Scythe: Difference between revisions
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''Details:''
* Harvest
**
* Let 'Er Rip has no ammo gain.▼
* Let 'Er Rip
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''Details:''
* Flat-hat
* Firing Flat-hat's first projectile can be cancelled by using other abilities.▼
** Using other abilities can cancel firing the initial projectile.
**
* Bull's-eye applies {{Status|Stun}} only after at least 26 ammo has been used.▼
* Bull's-eye
* Bull's-eye will still recover ammo if an unmarked target is hit.▼
* Contrary to the in-game description, Bull's-eye is charged by tapping and fired by recasting or using primary.▼
**
▲** Contrary to the in-game description, Bull's-eye is charged by tapping and fired by recasting or using primary.
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|{{Stance
|'''Chasing Flourish:'''<br>Damage: 12 (dash) + --- (min. 15) (hop)<br>Ammo gain: +10 (dash), +25 (hop)<br>Ammo cost: 50 per recast<br>Dash distance: 20 studs<br>Hop height: ---<br>Cooldown: 8 seconds<br>
|'''Bullet Blaze:'''<br>Damage: 3 per bullet<br>Projectile speed: ---<br>
|[[File:Demonstration ScytheEScythe.webm]] [[File:Demonstration ScytheEGun.webm]]
}}
''Details:''
* Chasing Flourish
** The dash occurs in the direction of the crosshair.
* Bullet Blaze has no ammo gain.▼
* Bullet Blaze
* Bullet Blaze's self-knockback from recoil occurs in the direction opposite of where it is aimed.▼
** When using Bullet Blaze
▲**
** Fires its bullets in an 8-pointed star pattern.
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''Details:''
* Stalking Ambush
**
** Enemies are highlighted and can be targeted through walls.
** Similar to [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenE}}, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates.
**
*** The teleport occurs 0.5 seconds after an enemy is targeted.
==Strategy==
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