Slingshot: Difference between revisions

7,128 bytes added ,  16 days ago
m
No edit summary
(93 intermediate revisions by 17 users not shown)
Line 1:
{{PhightersubpagePhighterNav}}
{{Character
| name = Slingshot{{PAGENAME}}
| image = Classrenderslingshot1.png
| imagecaption = "Can't catch me!"
Line 9:
| shield = 50
| addedin = [[Playtest 1]]
| chatcolor = {{Color|{{ClassColor|Slingshot}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Ranged|ranged]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
 
==Overview==
'''Slingshot''' is a ranged Phighter who specializes in high mobility and ranged damage. Slingshot has an arsenal of mobility incorporated in his abilities, enabling him to quickly traverse the map and reposition quickly. {{Abilitylink|SlingshotPassive}} ensures he's speeding across the map after every ability combo, and {{Abilitylink|SlingshotE}} lets him flit out of harm's way (or into it!). His primary damage source, Sling Shot{{Abilitylink|SlingshotPrimary}} can be fired for small poke, or charged to chunk huge sections of health from opponents. Furthermore, Slingshot also has tools to burst opponents quickly. Heavy Sling Shot{{Abilitylink|SlingshotSecondary}}, a delayed shot that stuns targets and pierces their shields and {{Abilitylink|Slingshotq}}Scattershot, which fires 3 projectiles that ricochet off walls. WithUsing his ultimatePhinisher, Leg Day{{Abilitylink|SlingshotPhinisher}}, Slingshot becomes incredibly nimble and his next 3 shots fire out a piercing laser that travels across the map and through walls.
 
A Phighter who has an incredible amount of flexibility in playstyle and a wide skill-ceiling. Slingshot is an exceptional choice for players who want a ranged Phighter that is easy to learn, but hard to master and has many available options at their disposal.
 
== Abilities ==
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Slingshot}}
|Quick Feet
|tabclass = Slingshot
|Quick Feet
|ability = Quick Feet
|[[File:placeholder.png|150x150px]]
|icon = placeholder.png
|Passive
|type = Passive
|Mobility
|Pressdescription SPACE= Jump mid-air to double jump, and press and hold SPACEspace after double jumping to hover. Additionally,After afterevery usingability anis abilityused, gain haste for a short duration{{Status|Haste}}.
|details = '''Max. hover duration:''' 2 seconds<br>'''Double Jumpjump height:''' TBA15<br>'''Hover duration{{Status|Haste}}:''' 1.520% secondsfor (max)6 seconds<br>'''Double jump and hover cooldown:''' 0.251 secondssecond + (hover duration<br>'''Haste:'''/2) 20%(max. until2 ability recharges|[[File:Ezgif-3-3c960d3ede.gif|frameless|300px]]seconds)
|notes = {{ListFix}}
* Double jump and hover cooldown only starts upon the player making contact with the ground.
* {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotQ}} need to hit an enemy before {{Status|Haste}} is applied.
* Each instance of {{Status|Haste}} gained has its own duration.
* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster.
|demo = [[File:Demonstration SlingshotPassive.webm]]
}}
''Details:''
 
* The cooldown for double jump and hover only starts and continues if the player is making contact with the ground.
* The haste provided by Quick Feet stacks individually.
 
 
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Slingshot}}
|Sling Shot
|tabclass = Slingshot
|Sling Shot
|ability = Sling Shot
|[[File:placeholder.png|150x150px]]
|icon = placeholder.png
|Primary
|type = Primary
|Hitscan
|description = Hold to charge a shot and release to fire.
|Fire a beam that instantly travels towards your crosshair. Hold down M1 to charge up, increasing its damage. Damage is reduced the further the projectile travels.
|details = '''Damage:''' 51-25 (based on charge time)20<br> '''MaximumMin. Chargefire Timerate:''' 10.505 seconds<br>'''DamageCharge fallofftime:''' Starts at 50 studs, loses 0.05-1 damage every 3 studs thereafter down to a minimum of 2second<br>'''Range:''' 300125 studs<br>'''Fire{{Status|Slow}} Ratepenalty:''' 0.25 seconds%<br>'''Ammo{{Status|Bound}} penalty:''' 100%
|notes = {{ListFix}}
* Can be charged and fired while hovering and in mid-air.
* Plays a sound indicator and a small particle effect upon reaching full charge.
|demo = [[File:Demonstration SlingshotPrimary.webm]]
}}
''Details:''
 
{{AbilityNew
*Can be used while hovering.
|color = #{{ClassColor|Slingshot}}
 
|tabclass = Slingshot
 
|ability = Heavy Hurler
{{Abilitytable
|icon = SlingshotM2.png
|Heavy Sling Shot
|type = Secondary
|Heavy Sling Shot
|description = Charge up a large shot that roots enemies.
|[[File:placeholder.png|150x150px]]
|details = '''Damage:''' 40<br>'''Root duration:''' 1 second<br>'''Range:''' 200 studs<br>'''Hitbox:''' 2x2 <br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second <br>'''Cooldown:''' 10 seconds
|Ability
|notes = {{ListFix}}
|Hitscan/[[Status Effects|Status]]
* The player's position is suspended while casting.
|After a delay, fire a large beam that stuns enemies hit. Pierces through forcefields.
* Can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|'''Damage:''' 40<br>'''Stun duration:''' 1 second <br>'''Casting time:''' TBA<br>'''Range:''' 300 studs<br>'''Cooldown:''' 10 seconds
|demo = [[File:Demonstration SlingshotSecondary.webm]]
|[[File:Ezgif-5-fd06854930.gif|frameless|400px]]
}}
''Details:''
 
* If used while mid-air, the player's position will be suspended for the cast time.
* Heavy Sling Shot can pierce through <abbr title="unconfirmed, please check in-game if this interaction occurs">enemies</abbr>.
 
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Slingshot}}
|Dodge
|tabclass = Slingshot
|Dodge
|ability = Scattershot
|[[File:placeholder.png|150x150px]]
|icon = SlingshotQ.png
|Ability
|type = Q Ability
|Mobility
|description = Shoot multiple ricocheting shots. Spread increases depending on distance.
|Flip towards the direction you're moving towards.
|details = '''Damage:''' 8 per shot<br>'''Projectile speed:''' ---<br>'''Shots:''' 5<br>'''Max. ricochets:''' 8 per shot<br>'''Range:''' Infinite<br>'''Hop height:''' 5 studs<br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second<br>'''Cooldown:''' 8 seconds
|'''Range:''' 20 studs<br>'''Cooldown:''' 5 seconds
|notes = {{ListFix}}
|[[File:Ezgif-3-83b2b6ee57.gif|frameless|300px]]
* Can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player.
** If not moving, the hop will only travel upwards.
* Each shot can only hit an enemy once.
|demo = [[File:Demonstration SlingshotQ.webm]]
}}
''Details:''
 
{{AbilityNew
*
|color = #{{ClassColor|Slingshot}}
 
|tabclass = Slingshot
 
|ability = Sidestep
{{Abilitytable
|icon = SlingshotE.png
|Scattershot
|type = E Ability
|Scattershot
|description = Dodge in the direction you're moving.
|[[File:placeholder.png|150x150px]]
|details = '''Dodge distance:''' 30 studs<br>'''Cooldown:''' 8 seconds
|Ability
|notes = {{ListFix}}
|Projectile/Mobility
* Cooldown will only start once {{PAGENAME}} touches the ground.
|Perform a small hop towards your crosshair, then shoot 3 beams that ricochet off players and surfaces. Each beam can only ricochet 2 times and each shot cannot hit an enemy more than once.
* Cannot be casted while using other abilities.
|'''Damage:''' 12 * 3<br>'''Max. no of ricochets:''' 2<br>'''Casting time:''' 1 second <br>'''Cooldown:''' 6 seconds
* If not moving, the dodge occurs in the direction of the crosshair, allowing Slingshot to dodge vertically.
|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]]
|demo = [[File:Demonstration SlingshotE.webm]]
}}
''Details:''
 
{{AbilityNew
* Scattershot can pierce through <abbr title="unconfirmed, please check in-game if this interaction occurs">enemies</abbr>.
|color = #{{ClassColor|Slingshot}}
 
|tabclass = Slingshot
 
|ability = Leg Day
{{Abilitytable
|icon = SlingshotUlt.png
|Leg Day
|type = Phinisher
|Leg Day
|description = Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
|[[File:placeholder.png|150x150px]]
|details = '''Damage:''' 50 <br>'''Max recasts:''' 3<br>'''Range:''' 500 studs<br>'''Hitbox size:''' 15x15 <br>'''Max. duration:''' 20 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 2 seconds<br>'''{{Status|Haste}}:''' 100%<br>'''Phinisher cost:''' 125
|[[Ultimate]]
|notes = {{ListFix}}
|Hitscan/Mobility
* Phinisher points cannot be gained while Leg Day is active.
|After an animation, gain a large walkspeed increase. Your next 3 primary shots create a giant laser that goes through walls and players.
* Pierces enemies, walls and [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|'''Damage:''' 60<br>'''Range:''' TBA<br>'''Max recasts:''' 3<br>'''Haste:''' +100% for 30 seconds<br>'''Ult points:''' 100
|demo = [[File:Demonstration SlingshotUlt.webm]]
|[[File:Ezgif-4-cd59bbcfda.gif|frameless|400px]]
}}
''Details:''
 
* You can only use Passive and Dodge until you've used all 3 shots or the movement speed buff expires.
* Dying ends the ultimate's effects.
* Pierces enemies, allies and [[Boombox|Boombox's]] Forcefield.
 
== Strategy ==
Line 119 ⟶ 121:
}}
 
Slingshot is a Phighter who utilizes his mobility to pepper enemies with mid-to-long range damage. Slingshot's horizontal and vertical mobility is the best among the ranged Phighters due to its low downtimes and abundance in his kit. This can be used to make fast openings to harass enemies, avoid damage or to quickly reposition. In addition, Slingshot's exceptional mobility allows him to be played in a variety of positions and playstyles based on the player's preference. This versatility allows Slingshot to be slotted into many team compositions and adapt accordingly to their team's needs. Characters such as [[Katana]] can struggle to catch up to Slingshot and often fold to them due to Slingshot's haste and mobility.
 
Slingshot's 150 hitpoints is average for a ranged Phighter. However, Slingshot only has 50 shield, giving somelittle room for error if he gets caught out. Regardless, theThe player must be be mindful of their small shield amount as taking too much damage can be costly if yourthe team lacks a [[Medkit]]healer.
 
A significant weakness for Slingshot is that all of his damaging abilities suspend him in place or slow him down during use. This can give the enemy an opening to output significant damage against him if the player is caught out of position. Mobile rushdownrush down Phighters such as [[Skateboard]] or [[Biograft]] can outmatch Slingshot's mobility and give him limited opportunities to retaliate if they catch him off guard. Characters such as [[Hyperlaser]] can abuse him being suspended to dish out consistent large damage.
 
In a team, Slingshot has many options in the role he can play for his teammates. While not a comprehensive list, the following are examples of playstyles a Slingshot can play as:
Line 131 ⟶ 133:
Slingshot does not have to stick to a playstyle throughout a match. The player can choose to make adjustments midgame.
 
Maps that use narrow hallways and chokepoints such as [[DODGEBALL!]] or larger maps such as [[King of the Hill]] benefit Slingshot greatly. The former can turn Slingshot's ultimatePhinisher into a team-wiping threat and allows his piercing trait to be utilized more. For the latter, Slingshot's mobility allows him to quickly traverse large maps and fully utilize the range of his abilities.
 
 
===Ability Usageusage===
* {{Abilitylink|SlingshotPassive}}
* Quick Feet
** Use yourThe double jump can be used to gain access to high ground.
** The double jump can also be utilized to avoid damage or juke enemies.
* {{Abilitylink|SlingshotPrimary}}
* Sling Shot
** Tap-firing your shots is useful for finishing off low health targets, dealing with mobile Phighters or to reset the shield regenregenation timer on Phighters with innate shield.
** It is recommended the player maintains a midrange distance from their opponent to maximize damage, or use fully-charged shots.
** Charging your shots can be used in exchanges where you need to avoid exposing yourself as much as possible, such as against a [[Hyperlaser]].
** Charged shots can be used in quick exchanges where the player wants to avoid exposing themselves for too long, such as against a [[Hyperlaser]].
* Heavy Sling Shot
* {{Abilitylink|SlingshotSecondary}}
** Heavy Sling Shot can pierce multiple enemies. Angle yourself in a way where you can hit multiple players at once.
** Landing a Heavy Sling ShotHurler guarantees a free Scattershot ifor youSling chooseShot to follow-up the stun.
** Try to remain hovering as much as possible to greatly increase your DPS.
** Heavy Slingshot's shield-piercing trait allows Slingshot to two-shot Phighters with low health stats if he lands it twice. It is also effective for finishing off opponents hiding behind a large shield value.
* {{Abilitylink|SlingshotQ}}
* Dodge
** Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points.
* Scattershot
** Scattershot's hop can be aimed upward to help Slingshot gain extra height for reaching vantage points.
** Scattershot's damage output can be maximized if the player is closer to their enemies.
* Leg Day
* {{Abilitylink|SlingshotE}}
** Keep in mind that you cannot use your other damaging abilities during the effects of Leg Day. It is recommended to use them before ulting.
** Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points.
** To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where you can hit multiple players at once.
* {{Abilitylink|SlingshotPhinisher}}
** To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where the beam can hit multiple players at once.
** Since other moves can be used during Leg Day, you can use {{Abilitylink|SlingshotSecondary}} to stun enemies and guarantee landing one shot of your Phinisher.
 
===Counterplay against {{PAGENAME}}===
While Slingshot has exceptional poke damage and mobility, he cannot do both at the same time. Melee Phighters with mobility can rush down a Slingshot and give him little room to use his abilities.
 
Slingshot's damaging abilities slow him down, or force him to stand still for a moment. Take any opportunity to punish a Slingshot who uses their abilities at vulnerable positions.
Take any opportunity to punish a Slingshot who uses their abilities at poor positions. Slingshot does not have a high shield value, it is very easy to deal unrecoverable (without a healer) damage to him.
 
==[[Badges|Badge]]==
<table class="fandomphtable" width="70%" style="text-tablealign:center;">
<tr>
<th>Name</th>
Line 167 ⟶ 170:
</tr>
<tr>
<td> ''Sharpsharp Shootershooter'' </td>
<td> [[File:BadgeslingshotBadgesharpshooter.png|150x150px]] </td>
<td>Hit allkill 3an laserenemy beamswith duringQ yourafter it bounces ultimate.</td>
<td> [[Titles|Title]] - '''Mosquito'''<br>[[Stickers|Sticker]] - '''Woah'''<br>[[File:Slingshotwoah.png|150x150px]] </td>
</tr>
</table>
 
== Trivia ==
'''General:'''
* The Catshot skin was made as a birthday gift for the character designer of PHIGHTING!, SodaKettle.
* {{PAGENAME}} is based on the [https://roblox.fandom.com/wiki/Slingshot Slingshot] gear from [https://roblox.fandom.com/wiki/Brickbattling brickbattling] games.
* The Catshot Skin was the skin that required the greatest number of eggs to acquire during the Easter event, which would be 150.
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to steven.
* Like all other classes, the Slingshot class is based off of an old Roblox gear, which would be quite simply the [https://roblox.fandom.com/wiki/Slingshot slingshot weapon] which is one of the original brickbattle weapons, and there is also a [https://roblox.fandom.com/wiki/Catalog:Slingshot slingshot gear] from 2010 too.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to classic cat, and remodeled to reference old 'cat' free models from the ROBLOX Marketplace.
* As of 5/26/22, catshot is the only skin that changes the voiceline that appears when activating Slingshot's ult, which would be "Can't catch me :3"
 
'''Development:'''
==[[Version History]]==
* {{PAGENAME}}'s Phinisher is inspired by Sova's ultimate in VALORANT, "Hunter's Fury".<ref>[https://cdn.discordapp.com/attachments/822983351622959125/967150031591317534/unknown.png 7GB0 on boggio community Discord]</ref>
* When being designed by Sodakettle, {{PAGENAME}} was intentionally designed with cat ear-esque horns.
 
'''Skins:'''
* Catshot was made as a birthday gift for the character designer of PHIGHTING!, Sodakettle.
** Catshot required the most amount of eggs during the Easter event, which was 150.
 
==[[Version history]]==
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[V0.5.0/Additional Versions#11 July 2023|11 July 2023]]'''
* {{Abilitylink|SlingshotPassive}}
** '''BUG FIX:''' Passive indicator no longer displays unusual values.
 
'''[[V0.5.0/Additional Versions#10 July 2023|10 July 2023]]'''
* {{Abilitylink|SlingshotPrimary}}
** '''NEW EFFECT:''' Slingshot can only hold a charged shot for a maximum of 5 seconds.
* {{Abilitylink|SlingshotSecondary}}
** '''NEW EFFECT:''' Now applies a root instead of stun.
* {{Abilitylink|SlingshotQ}}
** '''NEW EFFECT:''' Projectiles spread out at further distances.
** Projectile formation adjusted.
** Damage per projectile reduced from 12 to 10.
** Number of projectiles increased from 3 to 5.
** Number of bounces increased from 4 to 8.
** Cooldown increased from 6 seconds to 8 seconds.
* {{Abilitylink|SlingshotE}}
** Cooldown increased from 7 seconds to 8 seconds.
 
'''[[V0.5.0/Additional Versions#21 June 2023|21 June 2023]]'''
* {{Abilitylink|SlingshotPrimary}}
** Slow penalty reduced from 50% to 30%.
** Slow and bound duration reduced from 0.75 seconds to 0.5 seconds.
 
'''[[V0.5.0/Additional Versions#4 June 2023|4 June 2023]]'''
* {{Abilitylink|SlingshotPassive}}
** Cooldown adjusted from 0.5 + hover duration (max. 2) to 0.75 + hover duration/2 (max. 1.5).
* {{Abilitylink|SlingshotPhinisher}}
** Phinisher points increased from 100 to 125.
 
'''[[V0.5.0/Additional Versions#8 April 2023|8 April 2023]]'''
* {{Abilitylink|SlingshotPassive}}
** '''BUG FIX:''' No longer performs a small jump when starting to hover.
 
'''[[V0.5.0]] - 8 April 2023'''
* Any changes made to {{PAGENAME}} during [[The Voice Line Update]] were reverted.
* {{Abilitylink|SlingshotSecondary}}
** Hitbox changed from server to client.
 
'''[[The Voice Line Update]] - 1 April 2023'''
* Renamed from Slingshot to steven.
* Dialogue reworked.
* {{Abilitylink|SlingshotPhinisher}}
** Now plays a voiceline provided by mcxnoah.
 
'''[[V0.4.5/Additional Versions#8 January 2023|8 January 2023]]'''
* {{Abilitylink|SlingshotSecondary}}
** Hitbox size reduced from 6x6 to 2x2.
 
'''[[V0.4.5/Additional Versions#1 January 2023|1 January 2023]]'''
* The "Cozyshot" skin was added to the game.
 
'''[[v0.4.5]] - 31 December 2022'''
* {{Abilitylink|SlingshotPassive}}
** Cooldown increased from 0.25 seconds + hover duration to 0.75 seconds + hover duration.
* {{Abilitylink|SlingshotPrimary}}
** '''NEW EFFECTS:'''
*** Fully charging Sling Shot changes the damage falloff from 1 damage per 3 studs to 1 damage per 5 studs.
*** Fully charging Sling Shot changes the minimum damage from 2 to 15.
** Maximum damage reduced from 25 to 20.
** Charge time reduced from 1.5 seconds to 1 second.
** Damage falloff increased from 50 studs to 75 studs.
* {{Abilitylink|SlingshotE}}
** Cooldown increased from 5 seconds to 7 seconds.
 
'''[[Playtest 4/Additional Versions#27 December 2022|27 December 2022]]'''
* {{Abilitylink|SlingshotSecondary}}
** Renamed from Heavy Sling Shot.
* {{Abilitylink|SlingshotE}}
** Renamed from Dodge.
 
'''[[Playtest 4/Additional Versions#13 December 2022|13 December 2022]]'''
* Added new kill dialogue.
* {{Abilitylink|SlingshotPassive}}
** '''BUG FIX:''' Can no longer "triple jump" by hovering.
 
'''[[Playtest 4/Additional Versions#5 December 2022|5 December 2022]]'''
* {{Abilitylink|SlingshotPassive}}
** '''BUG FIX:''' The hover no longer starts late.
 
'''[[Playtest 4/Additional Versions#28 November 2022|28 November 2022]]'''
* {{Abilitylink|SlingshotPhinisher}}
** '''BUG FIX:''' Slingshot can now use his abilities if he damages enemies with his ultimate.
 
'''[[Playtest 4/Additional Versions#27 November 2022|27 November 2022]]'''
* {{Abilitylink|SlingshotPassive}}
** '''BUG FIXES:'''
*** Slingshot can no longer triple jump by using the hover.
*** The player can no longer get stuck when hovering.
* {{Abilitylink|SlingshotPhinisher}}
** Damage reduced from 60 to 50.
** Hitbox size increased from 10x10x500 to 15x15x500.
 
'''[[Playtest 4/Additional Versions#16 November 2022|16 November 2022]]'''
* {{Abilitylink|SlingshotPassive}}
** '''NEW EFFECT:''' Double jumping no longer locks Slingshot out of abilities for 0.2 seconds.
* {{Abilitylink|SlingshotPrimary}}
** '''NEW EFFECT:''' Can now charge and fire shots while airbourne.
 
'''[[Playtest 4/Additional Versions#1 November 2022|1 November 2022]]'''
* {{Abilitylink|SlingshotPrimary}}
* [[Slingshot#Sling Shot|Sling Shot]]
** '''NEW EFFECT:''' Damage is not reduced for the first 50 studs the projectile travels.
** Damage falloff increased from 1 damage per 5 studs to 1 damage per 3 studs.
 
'''[[Playtest 4/Additional Versions#30 October 2022|30 October 2022]]'''
* {{Abilitylink|SlingshotPrimary}}
* [[Slingshot#Sling Shot|Sling Shot]]
** '''NEW EFFECT:''' Now loses 1 damage for every 5 studs travelled down to 2 damage minimum.
 
'''[[Playtest 4]] - 28 October 2022'''
* {{Abilitylink|SlingshotPrimary}}
* [[Slingshot#Sling Shot|Sling Shot]]
** '''NEW EFFECT:''' Projectile goes through ally players.
* {{Abilitylink|SlingshotSecondary}}
* [[Slingshot#Heavy Sling Shot|Sling Shot]]
** '''NEW EFFECT:''' Projectile goes through ally players.
* {{Abilitylink|SlingshotQ}}
* [[Slingshot#Scattershot|Scattershot]]
** '''NEW EFFECT:''' Projectile goes through ally players.
 
'''[[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]'''
* {{Abilitylink|SlingshotSecondary}}
* Heavy Sling Shot
** Stun duration increased from 0.5 seconds to 1 second.
** '''REMOVED:''' Damage no longer pierces shields.
 
'''[[v0.3.0/Additional Versions#5 September 2022|5 September 2022]]'''
* {{Abilitylink|SlingshotPrimary}}
* Sling Shot
** Damage changed from 10-25 to 5-30.
** Charge time decreased from 2 seconds to 1.5 seconds.
 
'''[[v0.3.0/Additional Versions#3 September 2022|3 September 2022]]'''
* {{Abilitylink|SlingshotPrimary}}
* Sling Shot
** Damage increased from 3-25 to 10-25 (based on charge time).
 
Line 217 ⟶ 327:
 
'''[[v0.3.0/Additional Versions#29 August 2022|29 August 2022]]'''
* {{Abilitylink|SlingshotPrimary}}
* Sling Shot
** Hitbox changed from server-side to client-side.
 
'''[[v0.3.0/Additional Versions#26 August 2022|26 August 2022]]'''
* {{Abilitylink|SlingshotPassive}}
* Quick Feet
** Double jump cooldown reduced from 1 second + hover duration to 0.25 seconds + hover duration.
 
'''[[v0.3.0]] - 26 August 2022'''
* {{Abilitylink|SlingshotPassive}}
* Quick Feet
** '''NEW EFFECT:''' Double jump now has a 1 second cooldown on use. The cooldown is extended if the user hovers (based on hover duration). The cooldown does not start until the player lands.
* {{Abilitylink|SlingshotPrimary}}
* Sling Shot
** '''REWORKED:''' Damage no longer falls off based on distance. Can now hold M1 to charge up for damage, max. 25.
* {{Abilitylink|SlingshotSecondary}}
* Heavy Sling Shot
** '''NEW EFFECTS:''' Now stuns damaged enemies for 0.5 seconds. Now pierces Boombox's forcefields and [[Health and Shields#Shields|shields]].
** Damage reduced from 50 to 40.
* {{Abilitylink|SlingshotQ}}
* Scattershot
** Number of ricochets increased from 1 to 2.
* {{Abilitylink|SlingshotPhinisher}}
* Leg Day
** UltPhinisher pointscost increased from 75 to 100.
** '''NEW EFFECT:''' Now shows a player trail while the ultimatePhinisher is active.
 
'''[[Playtest 2/Additional Versions#18 April 2022|18 April 2022]]'''
* {{Abilitylink|SlingshotPassive}}
* Quick Feet
** Hover duration reduced from 2 seconds to 1.5 seconds.
** '''BUG FIX:''' Double jump no longer breaks in [[Fractured Space]].
 
'''[[Playtest 2/Additional Versions#17 April 2022|17 April 2022]]'''
* {{Abilitylink|SlingshotPrimary}}
* Sling Shot
** '''BUG FIX:''' Slingshot primary now properly registers damage.
 
'''[[Playtest 2/Additional Versions#16 April 2022|16 April 2022]]'''
* The Sharp Shooter badge was added to the game.
 
Line 256 ⟶ 366:
* General additions and changes
** Slingshot received other unknown nerfs.
* {{Abilitylink|SlingshotSecondary}}
* Heavy Sling Shot
** Cooldown increased from 6 to 8 seconds.
* {{Abilitylink|SlingshotQ}}
* Scattershot
** Damage per projectile reduced from 10 * 3 to 8 * 3.
}}
 
== References ==
<references />
 
----
{{NavboxCharacters}}
[[Category:Characters]]
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Ranged]]
{{PhightersNavbox}}