2 January 2024'''▼
* Added new SFX for {{Abilitylink|ScythePrimary}}.
* Scythe is revealed to the public. ▼
'''[[V0.8.0/Additional Versions#24 May 2024|24 May 2024]]'''
* '''BUG FIX:''' Fixed bug where {{PAGENAME}} would get softlocked.
'''[[V0.8.0/Additional Versions#14 May 2024|14 May 2024]]'''
* Released changes from [[V0.8.0/Additional Versions#9 May 2024|9 May 2024]] to public servers.
'''[[V0.8.0/Additional Versions#9 May 2024|9 May 2024]]'''<br>
This version released in [[Servers#Private Servers|private servers]] only.
* Adjusted positioning of all bullet spawns.
* Now gains ammo from {{Abilitylink|ScythePrimary}} and {{Abilitylink|ScytheE}} even when not hitting passive-assigned target.
* {{Abilitylink|ScythePrimaryGun}}
** Let 'Er Rip now loses control faster, but has a lower max spread and recovers after 0.4 seconds rather than 0.5 seconds.
* {{Abilitylink|ScytheEGun}}
** Cooldown increased from 2 seconds to 3 seconds.
* {{Abilitylink|ScytheQGun}}
** Is now a hitscan attack rather than projectile.
** Max damage decreased from 50 to 40.
** Max charge time decreased from 1.5 seconds to 1.25 seconds (shot can still be held for 1.5 seconds).
'''[[V0.8.0/Additional Versions#23 April 2024|23 April 2024]]'''
* Added new [[Scythe/Dialogue|dialogue lines]] for first bloods, revenges, shutdowns, and resurrects.
'''[[V0.8.0/Additional Versions#22 April 2024|22 April 2024]]'''
* Added new [[Scythe/Dialogue|dialogue lines]] for first bloods, revenges, shutdowns, and resurrects.
'''[[V0.8.0/Additional Versions#6 April 2024|6 April 2024]]'''
* {{Abilitylink|ScytheE}}
** Adjusted Y force to make up for the new gravity change (from 15 -> 10).
'''[[V0.8.0/Additional Versions#27 March 2024|27 March 2024]]'''
* Hitpoints adjusted from 100 to 75 {{Hitpoints|Health}} and from 50 to 75 {{Hitpoints|Shield}}.
* '''BUG FIX:''' Fixed an issue where the ammo count upon respawning was inconsistent.
'''[[V0.8.0/Additional Versions#15 March 2024|15 March 2024]]'''
* '''BUG FIX:''' Fixed issues with damage calculations and detection on {{Abilitylink|BoomboxE}} and [[Vine Staff|Vine Staff's]] sprouts.
* {{Abilitylink|ScythePhinisherGun}}
** Can now damage through {{Abilitylink|BoomboxE}}.
'''[[V0.8.0/Additional Versions#12 March 2024|12 March 2024]]'''
*{{Abilitylink|ScythePrimary}}
** Hitting the tip of the hitbox now plays a critical hit sound effect.
*{{Abilitylink|ScythePrimaryGun}}
**'''BUG FIX:''' Fixed hit detection through {{Abilitylink|BoomboxE}}.
*{{Abilitylink|ScytheQGun}}
**'''BUG FIX:''' Hitting a wall no longer grants ammo.
'''[[V0.8.0/Additional Versions#10 March 2024|10 March 2024]]'''
* All projectiles will now check line of sight from the tip of her gun where the projectiles spawn rather than her torso for hit detection.
* {{Abilitylink|ScythePrimaryGun}}
** '''BUG FIX:''' Should be more consistent with its hitbox through {{Abilitylink|BoomboxE}} and walls.
* {{Abilitylink|ScytheQGun}}
** Projectile speed increased from 20 to 25.
** Now recovers 50% of ammo used on hit.
* {{Abilitylink|ScythePhinisherGun}}
** Damage increased from 8 per tick to 9 per tick.
'''[[V0.8.0/Additional Versions#2 March 2024|2 March 2024]]'''
* {{Abilitylink|ScythePrimary}}
** Height lowered from 10 to 5.
* {{Abilitylink|ScytheQGun}}
** Can no longer replenish ammo.
* {{Abilitylink|ScytheEGun}}
** Can no longer replenish ammo.
'''[[V0.8.0/Additional Versions#25 February 2024|24 February 2024]]'''
* {{Abilitylink|ScythePassive}}
** Max ammo reduced from 300 to 250.
** Passive ammo regeneration stops above 50 while in Gun form.
* {{Abilitylink|ScythePrimaryGun}}
** Shots before max recoil is reached lowered from 100 to 75.
* {{Abilitylink|ScytheQ}}
** Can now use primary instead of holding or reactivating Flat-hat to send out more projectiles.
* {{Abilitylink|ScytheQGun}}
▲**
'''[[V0.8.0]]'''
* {{PAGENAME}} is released and available to play.
▲'''2 January 2024'''
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