Scythe: Difference between revisions

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rewriting ability general notes
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(rewriting ability general notes)
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==Abilities==
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{{PAGENAME}} has two different forms which give different sets of abilities: '''Scythe form''' and '''Gun form'''. These forms can be switched around by using {{Abilitylink|ScytheSecondary}}.
Ability order on classPhighter pages (from top to bottom) should be:
Passive / Primary / Secondary / Q Ability / E Ability / Phinisher
 
The ability types are: AoE / Buff / Hitscan / Lock-on / Melee / Mobility / Projectile / Status / Targeted / Utility
An ability can be multiple ability types.
If none of the ability types apply, list it as N/A.
 
AoE:
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Includes abilities that applies their effects in an area.
General Notes:
 
The ability types are: Passive, Ability (default), Buff/Utility, Mobility, Ultimate
Buff:
The last value shouldn't have a line break (<br>) as this'll add an extra, unneeded line at the bottom of the cell.
Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive.
 
Hitscan:
Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time.
 
Melee:
Includes abilities that are a physical hit of an object against a player, involves no projectiles.
 
Mobility:
Includes abilities that enhance a Phighter's mobility.
 
Projectile:
Includes abilities that fire a projectile that interacts with players and the environment.
 
Status:
Includes abilities that inflict a status effect on a player.
 
Targeted:
Ability order on class pages (from top to bottom) should be:
Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush.
Passive / LMB / RMB / Q / E / Ultimate
 
Utility:
Includes abilities that heal or give shield.
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{{PAGENAME}} has two different forms which give different sets of abilities: '''Scythe form''' and '''Gun form'''. These forms can be switched around by using {{Abilitylink|ScytheSecondary}}.
 
<!--Passive Ability-->
{{Abilitytable
|Eye on the Target
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<!--Primary-->
Weapon-type Ability
 
The main types of aiming are:
Melee / Projectile / Hitscan / Targeted
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{{Abilitytable
|Harvest / Let 'Er Rip
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<!--Secondary-->
Aimed Ability
The ability aim types should be:
Melee / Projectile / Hitscan / Lock-on / Targeted
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{{Abilitytable
|Switcheroo
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Weapon<!-type-Q Ability-->
{{Abilitytable
|Flat-hat / Bull's-eye
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Aimed<!--E Ability-->
{{Abilitytable
|Chasing Flourish / Bullet Blaze
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* When using Bullet Blaze while below 20 ammo, the remaining amount of ammo will be shot.
 
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Ability Type B: Unaimed
Any ability that isn't aimed (such as mobility) would go here.
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Ability Type C: Ultimate
This ability can be aimed or a buff/mobility.
If it is not an aimed ability, reference Ability Type B.
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<!--Phinisher-->
{{Abilitytable
|Stalking Ambush / Final Serenade