Scythe: Difference between revisions

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m updating after patch
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|Projectile
|Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough.
|'''Flat-hat:'''<br>Damage: 10 + 5% of current hitpoints{{Cite}} (min. 12)<br>Fire rate: ---<br>Ammo gain: +10<br>Ammo cost: 50 per recast<br>Hop distance: 15 studs<br>Cooldown: 12 seconds<br>'''Bull's-eye:'''<br>Damage: 8-50<br>{{Status|Stun}} duration: 0-1 second<br>Projectile speed: 25<br>Ammo gain: +50% of ammo used<br>Ammo cost: 8-50<br>Max. charge time: 1.5 seconds<br>Knockback force: ---<br>{{Status|Slow}} penalty: 10%-30%, 100% (after firing)<br>{{Status|Bound}} penalty: 100%<br>Cooldown: 2 seconds
|[[File:Demonstration ScytheQScythe.webm]] [[File:Demonstration ScytheQGun.webm]]
}}
''Details:''
* Scythe cannot gain ammo using Bull's-eye.
 
 
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|Melee/AoE
|Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Rapid fire in a circle around you, shoot a high damage blast at the end.
|'''Stalking Ambush:'''<br>Damage: 25 + 10% of current hitpoints (min. 30)<br>Ammo gain: +50<br>Max. duration: 15 seconds<br>{{Status|Haste}}: 300%-75%<br>{{Status|Bounce}}: 50%<br>'''Final Serenade''':<br>Damage: 89 per tick (177196 total)<br>Ammo gain: ---+1 per tick<br>Radius: 20 studs<br>Duration: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>'''Phinisher points:''' 125
|[[File:Demonstration ScytheUltScythe.webm]] [[File:Demonstration ScytheUltGun.webm]]
}}