Slingshot: Difference between revisions
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{{
{{Character
| name = {{PAGENAME}}
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| shield = 50
| addedin = [[Playtest 1]]
| chatcolor = {{Color|{{ClassColor|Slingshot}}}}
}}
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Ranged|ranged]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
==Overview==
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== Abilities ==
{{AbilityNew
|color = #{{ClassColor|Slingshot}}
|tabclass = Slingshot
|ability = Quick Feet
|icon = placeholder.png
|type = Passive
|description = Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}.
|details = '''Max. hover duration:''' 2 seconds<br>'''Double jump height:''' 15<br>'''{{Status|Haste}}:''' 20% for 6 seconds<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)
|notes = {{ListFix}}
* Double jump and hover cooldown only starts upon the player making contact with the ground.
* {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotQ}} need to hit an enemy before {{Status|Haste}} is applied.
* Each instance of {{Status|Haste}} gained has its own duration.
* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster.
|demo = [[File:Demonstration SlingshotPassive.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Slingshot}}
|tabclass = Slingshot
|ability = Sling Shot
|
|type = Primary
|description = Hold to charge a shot and release to fire.
|details = '''Damage:''' 1-20<br>'''Min. fire rate:''' 0.05 seconds<br>'''Charge time:''' 0.05-1 second<br>'''Range:''' 125 studs<br>'''{{Status|Slow}} penalty:''' 25%<br>'''{{Status|Bound}} penalty:''' 100%
|notes = {{ListFix}}
* Can be charged and fired while hovering and in mid-air.
* Plays a sound indicator and a small particle effect upon reaching full charge.
|demo = [[File:Demonstration SlingshotPrimary.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Slingshot}}
|tabclass = Slingshot
|ability = Heavy Hurler
|icon = SlingshotM2.png
|type = Secondary
|description = Charge up a large shot that roots enemies.
|details = '''Damage:''' 40<br>'''Root duration:''' 1 second<br>'''Range:''' 200 studs<br>'''Hitbox:''' 2x2 <br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second <br>'''Cooldown:''' 10 seconds
|notes = {{ListFix}}
* The player's position is suspended while casting.
* Can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|demo = [[File:Demonstration SlingshotSecondary.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Slingshot}}
|tabclass = Slingshot
|ability = Scattershot
|icon = SlingshotQ.png
|type = Q Ability
|description = Shoot multiple ricocheting shots. Spread increases depending on distance.
|details = '''Damage:''' 8 per shot<br>'''Projectile speed:''' ---<br>'''Shots:''' 5<br>'''Max. ricochets:''' 8 per shot<br>'''Range:''' Infinite<br>'''Hop height:''' 5 studs<br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second<br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
* Can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player.
** If not moving, the hop will only travel upwards.
* Each shot can only hit an enemy once.
|demo = [[File:Demonstration SlingshotQ.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Slingshot}}
|tabclass = Slingshot
|ability = Sidestep
|icon = SlingshotE.png
|type = E Ability
|description = Dodge in the direction you're moving.
|details = '''Dodge distance:''' 30 studs<br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
* Cooldown will only start once {{PAGENAME}} touches the ground.
* Cannot be casted while using other abilities.
* If not moving, the dodge occurs in the direction of the crosshair, allowing Slingshot to dodge vertically.
|demo = [[File:Demonstration SlingshotE.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Slingshot}}
|tabclass = Slingshot
|ability = Leg Day
|icon = SlingshotUlt.png
|
|description = Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
|details = '''Damage:''' 50 <br>'''Max recasts:''' 3<br>'''Range:''' 500 studs<br>'''Hitbox size:''' 15x15 <br>'''Max. duration:''' 20 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 2 seconds<br>'''{{Status|Haste}}:''' 100%<br>'''Phinisher cost:''' 125
|notes = {{ListFix}}
* Phinisher points cannot be gained while Leg Day is active.
* Pierces enemies, walls and [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|demo = [[File:Demonstration SlingshotUlt.webm]]
}}
== Strategy ==
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** Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points.
* {{Abilitylink|SlingshotPhinisher}}
** To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where the beam can hit multiple players at once.
** Since other moves can be used during Leg Day, you can use {{Abilitylink|SlingshotSecondary}} to stun enemies and guarantee landing one shot of your Phinisher.
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==[[Badges|Badge]]==
<table class="
<tr>
<th>Name</th>
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== Trivia ==
'''General:'''
*
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to steven.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to classic cat, and remodeled to reference old 'cat' free models from the ROBLOX Marketplace.
'''Development:'''
*
* When being designed by Sodakettle,
'''Skins:'''
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{{NavboxCharacters}}
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Ranged]]
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