Slingshot: Difference between revisions
Content deleted Content added
mNo edit summary |
|||
(52 intermediate revisions by 12 users not shown) | |||
Line 1:
{{
{{Character
| name = {{PAGENAME}}
Line 9:
| shield = 50
| addedin = [[Playtest 1]]
| chatcolor = {{Color|{{ClassColor|Slingshot}}}}
}}
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Ranged|ranged]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
==Overview==
'''Slingshot''' is a ranged Phighter who specializes in high mobility and ranged damage. Slingshot has an arsenal of mobility incorporated in his abilities, enabling him to quickly traverse the map and reposition quickly. {{Abilitylink|SlingshotPassive}} ensures he's speeding across the map after every ability combo, and {{Abilitylink|SlingshotE}} lets him flit out of harm's way (or into it!). His primary damage source,
A Phighter who has an incredible amount of flexibility in playstyle and a wide skill-ceiling. Slingshot is an exceptional choice for players who want a ranged Phighter that is easy to learn, but hard to master and has many available options at their disposal.
== Abilities ==
{{AbilityNew
|color = #{{ClassColor|Slingshot}}
|tabclass = Slingshot
|ability = Quick Feet
|icon = placeholder.png
|type = Passive
|description = Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}.
|details = '''Max. hover duration:''' 2 seconds<br>'''Double jump height:''' 15<br>'''{{Status|Haste}}:''' 20% for 6 seconds<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)
|notes = {{ListFix}}
* Double jump and hover cooldown only starts upon the player making contact with the ground.
* {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotQ}} need to hit an enemy before {{Status|Haste}} is applied.
* Each instance of {{Status|Haste}} gained has its own duration.
* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster.
|demo = [[File:Demonstration SlingshotPassive.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Slingshot}}
|tabclass = Slingshot
|ability = Sling Shot
|icon = placeholder.png
|type = Primary
|description = Hold to charge a shot and release to fire.
|details = '''Damage:''' 1-20<br>'''Min. fire rate:''' 0.05 seconds<br>'''Charge time:''' 0.05-1 second<br>'''Range:''' 125 studs<br>'''{{Status|Slow}} penalty:''' 25%<br>'''{{Status|Bound}} penalty:''' 100%
|notes = {{ListFix}}
* Can be charged and fired while hovering and in mid-air.
* Plays a sound indicator and a small particle effect upon reaching full charge.
|demo = [[File:Demonstration SlingshotPrimary.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Slingshot}}
|tabclass = Slingshot
|ability = Heavy Hurler
|icon = SlingshotM2.png
|type = Secondary
|description = Charge up a large shot that roots enemies.
|details = '''Damage:''' 40<br>'''Root duration:''' 1 second<br>'''Range:''' 200 studs<br>'''Hitbox:''' 2x2 <br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second <br>'''Cooldown:''' 10 seconds
|notes = {{ListFix}}
* The player's position is suspended while casting.
* Can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|demo = [[File:Demonstration SlingshotSecondary.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Slingshot}}
|tabclass = Slingshot
|ability = Scattershot
|icon = SlingshotQ.png
|type = Q Ability
|description = Shoot multiple ricocheting shots. Spread increases depending on distance.
|details = '''Damage:''' 8 per shot<br>'''Projectile speed:''' ---<br>'''Shots:''' 5<br>'''Max. ricochets:''' 8 per shot<br>'''Range:''' Infinite<br>'''Hop height:''' 5 studs<br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second<br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
* Can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player.
** If not moving, the hop will only travel upwards.
* Each shot can only hit an enemy once.
|demo = [[File:Demonstration SlingshotQ.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Slingshot}}
|tabclass = Slingshot
|ability = Sidestep
|icon = SlingshotE.png
|type = E Ability
|description = Dodge in the direction you're moving.
|details = '''Dodge distance:''' 30 studs<br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
* Cooldown will only start once {{PAGENAME}} touches the ground.
* Cannot be casted while using other abilities.
* If not moving, the dodge occurs in the direction of the crosshair, allowing Slingshot to dodge vertically.
|demo = [[File:Demonstration SlingshotE.webm]]
}}
{{AbilityNew
|color = #{{ClassColor|Slingshot}}
|tabclass = Slingshot
|ability = Leg Day
|icon = SlingshotUlt.png
|type = Phinisher
|description = Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
|details = '''Damage:''' 50 <br>'''Max recasts:''' 3<br>'''Range:''' 500 studs<br>'''Hitbox size:''' 15x15 <br>'''Max. duration:''' 20 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 2 seconds<br>'''{{Status|Haste}}:''' 100%<br>'''Phinisher cost:''' 125
|notes = {{ListFix}}
* Phinisher points cannot be gained while Leg Day is active.
* Pierces enemies, walls and [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|demo = [[File:Demonstration SlingshotUlt.webm]]
}}
== Strategy ==
Line 117 ⟶ 121:
}}
Slingshot is a Phighter who utilizes his mobility to pepper enemies with mid
Slingshot's 150 hitpoints is average for a ranged Phighter. However, Slingshot only has 50 shield, giving little room for error if he gets caught out. The player must be be mindful of their small shield amount as taking too much damage can be costly if the team lacks a healer.
Line 138 ⟶ 142:
* {{Abilitylink|SlingshotPrimary}}
** Tap-firing shots is useful for finishing off low health targets, dealing with mobile Phighters or to reset the shield regenation timer on Phighters with innate shield.
**
** Charged shots can be used in quick exchanges where the player wants to avoid exposing themselves for too long, such as against a [[Hyperlaser]].
* {{Abilitylink|SlingshotSecondary}}
** Landing a Heavy Hurler guarantees a free Scattershot or Sling Shot to follow-up.
** Try to remain hovering as much as possible to greatly increase your DPS.
* {{Abilitylink|SlingshotQ}}
** Scattershot's hop can be aimed upward to help Slingshot gain extra height for reaching vantage points.
Line 148 ⟶ 153:
** Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points.
* {{Abilitylink|SlingshotPhinisher}}
** To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where the beam can hit multiple players at once.
** Since other moves can be used during Leg Day, you can use {{Abilitylink|SlingshotSecondary}} to stun enemies and guarantee landing one shot of your Phinisher.
===Counterplay against {{PAGENAME}}===
Line 157 ⟶ 162:
==[[Badges|Badge]]==
<table class="
<tr>
<th>Name</th>
Line 165 ⟶ 170:
</tr>
<tr>
<td> ''sharp shooter'' </td>
<td> [[File:Badgesharpshooter.png|150x150px]] </td>
<td> kill an enemy with Q after it bounces </td>
<td> [[Titles|Title]] - '''Mosquito'''<br>[[Stickers|Sticker]] - '''Woah'''<br>[[File:Slingshotwoah.png|150x150px]] </td>
</tr>
</table>
Line 174 ⟶ 179:
== Trivia ==
'''General:'''
*
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to steven.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to classic cat, and remodeled to reference old 'cat' free models from the ROBLOX Marketplace.
'''Development:'''
*
* When being designed by Sodakettle,
'''Skins:'''
*
*
==[[Version history]]==
Line 369 ⟶ 376:
----
{{NavboxCharacters}}
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Ranged]]
|