Slingshot: Difference between revisions

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{{PhightersubpagePhighterNav}}
{{Character
| name = {{PAGENAME}}
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| shield = 50
| addedin = [[Playtest 1]]
| chatcolor = {{Color|{{ClassColor|Slingshot}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Ranged|ranged]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Ranged|ranged]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
 
==Overview==
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== Abilities ==
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Slingshot}}
|Quick Feet
|tabclass = Slingshot
|[[File:placeholder.png|150x150px]]
|ability = Quick Feet
|Passive
|icon = placeholder.png
|Mobility
|type = Passive
|Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}.
|description = Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}.
|'''Double jump height:''' TBA<br>'''Hover duration:''' 2 seconds (max)<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)<br>{{Status|Haste}} '''buff:''' 20% for 6 seconds|[[File:Ezgif-3-3c960d3ede.gif|frameless|300px]]
|details = '''Max. hover duration:''' 2 seconds<br>'''Double jump height:''' 15<br>'''{{Status|Haste}}:''' 20% for 6 seconds<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)
}}
|notes = {{ListFix}}
''Details:''
* Double jump and hover cooldown only starts upon the player making contact with the ground.
 
* {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotQ}} need to hit an enemy before {{Status|Haste}} is applied.
* The cooldown for double jump and hover only starts when the player makes contact with the ground.
* TheEach instance of {{Status|Haste}} provided bygained Quickhas Feetits stacksown individuallyduration.
* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster.
|demo = [[File:Demonstration SlingshotPassive.webm]]
 
 
{{Abilitytable
|Sling Shot
|[[File:placeholder.png|150x150px]]
|Primary
|Hitscan
|Hold to charge a shot and release to fire.
|'''Damage:''' 1-20 (based on charge time)<br>'''Maximum charge time:''' 1 second<br>'''Minimum charge time:''' 0.1 seconds<br>'''Range:''' 125 studs<br>'''Fire rate:''' 0.05 seconds<br>{{Status|Slow}} '''penalty:''' 25% for 0.5 seconds<br>{{Status|Bound}} '''penalty:''' 100% for 0.5 seconds<br>'''Ammo:''' ∞
|[[File:Ezgif-3-72547082ef.gif|frameless|400px]]
}}
''Details:''
 
* Sling Shot can be charged and fired while hovering and in mid-air.
 
 
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Slingshot}}
|Heavy Hurler
|tabclass = Slingshot
|[[File:placeholder.png|150x150px]]
|ability = Sling Shot
|Secondary
|icon = placeholder.png
|Hitscan/[[Status Effects|Status]]
|type = Primary
|Charge up a large shot that roots enemies.
|description = Hold to charge a shot and release to fire.
|'''Damage:''' 40<br>'''Root duration:''' 1 second <br>'''Cast time:''' 1 second <br>'''Range:''' 200 studs<br>'''Cooldown:''' 10 seconds
|details = '''Damage:''' 1-20<br>'''Min. fire rate:''' 0.05 seconds<br>'''Charge time:''' 0.05-1 second<br>'''Range:''' 125 studs<br>'''{{Status|Slow}} penalty:''' 25%<br>'''{{Status|Bound}} penalty:''' 100%
|[[File:Ezgif-5-fd06854930.gif|frameless|400px]]
|notes = {{ListFix}}
* Can be charged and fired while hovering and in mid-air.
* Plays a sound indicator and a small particle effect upon reaching full charge.
|demo = [[File:Demonstration SlingshotPrimary.webm]]
}}
''Details:''
 
{{AbilityNew
* If used while mid-air, the player's position will be suspended for the cast time.
|color = #{{ClassColor|Slingshot}}
* Heavy Hurler can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|tabclass = Slingshot
 
|ability = Heavy Hurler
 
|icon = SlingshotM2.png
{{Abilitytable
|type = Secondary
|Scattershot
|description = Charge up a large shot that roots enemies.
|[[File:placeholder.png|150x150px]]
|details = '''Damage:''' 40<br>'''Root duration:''' 1 second<br>'''Range:''' 200 studs<br>'''Hitbox:''' 2x2 <br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second <br>'''Cooldown:''' 10 seconds
|Q Ability
|notes = {{ListFix}}
|Projectile/Mobility
* The player's position is suspended while casting.
|Shoot multiple ricocheting shots. Spread increases depending on distance.
* Can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|'''Damage per projectile:''' 8<br>'''Number of projectiles:''' 5<br>'''Max. no of ricochets:''' 8<br>'''Casting time:''' 1 second<br>'''Range:''' ∞<br>Projectiles: <br>Hop: 10 studs<br>'''Cooldown:''' 8 seconds
|demo = [[File:Demonstration SlingshotSecondary.webm]]
|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]]
}}
''Details:''
 
{{AbilityNew
* Scattershot can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|color = #{{ClassColor|Slingshot}}
|tabclass = Slingshot
|ability = Scattershot
|icon = SlingshotQ.png
|type = Q Ability
|description = Shoot multiple ricocheting shots. Spread increases depending on distance.
|details = '''Damage:''' 8 per shot<br>'''Projectile speed:''' ---<br>'''Shots:''' 5<br>'''Max. ricochets:''' 8 per shot<br>'''Range:''' Infinite<br>'''Hop height:''' 5 studs<br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second<br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
* Can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player.
** If the player is not inputting a movement keymoving, the hop will only travel upwards.
* Each shot can only hit an enemy once.
|demo = [[File:Demonstration SlingshotQ.webm]]
}}
 
{{AbilityNew
 
|color = #{{ClassColor|Slingshot}}
{{Abilitytable
|tabclass = Slingshot
|Sidestep
|ability = Sidestep
|[[File:placeholder.png|150x150px]]
|icon = SlingshotE.png
|E Ability
|type = E Ability
|Mobility
|description = Dodge in the direction you're moving.
|details = '''RangeDodge distance:''' 2030 studs<br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
|[[File:Ezgif-3-83b2b6ee57.gif|frameless|300px]]
* Cooldown will only start once {{PAGENAME}} touches the ground.
* Cannot be casted while using other abilities.
* If not moving, the dodge occurs in the direction of the crosshair, allowing Slingshot to dodge vertically.
|demo = [[File:Demonstration SlingshotE.webm]]
}}
''Details:''
 
{{AbilityNew
* Sidestep cannot be casted while using {{PAGENAME}}'s other abilities.
|color = #{{ClassColor|Slingshot}}
 
|tabclass = Slingshot
 
|ability = Leg Day
{{Abilitytable
|icon = SlingshotUlt.png
|Leg Day
|type = Phinisher
|[[File:placeholder.png|150x150px]]
|description = Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
|[[Phinisher]]
|details = '''Damage:''' 50 <br>'''Max recasts:''' 3<br>'''Range:''' 500 studs<br>'''Hitbox size:''' 15x15 <br>'''Max. duration:''' 20 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 2 seconds<br>'''{{Status|Haste}}:''' 100%<br>'''Phinisher cost:''' 125
|Hitscan/Mobility
|notes = {{ListFix}}
|Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
* Phinisher points cannot be gained while Leg Day is active.
|'''Damage:''' 50 <br>'''Range:''' 500 studs <br>'''Max recasts:''' 3<br>{{Status|Haste}} '''buff:''' 100% for 20 seconds or until the Phinisher ends<br>{{Status|Slow}} '''debuff''': 10% for 2 seconds<br>'''Phinisher cost:''' 125
* Pierces enemies, walls and [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|[[File:Ezgif-4-cd59bbcfda.gif|frameless|400px]]
|demo = [[File:Demonstration SlingshotUlt.webm]]
}}
''Details:''
 
* Dying ends the Phinishers's effects.
* Pierces enemies, allies, walls and [[Boombox|Boombox's]] Forcefield.
* The player cannot gain any Phinisher points during {{Abilitylink|SlingshotPhinisher}}.
 
== Strategy ==
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}}
 
Slingshot is a Phighter who utilizes his mobility to pepper enemies with mid-to-long range damage. Slingshot's horizontal and vertical mobility is the best among the ranged Phighters due to its low downtimes and abundance in his kit. This can be used to make fast openings to harass enemies, avoid damage or to quickly reposition. In addition, Slingshot's exceptional mobility allows him to be played in a variety of positions and playstyles based on the player's preference. This versatility allows Slingshot to be slotted into many team compositions and adapt accordingly to their team's needs. Characters such as [[Katana]] can struggle to catch up to Slingshot and often fold to them due to Slingshot's haste and mobility.
 
Slingshot's 150 hitpoints is average for a ranged Phighter. However, Slingshot only has 50 shield, giving little room for error if he gets caught out. The player must be be mindful of their small shield amount as taking too much damage can be costly if the team lacks a healer.
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* {{Abilitylink|SlingshotPrimary}}
** Tap-firing shots is useful for finishing off low health targets, dealing with mobile Phighters or to reset the shield regenation timer on Phighters with innate shield.
** Tap-firing your primary is not ideal at longer ranges due to the damage fall-off. It is recommended the player maintains a midrange distance from their opponent to maximize damage, or use full fully-charged shots .
** Charged shots can be used in quick exchanges where the player wants to avoid exposing themselves for too long, such as against a [[Hyperlaser]].
* {{Abilitylink|SlingshotSecondary}}
** Landing a Heavy Hurler guarantees a free Scattershot or Sling Shot to follow-up.
** Try to remain hovering as much as possible to greatly increase your DPS.
* {{Abilitylink|SlingshotQ}}
** Scattershot's hop can be aimed upward to help Slingshot gain extra height for reaching vantage points.
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** Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points.
* {{Abilitylink|SlingshotPhinisher}}
** Keep in mind that the player cannot use their other damaging abilities during the effects of Leg Day. It is recommended to use them before ulting.
** To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where the beam can hit multiple players at once.
** Since other moves can be used during Leg Day, you can use {{Abilitylink|SlingshotSecondary}} to stun enemies and guarantee landing one shot of your Phinisher.
 
===Counterplay against {{PAGENAME}}===
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==[[Badges|Badge]]==
<table class="fandomphtable" width="70%" style="text-tablealign:center;">
<tr>
<th>Name</th>
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== Trivia ==
'''General:'''
* Slingshot{{PAGENAME}} is based on the [https://roblox.fandom.com/wiki/Slingshot Slingshot] gear from [https://roblox.fandom.com/wiki/Brickbattling brickbattling] games.
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to steven.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to classic cat, and remodeled to reference old 'cat' free models from the ROBLOX Marketplace.
 
'''Development:'''
* Slingshot{{PAGENAME}}'s Phinisher is inspired by Sova's ultimate in VALORANT, "Hunter's Fury".<ref>[https://cdn.discordapp.com/attachments/822983351622959125/967150031591317534/unknown.png 7GB0 on boggio community Discord]</ref>
* When being designed by Sodakettle, Slingshot{{PAGENAME}} was intentionally designed with cat ear-esque horns.
 
'''Skins:'''
* The Catshot skin was made as a birthday gift for the character designer of PHIGHTING!, Sodakettle.
* The* Catshot Skin was the skin that required the greatestmost numberamount of eggs to acquire during the Easter event, which was 150.
 
==[[Version history]]==
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