Scythe: Difference between revisions

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'''Bull's-eye:'''
* Applies {{Status|Stun}} only after at least 33 ammo has been used, which converts into at least 26 damage dealt.
* Will fire automatically when fully charged.
* Will still recover ammo if an unmarked target is hit.
* Contrary to the in-game description, Bull's-eye is charged by tapping and fired by recasting or using primary.
|demo = [[File:Demo ScytheQ.webm]] [[File:Demo ScytheQGun.webm]]
}}
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* Long cooldowns in Scythe form.
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{{PAGENAME}} is a ranged Phighter who uses her unique trait of both melee and ranged capabilities to weave in and out of the battlefield. When playing as {{PAGENAME}}, it is important to keep track of your ammo, a limited resource that most of your abilities consume, and make decisions and change playstyles based on how much ammo you can afford to use and how much you'll need to keep. {{PAGENAME}}'sThe best strategy to keep ammo up is to play aggressively, always keeping track of your target to eliminate them and cycle through targets faster to gain more and more ammo. AlthoughDespite it is effective to play aggressivelythis, {{PAGENAME}} must also know when to disengage from a fight as her below average health pool of 150 hitpoints can only sustain her for so long. ScytheHarvest form'sand M1 andChasing EFlourish still grant ammo on non-target enemies, giving {{PAGENAME}} an option to fall back on. Despite having melee capabilities. {{PAGENAME}} cannot sustain a frontline as well as actual melee Phighters, {{PAGENAME}} works best with frontliners ([[Sword]], [[Ban Hammer]], [[Boombox]], etc.) to draw attention away from {{PAGENAME}} and let her get damage in with less risk of being a main target.
 
{{PAGENAME}}'s role in the battlefield is similar toas a "jack of all trades", similar to [[Sword]]. She is able to dealfocus big damage toon an enemy's frontline, as well as harass the backline consisting of support and ranged Phighters,. and{{PAGENAME}} dealworks singlebest in one-targeton-one focusedfights andas crowdshe controlcan damage.easily {{PAGENAME}}be isoverwhelmed alsotaking ableon pressuremultiple. toShe enemiescan withtake hera far[[Biograft]]-reachinglike melee attacksapproach and highfocus mid-rangeon DPS.low {{PAGENAME}}mobility maintainstargets herwho bestusually movementsit andin aggressivethe capabilitiesbackline withsuch heras Scythe[[Hyperlaser]] form,and able[[Vine toStaff]]. rushGun downform's enemiesabilities withare Every andgood chipat awayproviding supporting damage at themrange withfor M1your andteammates, Q.while Scythe form abilitiesis havebest aat pressuring and taking on enemies by yourself. The traitnature of Scythe form's abilities, dealing morea damagepercentage toof higheran healthenemy's targetshealth, makingmeans themthey aexcel goodagainst openingtankier againstand more healthy enemies. GunAttempt formto boastsuse theyour highestPhinishers DPSoften, ofas herthe kitrelatively withlow the trade-offcost of leaving125 {{PAGENAME}}Phinisher muchpoints morealong vulnerable.with Thegaining lowbonus cooldownpoints ofby Switcherookilling allowsyour target lets {{PAGENAME}} toprovide switchas between these formsmuch constantlyimpact as neededpossible.
 
Positioning correctly is very important with {{PAGENAME}}, as it allows her to get in and out of fights easier, get a better line of sight tofor anranged enemy's backlineattacks, and lets enemies get into range of her melee attacks quickly. Being caught in a bad spot could lead you to wasting movement abilities and ammo as Flat-hat and Chasing Flourish have long cooldowns. Despite having melee capabilities. {{PAGENAME}} cannot hold a frontline as well as actual melee Phighters, {{PAGENAME}} works best with frontliners ([[Sword]], [[Ban Hammer]], [[Boombox]], etc.) to draw attention away from her and let her get damage in with less risk. Try to position yourself at a flanking angle to not let yourself be the main focus. Staying near map terrain is useful if you ever need to escape or jukekite an enemy.
Attempt to use your Phinishers often, as the relatively low cost of 125 Phinisher points along with gaining bonus points by killing your target lets {{PAGENAME}} provide as much impact as possible over and over again.
 
Positioning correctly is very important with {{PAGENAME}}, as it allows her to get in and out of fights easier, get a better line of sight to an enemy's backline, and lets enemies get into range of her melee attacks quickly. Being caught in a bad spot could lead you to wasting movement abilities. Try to position yourself at a flanking angle to not let yourself be the main focus. Staying near map terrain is useful if you ever need to escape or juke an enemy.
 
===Ability usage===
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** The target can be seen through walls, use this to your advantage for surprise attacks.
** Be careful to not focus solely your target. If at sufficient enough ammo or in an unfavorable position to kill your target, focus on other enemies as well.
** Know how aggressive you can afford to be based on your ammo and who your target is. For instance, if you know a fight with an enemy will leave your ammo reserves low, try taking the next fight more safely. If your target is in a fight with you and your team, you can use more abilities as your target can replenish that ammo.
* {{Abilitylink|ScytheSecondary}}
** Constantly switch between forms to maximize {{PAGENAME}}'s kit and be as versatile as possible.
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** Distance yourself from the enemy to make use of Harvest's % of current health tip damage. Use its quick and hard to predict movement to juke enemies and around terrain.
** Use Harvest as your main ammo source when running low, as it costs no ammo to use and provides consistent ammo gain even on unmarked enemies.
** {{PAGENAME}}'s movementMovement with Harvest has a few unique interactions:
*** Walking into a wall while attacking with Harvest causes {{PAGENAME}} to cling to it and fall much slower. Use this to stall if needed.
*** Walking backwards into a wall while looking down will instead cause her to climb up.
*** Using Harvest when walking into a steep slope launches {{PAGENAME}} upwards.
* {{Abilitylink|ScytheQ}}
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** Can be used for crowd control by dashing into enemies multiple times and using its spin on groups of enemies.
** The dash and spin grant more ammo compared to Scythe form's other abilities, use for a quick burst of ammo if needed.
** Canceling Chasing Flourish's spin with {{Abilitylink|ScythePrimary}} can bedouble usedthe fordistance extremelyof fasta horizontalsingle movementdash, althoughthough sacrificingit itssacrifices the spin damage and a bit ofextra height.
* {{Abilitylink|ScythePhinisher}}
** Use Stalking Ambush on enemies at half health or lower to confirm the kill and significantly boost your ammo, or to place your target on more high-priority enemies: frontliners such as [[Ban Hammer]], [[Katana]], and support Phighters such as [[Medkit]].
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===Counterplay against {{PAGENAME}}===
* Very vulnerable while in Gun form with much slower movement. A {{PAGENAME}} switching to Gun form gives you a window to attack.
* {{PAGENAME}}'s damage output is significantly reduced if she runs out of ammo, making her more vulnerable to being focusedtargeted andwith rushedless downways to counter it or escape.
* {{Abilitylink|ScytheQ}} and {{Abilitylink|ScytheE}} have relatively long cooldowns, if you know {{PAGENAME}} has these abilities on cooldown, try to rush her down.
* Being able to juke around terrain using {{Abilitylink|ScythePrimary}} is one of the strongest parts of her kit, leading {{PAGENAME}} into an open area gives her less options for dodging attacks.
* If you are a {{PAGENAME}}'s chosen target, attempt to avoid or kill her as much as possible to reduce her ammo gain. Try to avoid getting isolated and stick with your team.
** Being a marked target could be used to lure her away, such as from the [[Conquer]] point objective or away from her own team.
** If a {{PAGENAME}} might target you with {{Abilitylink|ScythePhinisher}}, try to lure her into an unfavorable position, likesuch as into the middle of your team or near damaging map hazards.
 
==[[Badges|Badge]]==
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</tr>
<tr>
<td> ''scythe badgeN/A'' </td>
<td> [[File:Placeholder.png|150x150px]] </td>
<td> N/A </td>
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* {{PAGENAME}}'s character theme is "[[THE MOST WANTED]]".
* {{PAGENAME}} speaks with a Southern accent.<ref>Confirmed by Soda in a [https://www.tumblr.com/soda-stuff/738474691927457792/i-ask-this-as-a-born-and-raised-texan-would-miss?source=share Tumblr post].</ref>
* {{PAGENAME}} has a darker skin tone in comparison to other Phighters, being a lightdarker shade of gray rather than the typical white.<ref>Confirmed by Soda in a [https://www.tumblr.com/soda-stuff/738476354331410432/judging-by-the-most-recent-drawing-of-scythe-and?source=share Tumblr post].</ref>
* During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to alastor, and remodeled to reference Alastor from [https://en.wikipedia.org/wiki/Hazbin_Hotel Hazbin Hotel].