Scythe: Difference between revisions

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''Details:''
* Harvest
** Harvest playsPlays a critical hit indicator when hitting enemies at its tip.
* Let 'Er Rip has no ammo gain.
* Let 'Er Rip
** Let 'Er Rip hasHas no ammo gain.
 
 
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''Details:''
* Flat-hat
* Firing Flat-hat's first projectile can be cancelled by using other abilities.
** Using other abilities can cancel firing the initial projectile.
** Flat-hat's projectilesProjectiles can pierce through multiple enemies.
* Bull's-eye applies {{Status|Stun}} only after at least 26 ammo has been used.
* Bull's-eye
* Bull's-eye will still recover ammo if an unmarked target is hit.
** Bull's-eye appliesApplies {{Status|Stun}} only after at least 26 ammo has been used.
* Contrary to the in-game description, Bull's-eye is charged by tapping and fired by recasting or using primary.
** Bull's-eye willWill fire automatically when fully charged.
** Bull's-eye willWill still recover ammo if an unmarked target is hit.
** Contrary to the in-game description, Bull's-eye is charged by tapping and fired by recasting or using primary.
 
 
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|{{Stance
|'''Chasing Flourish:'''<br>Damage: 12 (dash) + --- (min. 15) (hop)<br>Ammo gain: +10 (dash), +25 (hop)<br>Ammo cost: 50 per recast<br>Dash distance: 20 studs<br>Hop height: ---<br>Cooldown: 8 seconds<br>
|'''Bullet Blaze:'''<br>Damage: 3 per bullet<br>Projectile speed: ---<br>BulletsProjectiles: 20<br>Ammo cost: 20<br>Endlag: 1.5 seconds<br>Knockback force: --- (recoil)<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 25%<br>Cooldown: 2 seconds}}
|[[File:Demonstration ScytheEScythe.webm]] [[File:Demonstration ScytheEGun.webm]]
}}
''Details:''
* Chasing Flourish's dash occurs in the direction of the crosshair.
** The dash occurs in the direction of the crosshair.
* Chasing Flourish's hop can be cancelled by using other abilities.
** FiringThe Flat-hat's first projectilehop can be cancelled by using other abilities.
* Bullet Blaze has no ammo gain.
* Bullet Blaze
* When using Bullet Blaze while below 20 ammo, the remaining amount of ammo will be shot.
** Bullet Blaze hasHas no ammo gain.
* Bullet Blaze's self-knockback from recoil occurs in the direction opposite of where it is aimed.
** When using Bullet Blaze fireswhile below 20 ammo, the itsremaining bulletsamount inof anammo 8-pointedwill starbe patternshot.
** Bullet Blaze'sThe self-knockback from recoil occurs in the direction opposite of where it is aimed.
** Fires its bullets in an 8-pointed star pattern.
 
 
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''Details:''
* Stalking Ambush
* Scythe is unable to use any other abilities or gain Phinisher points while in Stalking Ambush.
** EnemiesScythe areis highlightedunable andto canuse beany targetedother throughabilities wallsor gain Phinisher points while in Stalking Ambush.
** Enemies are highlighted and can be targeted through walls.
** Similar to [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenE}}, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates.
** Stalking Ambush doesDoes not guarantee a hit; while the mark is applied, its damage and ammo gain can miss.
*** The teleport occurs 0.5 seconds after an enemy is targeted.
 
==Strategy==