Scythe: Difference between revisions

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* Versatile both at range and in close-quarters.
* High damage potential and short cooldowns with Gun form.
* High mobilityMobility and advantage against higher health enemies with Scythe form.
* Accommodates various playstyles as a stance character.
* Able to deal both burst and constant damage.
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* Passive's target is chosen at random.
* Fewer options if unable to kill target or ammo runs out.
* Fairly squishy for a melee playstyle at 150 hitpoints.
* Vulnerable while in Gun form.
* Long cooldowns in Scythe form.