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{{PhightersubpagePhighterNav}}
{{Character
| name = {{PAGENAME}}
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| shield = 50
| addedin = [[Playtest 1]]
| chatcolor = {{Color|{{ClassColor|Slingshot}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Ranged|ranged]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
 
==Overview==
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== Abilities ==
{{AbilityNew
<!--
|color = #{{ClassColor|Slingshot}}
General notes:
|tabclass = Slingshot
 
|ability = Quick Feet
Ability order on Phighter pages (from top to bottom) should be:
|icon = placeholder.png
Passive / Primary / Secondary / Q Ability / E Ability / Phinisher
|type = Passive
 
|description = Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}.
The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility
|details = '''Max. hover duration:''' 2 seconds<br>'''Double jump height:''' 15<br>'''{{Status|Haste}}:''' 20% for 6 seconds<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)
An ability can be multiple ability types.
|notes = {{ListFix}}
If none of the ability types apply, list it as N/A.
 
AoE:
Includes abilities that applies their effects in an area.
 
Buff:
Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive.
 
Hitscan:
Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time.
 
Melee:
Includes abilities that are a physical hit of an object against a player, involves no projectiles.
 
Mobility:
Includes abilities that enhance a Phighter's mobility.
 
Projectile:
Includes abilities that fire a projectile that interacts with players and the environment.
 
Status:
Includes abilities that inflict a status effect on a player.
 
Targeted:
Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush.
 
Utility:
Includes abilities that heal or give shield.
-->
 
<!--Passive-->
{{Abilitytable
|Quick Feet
|[[File:placeholder.png|150x150px]]
|Passive
|Mobility
|Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}.
|'''Max. hover duration:''' 2 seconds<br>'''Double jump height:''' 15<br>'''{{Status|Haste}}:''' 20% for 6 seconds<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)
|
}}
''Details:''
* Double jump and hover cooldown only starts upon the player making contact with the ground.
* {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotQ}} need to hit an enemy before {{Status|Haste}} is applied.
* Each instance of {{Status|Haste}} gained has its own duration.
* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster.
|demo = [[File:Demonstration SlingshotPassive.webm]]
}}
 
{{AbilityNew
 
|color = #{{ClassColor|Slingshot}}
<!--Primary-->
|tabclass = Slingshot
{{Abilitytable
|ability = Sling Shot
|[[File:icon = placeholder.png|150x150px]]
|type = Primary
|description = Hold to charge a shot and release to fire.
|Hitscan
|details = '''Damage:''' 1-20<br>'''Min. fire rate:''' 0.05 seconds<br>'''Charge time:''' 0.05-1 second<br>'''Range:''' 125 studs<br>'''{{Status|Slow}} penalty:''' 25%<br>'''{{Status|Bound}} penalty:''' 100%
|Hold to charge a shot and release to fire.
|notes = {{ListFix}}
|'''Damage:''' 1-20<br>'''Min. fire rate:''' 0.05 seconds<br>'''Charge time:''' 0.05-1 second<br>'''Range:''' 125 studs<br>'''{{Status|Slow}} penalty:''' 25%<br>'''{{Status|Bound}} penalty:''' 100%
* Can be charged and fired while hovering and in mid-air.
|
* Plays a sound indicator and a small particle effect upon reaching full charge.
|demo = [[File:Demonstration SlingshotPrimary.webm]]
}}
''Details:''
* Sling Shot can be charged and fired while hovering and in mid-air.
 
{{AbilityNew
 
|color = #{{ClassColor|Slingshot}}
<!--Secondary-->
|tabclass = Slingshot
{{Abilitytable
|ability = Heavy Hurler
|icon = SlingshotM2.png
|[[File:placeholder.png|150x150px]]
|type = Secondary
|description = Charge up a large shot that roots enemies.
|Hitscan/Status
|details = '''Damage:''' 40<br>'''Root duration:''' 1 second<br>'''Range:''' 200 studs<br>'''Hitbox:''' 2x2 <br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second <br>'''Cooldown:''' 10 seconds
|Charge up a large shot that roots enemies.
|notes = {{ListFix}}
|'''Damage:''' 40<br>'''Root duration:''' 1 second <br>'''Range:''' 200 studs<br>'''Casting time:''' 1 second <br>'''Cooldown:''' 10 seconds
|
}}
''Details:''
* The player's position is suspended while casting.
* Can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|demo = [[File:Demonstration SlingshotSecondary.webm]]
}}
 
{{AbilityNew
 
|color = #{{ClassColor|Slingshot}}
<!--Q Ability-->
|tabclass = Slingshot
{{Abilitytable
|ability = Scattershot
|icon = SlingshotQ.png
|[[File:placeholder.png|150x150px]]
|type = Q Ability
|description = Shoot multiple ricocheting shots. Spread increases depending on distance.
|Projectile
|details = '''Damage:''' 8 per shot<br>'''Projectile speed:''' ---<br>'''Shots:''' 5<br>'''Max. ricochets:''' 8 per shot<br>'''Range:''' Infinite<br>'''Hop height:''' 5 studs<br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second<br>'''Cooldown:''' 8 seconds
|Shoot multiple ricocheting shots. Spread increases depending on distance.
|notes = {{ListFix}}
|'''Damage:''' 8 per shot<br>'''Shots:''' 5<br>'''Max. ricochets:''' 8 per shot<br>'''Range:''' Infinite<br>'''Hop height:''' 5 studs<br>'''Casting time:''' 1 second<br>'''Cooldown:''' 8 seconds
|
}}
''Details:''
* Can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player.
** If not moving, the hop will only travel upwards.
* Each shot can only hit an enemy once.
|demo = [[File:Demonstration SlingshotQ.webm]]
}}
 
{{AbilityNew
 
|color = #{{ClassColor|Slingshot}}
<!--E Ability-->
|tabclass = Slingshot
{{Abilitytable
|ability = Sidestep
|icon = SlingshotE.png
|[[File:placeholder.png|150x150px]]
|type = E Ability
|description = Dodge in the direction you're moving.
|Mobility
|details = '''Dodge distance:''' 30 studs<br>'''Cooldown:''' 8 seconds
|Dodge in the direction you're moving.
|notes = {{ListFix}}
|'''Dodge distance:''' 30 studs<br>'''Cooldown:''' 8 seconds
* Cooldown will only start once {{PAGENAME}} touches the ground.
|
}}
''Details:''
* Cannot be casted while using other abilities.
* If not moving, the dodge occurs in the direction of the crosshair, allowing Slingshot to dodge vertically.
|demo = [[File:Demonstration SlingshotE.webm]]
}}
 
{{AbilityNew
 
|color = #{{ClassColor|Slingshot}}
<!--Phinisher-->
|tabclass = Slingshot
{{Abilitytable
|ability = Leg Day
|icon = SlingshotUlt.png
|[[File:placeholder.png|150x150px]]
|[[type = Phinisher]]
|description = Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
|Buff/Hitscan/Mobility
|details = '''Damage:''' 50 <br>'''Max recasts:''' 3<br>'''Range:''' 500 studs<br>'''Hitbox size:''' 15x15 <br>'''Max. duration:''' 20 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 2 seconds<br>'''{{Status|Haste}}:''' 100%<br>'''Phinisher cost:''' 125
|Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
|notes = {{ListFix}}
|'''Damage:''' 50 <br>'''Max recasts:''' 3<br>'''Range:''' 500 studs<br>'''Hitbox size:''' ---<br>'''Max. duration:''' 20 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 2 seconds<br>'''{{Status|Haste}}:''' 100%<br>'''Phinisher cost:''' 125
* Phinisher points cannot be gained while Leg Day is active.
|
* Pierces enemies, walls and [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|demo = [[File:Demonstration SlingshotUlt.webm]]
}}
''Details:''
* Dying ends its effects.
* Pierces enemies, walls and [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
* Phinisher points cannot be gained while Leg Day is active.
 
== Strategy ==
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** Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points.
* {{Abilitylink|SlingshotPhinisher}}
** Keep in mind that the player cannot use their other damaging abilities during the effects of Leg Day. It is recommended to use them before ulting.
** To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where the beam can hit multiple players at once.
** Since other moves can be used during Leg Day, you can use {{Abilitylink|SlingshotSecondary}} to stun enemies and guarantee landing one shot of your Phinisher.
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==[[Badges|Badge]]==
<table class="fandomphtable" width="70%" style="text-tablealign:center;">
<tr>
<th>Name</th>
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== Trivia ==
'''General:'''
* Slingshot{{PAGENAME}} is based on the [https://roblox.fandom.com/wiki/Slingshot Slingshot] gear from [https://roblox.fandom.com/wiki/Brickbattling brickbattling] games.
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to steven.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to classic cat, and remodeled to reference old 'cat' free models from the ROBLOX Marketplace.
 
'''Development:'''
* Slingshot{{PAGENAME}}'s Phinisher is inspired by Sova's ultimate in VALORANT, "Hunter's Fury".<ref>[https://cdn.discordapp.com/attachments/822983351622959125/967150031591317534/unknown.png 7GB0 on boggio community Discord]</ref>
* When being designed by Sodakettle, Slingshot{{PAGENAME}} was intentionally designed with cat ear-esque horns.
 
'''Skins:'''
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----
{{NavboxCharacters}}
[[Category:Phighters]]
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Ranged]]
[[Category:Ranged]]
{{PhightersNavbox}}