Slingshot: Difference between revisions

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{{PhightersubpagePhighterNav}}
{{Character
| name = {{PAGENAME}}
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| shield = 50
| addedin = [[Playtest 1]]
| chatcolor = {{Color|{{ClassColor|Slingshot}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Ranged|ranged]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
 
==Overview==
'''Slingshot''' is a ranged Phighter who specializes in high mobility and ranged damage. Slingshot has an arsenal of mobility incorporated in his abilities, enabling him to quickly traverse the map and reposition quickly. {{Abilitylink|SlingshotPassive}} ensures he's speeding across the map after every ability combo, and {{Abilitylink|SlingshotE}} lets him flit out of harm's way (or into it!). His primary damage source, Sling Shot{{Abilitylink|SlingshotPrimary}} can be fired for small poke, or charged to chunk huge sections of health from opponents. Furthermore, Slingshot also has tools to burst opponents quickly. Heavy Sling Shot{{Abilitylink|SlingshotSecondary}}, a delayed shot that stuns targets and pierces their shields and {{Abilitylink|Slingshotq}}Scattershot, which fires 3 projectiles that ricochet off walls. WithUsing his ultimatePhinisher, Leg Day{{Abilitylink|SlingshotPhinisher}}, Slingshot becomes incredibly nimble and his next 3 shots fire out a piercing laser that travels across the map and through walls.
 
A Phighter who has an incredible amount of flexibility in playstyle and a wide skill-ceiling. Slingshot is an exceptional choice for players who want a ranged Phighter that is easy to learn, but hard to master and has many available options at their disposal.
 
== Appearance ==
 
 
== Abilities ==
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Slingshot}}
|Quick Feet
|tabclass = Slingshot
|[[File:placeholder.png|150x150px]]
|ability = Quick Feet
|Passive
|icon = placeholder.png
|Mobility
|type = Passive
|Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain haste.
|description = Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}.
|'''Double jump height:''' TBA<br>'''Hover duration:''' 1.5 seconds (max)<br>'''Double jump and hover cooldown:''' 0.25 seconds + hover duration<br>'''Haste:''' 20% for 5 seconds|[[File:Ezgif-3-3c960d3ede.gif|frameless|300px]]
|details = '''Max. hover duration:''' 2 seconds<br>'''Double jump height:''' 15<br>'''{{Status|Haste}}:''' 20% for 6 seconds<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)
|notes = {{ListFix}}
* Double jump and hover cooldown only starts upon the player making contact with the ground.
* {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotQ}} need to hit an enemy before {{Status|Haste}} is applied.
* Each instance of {{Status|Haste}} gained has its own duration.
* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster.
|demo = [[File:Demonstration SlingshotPassive.webm]]
}}
''Details:''
 
* The cooldown for double jump and hover only starts and continues if the player is making contact with the ground.
* The haste provided by Quick Feet stacks individually.
 
 
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Slingshot}}
|Sling Shot
|tabclass = Slingshot
|[[File:placeholder.png|150x150px]]
|ability = Sling Shot
|Primary
|icon = placeholder.png
|Hitscan
|type = Primary
|Hold to charge a shot and release to fire. Damage decreases with distance.
|description = Hold to charge a shot and release to fire.
|'''Damage:''' 5-20 (based on charge time)<br> '''Maximum Charge Time:''' 1.5 seconds<br>'''Damage falloff:''' Starts at 75 studs, loses 1 damage every 3 studs thereafter down to a minimum of 2<br>'''Damage falloff (charged):''' Starts at 75 studs, loses 1 damage every 5 studs thereafter down to a minimum of 15<br>'''Range:''' 300 studs<br>'''Fire Rate:''' 0.25 seconds<br>'''Ammo:''' ∞
|details = '''Damage:''' 1-20<br>'''Min. fire rate:''' 0.05 seconds<br>'''Charge time:''' 0.05-1 second<br>'''Range:''' 125 studs<br>'''{{Status|Slow}} penalty:''' 25%<br>'''{{Status|Bound}} penalty:''' 100%
|notes = {{ListFix}}
* Can be charged and fired while hovering and in mid-air.
* Plays a sound indicator and a small particle effect upon reaching full charge.
|demo = [[File:Demonstration SlingshotPrimary.webm]]
}}
''Details:''
 
{{AbilityNew
* Sling Shot can be charged and fired while hovering and in mid-air.
|color = #{{ClassColor|Slingshot}}
 
|tabclass = Slingshot
 
|ability = Heavy Hurler
{{Abilitytable
|icon = SlingshotM2.png
|Heavy Hurler
|type = Secondary
|[[File:placeholder.png|150x150px]]
|description = Charge up a large shot that roots enemies.
|Secondary
|details = '''Damage:''' 40<br>'''Root duration:''' 1 second<br>'''Range:''' 200 studs<br>'''Hitbox:''' 2x2 <br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second <br>'''Cooldown:''' 10 seconds
|Hitscan/[[Status Effects|Status]]
|notes = {{ListFix}}
|Charge up a large shot that stuns enemies and pierces forcefields.
* The player's position is suspended while casting.
|'''Damage:''' 40<br>'''Stun duration:''' 1 second <br>'''Casting time:''' 1 second <br>'''Range:''' ∞<br>'''Cooldown:''' 10 seconds
* Can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|[[File:Ezgif-5-fd06854930.gif|frameless|400px]]
|demo = [[File:Demonstration SlingshotSecondary.webm]]
}}
''Details:''
 
* If used while mid-air, the player's position will be suspended for the cast time.
 
 
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Slingshot}}
|Scattershot
|tabclass = Slingshot
|[[File:placeholder.png|150x150px]]
|ability = Scattershot
|Q Ability
|icon = SlingshotQ.png
|Projectile/Mobility
|type = Q Ability
|Shoot three shots that ricochet against anything hit. Each shot will only ricochet 3 times and can hit an enemy once.
|description = Shoot multiple ricocheting shots. Spread increases depending on distance.
|'''Damage:''' 12 * 3<br>'''Max. no of ricochets:''' 3<br>'''Casting time:''' 1 second<br>'''Range:''' ∞ <br>'''Cooldown:''' 6 seconds
|details = '''Damage:''' 8 per shot<br>'''Projectile speed:''' ---<br>'''Shots:''' 5<br>'''Max. ricochets:''' 8 per shot<br>'''Range:''' Infinite<br>'''Hop height:''' 5 studs<br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second<br>'''Cooldown:''' 8 seconds
|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]]
|notes = {{ListFix}}
* Can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player.
** If not moving, the hop will only travel upwards.
* Each shot can only hit an enemy once.
|demo = [[File:Demonstration SlingshotQ.webm]]
}}
''Details:''
 
{{AbilityNew
* Scattershot can pierce through <abbr title="unconfirmed, please check in-game if this interaction occurs">enemies</abbr>.
|color = #{{ClassColor|Slingshot}}
 
|tabclass = Slingshot
 
|ability = Sidestep
{{Abilitytable
|icon = SlingshotE.png
|Sidestep
|type = E Ability
|[[File:placeholder.png|150x150px]]
|description = Dodge in the direction you're moving.
|E Ability
|details = '''Dodge distance:''' 30 studs<br>'''Cooldown:''' 8 seconds
|Mobility
|notes = {{ListFix}}
|Dodge in the direction you're moving.
* Cooldown will only start once {{PAGENAME}} touches the ground.
|'''Range:''' 20 studs<br>'''Cooldown:''' 7 seconds
* Cannot be casted while using other abilities.
|[[File:Ezgif-3-83b2b6ee57.gif|frameless|300px]]
* If not moving, the dodge occurs in the direction of the crosshair, allowing Slingshot to dodge vertically.
|demo = [[File:Demonstration SlingshotE.webm]]
}}
''Details:''
 
{{AbilityNew
*
|color = #{{ClassColor|Slingshot}}
 
|tabclass = Slingshot
 
|ability = Leg Day
{{Abilitytable
|icon = SlingshotUlt.png
|Leg Day
|type = Phinisher
|[[File:placeholder.png|150x150px]]
|description = Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
|[[Phinisher]]
|details = '''Damage:''' 50 <br>'''Max recasts:''' 3<br>'''Range:''' 500 studs<br>'''Hitbox size:''' 15x15 <br>'''Max. duration:''' 20 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 2 seconds<br>'''{{Status|Haste}}:''' 100%<br>'''Phinisher cost:''' 125
|Hitscan/Mobility
|notes = {{ListFix}}
|Gain a large speed boost, your next 3 primaries create giant lasers that go through walls.
* Phinisher points cannot be gained while Leg Day is active.
|'''Damage:''' 50 <br>'''Range:''' 500 studs <br>'''Max recasts:''' 3<br>'''Haste:''' 100% for 30 seconds or until the ultimate ends<br>'''Phinisher cost:''' 100
* Pierces enemies, walls and [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|[[File:Ezgif-4-cd59bbcfda.gif|frameless|400px]]
|demo = [[File:Demonstration SlingshotUlt.webm]]
}}
''Details:''
 
* The player can only use Quick Feet and Dodge until all 3 shots are expended or the ultimate's effects expire.
* Dying ends the ultimate's effects.
* Pierces enemies, allies and [[Boombox|Boombox's]] Forcefield.
 
== Strategy ==
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}}
 
Slingshot is a Phighter who utilizes his mobility to pepper enemies with mid-to-long range damage. Slingshot's horizontal and vertical mobility is the best among the ranged Phighters due to its low downtimes and abundance in his kit. This can be used to make fast openings to harass enemies, avoid damage or to quickly reposition. In addition, Slingshot's exceptional mobility allows him to be played in a variety of positions and playstyles based on the player's preference. This versatility allows Slingshot to be slotted into many team compositions and adapt accordingly to their team's needs. Characters such as [[Katana]] can struggle to catch up to Slingshot and often fold to them due to Slingshot's haste and mobility.
 
Slingshot's 150 hitpoints is average for a ranged Phighter. However, Slingshot only has 50 shield, giving little room for error if he gets caught out. The player must be be mindful of their small shield amount as taking too much damage can be costly if the team lacks a [[Medkit]]healer.
 
A significant weakness for Slingshot is that all of his damaging abilities suspend him in place or slow him down during use. This can give the enemy an opening to output significant damage against him if the player is caught out of position. Mobile rushdownrush down Phighters such as [[Skateboard]] or [[Biograft]] can outmatch Slingshot's mobility and give him limited opportunities to retaliate if they catch him off guard. Characters such as [[Hyperlaser]] can abuse him being suspended to dish out consistent large damage.
 
In a team, Slingshot has many options in the role he can play for his teammates. While not a comprehensive list, the following are examples of playstyles a Slingshot can play as:
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Slingshot does not have to stick to a playstyle throughout a match. The player can choose to make adjustments midgame.
 
Maps that use narrow hallways and chokepoints such as [[DODGEBALL!]] or larger maps such as [[King of the Hill]] benefit Slingshot greatly. The former can turn Slingshot's phinisherPhinisher into a team-wiping threat and allows his piercing trait to be utilized more. For the latter, Slingshot's mobility allows him to quickly traverse large maps and fully utilize the range of his abilities.
 
 
===Ability usage===
* {{Abilitylink|SlingshotPassive}}
* Quick Feet
** The double jump can be used to gain access to high ground.
** The double jump can also be utilized to avoid damage or juke enemies.
* {{Abilitylink|SlingshotPrimary}}
* Sling Shot
** Tap-firing shots is useful for finishing off low health targets, dealing with mobile Phighters or to reset the shield regenregenation timer on Phighters with innate shield.
** It is recommended the player maintains a midrange distance from their opponent to maximize damage, or use fully-charged shots.
** Charged shots can be used in quick exchanges where the player wants to avoid exposing themselves for too long, such as against a [[Hyperlaser]].
* {{Abilitylink|SlingshotSecondary}}
* Heavy Hurler
** Landing a Heavy Hurler guarantees a free Scattershot or Sling Shot to follow-up.
** Heavy Sling Shot can pierce multiple enemies. The player should angle themselves in a way where multiple players can be pierced by the shot.
** Try to remain hovering as much as possible to greatly increase your DPS.
** Landing a Heavy Sling Shot guarantees a free Scattershot or Sling Shot to follow-up.
* {{Abilitylink|SlingshotQ}}
** Heavy Slingshot's shield-piercing trait allows Slingshot to two-shot Phighters with low health stats if he lands it twice. It is also effective for finishing off opponents hiding behind a large shield value.
* Scattershot
** Scattershot's hop can be aimed upward to help Slingshot gain extra height for reaching vantage points.
** Scattershot's damage output can be maximized if the player is closer to their enemies.
* Sidestep
* {{Abilitylink|SlingshotE}}
** Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points.
* {{Abilitylink|SlingshotPhinisher}}
* Leg Day
** Keep in mind that the player cannot use their other damaging abilities during the effects of Leg Day. It is recommended to use them before ulting.
** To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where the beam can hit multiple players at once.
** Since other moves can be used during Leg Day, you can use {{Abilitylink|SlingshotSecondary}} to stun enemies and guarantee landing one shot of your Phinisher.
 
===Counterplay against {{PAGENAME}}===
While Slingshot has exceptional poke damage and mobility, he cannot do both at the same time. Melee Phighters with mobility can rush down a Slingshot and give him little room to use his abilities.
 
Slingshot's damaging abilities slow him down, or force him to stand still for a moment. Take any opportunity to punish a Slingshot who uses their abilities at vulnerable positions.
Take any opportunity to punish a Slingshot who uses their abilities at poor positions. Slingshot does not have a high shield value, it is very easy to deal unrecoverable (without a healer) damage to him.
 
==[[Badges|Badge]]==
<table class="fandomphtable" width="70%" style="text-tablealign:center;">
<tr>
<th>Name</th>
Line 164 ⟶ 170:
</tr>
<tr>
<td> ''Sharpsharp Shootershooter'' </td>
<td> [[File:Badgesharpshooter.png|150x150px]] </td>
<td>Hit allkill 3an laserenemy beamswith duringQ yourafter it bounces phinisher.</td>
<td> [[Titles|Title]] - '''Mosquito'''<br>[[Stickers|Sticker]] - '''Woah'''<br>[[File:Slingshotwoah.png|150x150px]] </td>
</tr>
</table>
Line 173 ⟶ 179:
== Trivia ==
'''General:'''
* Slingshot{{PAGENAME}} is based on the [https://roblox.fandom.com/wiki/Slingshot slingshotSlingshot] brickbattlegear weapon, and there is also afrom [https://roblox.fandom.com/wiki/Catalog:SlingshotBrickbattling slingshot gearbrickbattling] from 2010 toogames.
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to steven.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to classic cat, and remodeled to reference old 'cat' free models from the ROBLOX Marketplace.
 
'''Development:'''
* Slingshot{{PAGENAME}}'s phinisherPhinisher is inspired by Sova's ultimate in VALORANT, "Hunter's Fury".<ref>[https://cdn.discordapp.com/attachments/822983351622959125/967150031591317534/unknown.png 7GB0 on boggio community Discord]</ref>
* When being designed by Sodakettle, Slingshot{{PAGENAME}} was intentionally designed with cat ear-esque horns.
 
'''Skins:'''
* The Catshot skin was made as a birthday gift for the character designer of PHIGHTING!, Sodakettle.
* The* Catshot Skin was the skin that required the greatestmost numberamount of eggs to acquire during the Easter event, which was 150.
* As of 5/26/22, Catshot is the only skin that changes the voiceline that appears when activating Slingshot's ult, which would be "Can't catch me! :3"
 
==[[Version history]]==
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''[[V0.5.0/Additional Versions#11 July 2023|11 July 2023]]'''
* {{Abilitylink|SlingshotPassive}}
** '''BUG FIX:''' Passive indicator no longer displays unusual values.
 
'''[[V0.5.0/Additional Versions#10 July 2023|10 July 2023]]'''
* {{Abilitylink|SlingshotPrimary}}
** '''NEW EFFECT:''' Slingshot can only hold a charged shot for a maximum of 5 seconds.
* {{Abilitylink|SlingshotSecondary}}
** '''NEW EFFECT:''' Now applies a root instead of stun.
* {{Abilitylink|SlingshotQ}}
** '''NEW EFFECT:''' Projectiles spread out at further distances.
** Projectile formation adjusted.
** Damage per projectile reduced from 12 to 10.
** Number of projectiles increased from 3 to 5.
** Number of bounces increased from 4 to 8.
** Cooldown increased from 6 seconds to 8 seconds.
* {{Abilitylink|SlingshotE}}
** Cooldown increased from 7 seconds to 8 seconds.
 
'''[[V0.5.0/Additional Versions#21 June 2023|21 June 2023]]'''
* {{Abilitylink|SlingshotPrimary}}
** Slow penalty reduced from 50% to 30%.
** Slow and bound duration reduced from 0.75 seconds to 0.5 seconds.
 
'''[[V0.5.0/Additional Versions#4 June 2023|4 June 2023]]'''
* {{Abilitylink|SlingshotPassive}}
** Cooldown adjusted from 0.5 + hover duration (max. 2) to 0.75 + hover duration/2 (max. 1.5).
* {{Abilitylink|SlingshotPhinisher}}
** Phinisher points increased from 100 to 125.
 
'''[[V0.5.0/Additional Versions#8 April 2023|8 April 2023]]'''
* {{Abilitylink|SlingshotPassive}}
** '''BUG FIX:''' No longer performs a small jump when starting to hover.
 
'''[[V0.5.0]] - 8 April 2023'''
* Any changes made to {{PAGENAME}} during [[The Voice Line Update]] were reverted.
* {{Abilitylink|SlingshotSecondary}}
** Hitbox changed from server to client.
 
'''[[The Voice Line Update]] - 1 April 2023'''
* Renamed from Slingshot to steven.
* Dialogue reworked.
* {{Abilitylink|SlingshotPhinisher}}
** Now plays a voiceline provided by mcxnoah.
 
'''[[V0.4.5/Additional Versions#8 January 2023|8 January 2023]]'''
* {{Abilitylink|SlingshotSecondary}}
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* {{Abilitylink|SlingshotPhinisher}}
** Phinisher cost increased from 75 to 100.
** '''NEW EFFECT:''' Now shows a player trail while the ultimatePhinisher is active.
 
'''[[Playtest 2/Additional Versions#18 April 2022|18 April 2022]]'''
* {{Abilitylink|SlingshotPassive}}
** Hover duration reduced from 2 seconds to 1.5 seconds.
** '''BUG FIX:''' Double jump no longer breaks in [[Fractured Space]].
 
'''[[Playtest 2/Additional Versions#17 April 2022|17 April 2022]]'''
* {{Abilitylink|SlingshotPrimary}}
** '''BUG FIX:''' Slingshot primary now properly registers damage.
 
'''[[Playtest 2/Additional Versions#16 April 2022|16 April 2022]]'''
* The Sharp Shooter badge was added to the game.
 
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