Slingshot: Difference between revisions

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{{PhightersubpagePhighterNav}}
{{Character
| name = {{PAGENAME}}
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| shield = 50
| addedin = [[Playtest 1]]
| chatcolor = {{Color|{{ClassColor|Slingshot}}}}
}}
 
'''{{PAGENAME}}''' is a [[:Category:Ranged|ranged]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
'''{{PAGENAME}}''' is a [[:Category:Characters/Phighters/Ranged|ranged]] Phighter. He was released on 19 February 2022 with [[Playtest 1]].
 
==Overview==
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== Abilities ==
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Slingshot}}
|Quick Feet
|tabclass = Slingshot
|[[File:placeholder.png|150x150px]]
|ability = Quick Feet
|Passive
|icon = placeholder.png
|Mobility
|type = Passive
|Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}.
|description = Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}.
|'''Double jump height:''' TBA<br>'''Hover duration:''' 2 seconds (max)<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)<br>{{Status|Haste}} '''buff:''' 20% for 6 seconds|[[File:Ezgif-3-3c960d3ede.gif|frameless|300px]]
|details = '''Max. hover duration:''' 2 seconds<br>'''Double jump height:''' 15<br>'''{{Status|Haste}}:''' 20% for 4 seconds<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)
}}
|notes = {{ListFix}}
''Details:''
* Double jump and hover cooldown only starts upon the player making contact with the ground.
 
* {{Abilitylink|SlingshotSecondary}} and {{Abilitylink|SlingshotQ}} need to hit an enemy before {{Status|Haste}} is applied.
* The cooldown for double jump and hover only starts when the player makes contact with the ground.
* TheEach instance of {{Status|Haste}} provided bygained Quickhas Feetits stacksown individuallyduration.
* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster.
|demo = [[File:Demonstration SlingshotPassive.webm]]
 
 
{{Abilitytable
|Sling Shot
|[[File:placeholder.png|150x150px]]
|Primary
|Hitscan
|Hold to charge a shot and release to fire.
|'''Damage:''' 1-20 (based on charge time)<br>'''Maximum charge time:''' 1 second<br>'''Minimum charge time:''' 0.1 seconds<br>'''Range:''' 125 studs<br>'''Fire rate:''' 0.05 seconds<br>{{Status|Slow}} '''penalty:''' 25% for 0.5 seconds<br>{{Status|Bound}} '''penalty:''' 100% for 0.5 seconds<br>'''Ammo:''' ∞
|[[File:Ezgif-3-72547082ef.gif|frameless|400px]]
}}
''Details:''
 
* Sling Shot can be charged and fired while hovering and in mid-air.
 
 
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Slingshot}}
|Heavy Hurler
|tabclass = Slingshot
|[[File:placeholder.png|150x150px]]
|ability = Sling Shot
|Secondary
|icon = placeholder.png
|Hitscan/[[Status Effects|Status]]
|type = Primary
|Charge up a large shot that roots enemies.
|description = Hold to charge a shot and release to fire.
|'''Damage:''' 40<br>'''Root duration:''' 1 second <br>'''Cast time:''' 1 second <br>'''Range:''' 200 studs<br>'''Cooldown:''' 10 seconds
|details = '''Damage:''' 1-20<br>'''Min. fire rate:''' 0.05 seconds<br>'''Charge time:''' 0.05-1 second<br>'''Range:''' 125 studs<br>'''{{Status|Slow}} penalty:''' 25%<br>'''{{Status|Bound}} penalty:''' 100%
|[[File:Ezgif-5-fd06854930.gif|frameless|400px]]
|notes = {{ListFix}}
* Can be charged and fired while hovering and in mid-air.
* Plays a sound indicator and a small particle effect upon reaching full charge.
|demo = [[File:Demonstration SlingshotPrimary.webm]]
}}
''Details:''
 
{{AbilityNew
* If used while mid-air, the player's position will be suspended for the cast time.
|color = #{{ClassColor|Slingshot}}
* Heavy Hurler can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|tabclass = Slingshot
 
|ability = Heavy Hurler
 
|icon = SlingshotM2.png
{{Abilitytable
|type = Secondary
|Scattershot
|description = Charge up a large shot that roots enemies.
|[[File:placeholder.png|150x150px]]
|details = '''Damage:''' 30<br>'''{{Status|Slow}} inflicted:''' 50% for 1.5 seconds<br>'''Range:''' 200 studs<br>'''Hitbox:''' 2x2 <br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second <br>'''Cooldown:''' 10 seconds
|Q Ability
|notes = {{ListFix}}
|Projectile/Mobility
* The player's position is suspended while casting.
|Shoot multiple ricocheting shots. Spread increases depending on distance.
* Can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|'''Damage per projectile:''' 8<br>'''Number of projectiles:''' 5<br>'''Max. no of ricochets:''' 8<br>'''Casting time:''' 1 second<br>'''Range:''' ∞<br>Projectiles: <br>Hop: 10 studs<br>'''Cooldown:''' 8 seconds
|demo = [[File:Demonstration SlingshotSecondary.webm]]
|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]]
}}
''Details:''
 
{{AbilityNew
* Scattershot can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|color = #{{ClassColor|Slingshot}}
|tabclass = Slingshot
|ability = Scattershot
|icon = SlingshotQ.png
|type = Q Ability
|description = Shoot multiple ricocheting shots. Spread increases depending on distance.
|details = '''Damage:''' 8 per shot<br>'''Projectile speed:''' ---<br>'''Shots:''' 5<br>'''Max. ricochets:''' 8 per shot<br>'''Range:''' Infinite<br>'''Hop height:''' 5 studs<br>'''{{Status|Slow}} penalty:''' 100%<br>'''{{Status|Bound}} penalty:''' 100%<br>'''Casting time:''' 1 second<br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
* Can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player.
** If the player is not inputting a movement keymoving, the hop will only travel upwards.
* Each shot can only hit an enemy once.
|demo = [[File:Demonstration SlingshotQ.webm]]
}}
 
{{AbilityNew
 
|color = #{{ClassColor|Slingshot}}
{{Abilitytable
|tabclass = Slingshot
|Sidestep
|ability = Sidestep
|[[File:placeholder.png|150x150px]]
|icon = SlingshotE.png
|E Ability
|type = E Ability
|Mobility
|description = Dodge in the direction you're moving.
|details = '''RangeDodge distance:''' 2030 studs<br>'''Cooldown:''' 8 seconds
|notes = {{ListFix}}
|[[File:Ezgif-3-83b2b6ee57.gif|frameless|300px]]
* Cooldown will only start once {{PAGENAME}} touches the ground.
* Cannot be casted while using other abilities.
* Sidestep has vertical force determined by the player's camera angle, though this cannot be used to dash downwards.
|demo = [[File:Demonstration SlingshotE.webm]]
}}
''Details:''
 
{{AbilityNew
* Sidestep cannot be casted while using {{PAGENAME}}'s other abilities.
|color = #{{ClassColor|Slingshot}}
 
|tabclass = Slingshot
 
|ability = Leg Day
{{Abilitytable
|icon = SlingshotUlt.png
|Leg Day
|type = Phinisher
|[[File:placeholder.png|150x150px]]
|description = Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
|[[Phinisher]]
|details = '''Damage:''' 50 <br>'''Max recasts:''' 3<br>'''Range:''' 500 studs<br>'''Hitbox size:''' 15x15 <br>'''Max. duration:''' 20 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 2 seconds<br>'''{{Status|Haste}}:''' 100%<br>'''Phinisher cost:''' 125
|Hitscan/Mobility
|notes = {{ListFix}}
|Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
* Phinisher points cannot be gained while Leg Day is active.
|'''Damage:''' 50 <br>'''Range:''' 500 studs <br>'''Max recasts:''' 3<br>{{Status|Haste}} '''buff:''' 100% for 20 seconds or until the Phinisher ends<br>{{Status|Slow}} '''debuff''': 10% for 2 seconds<br>'''Phinisher cost:''' 125
* Pierces enemies, walls and [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|[[File:Ezgif-4-cd59bbcfda.gif|frameless|400px]]
|demo = [[File:Demonstration SlingshotUlt.webm]]
}}
''Details:''
 
* Dying ends the Phinishers's effects.
* Pierces enemies, allies, walls and [[Boombox|Boombox's]] Forcefield.
* The player cannot gain any Phinisher points during {{Abilitylink|SlingshotPhinisher}}.
* All other abilities (aside from {{Abilitylink|SlingshotPrimary}} can be used for the duration of the Phinisher.
 
== Strategy ==
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** Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points.
* {{Abilitylink|SlingshotPhinisher}}
** Keep in mind that the player cannot use their other damaging abilities during the effects of Leg Day. It is recommended to use them before ulting.
** To maximize the value of Leg Day, utilize the increased walkspeed bonus to take angles where the beam can hit multiple players at once.
** Since other moves can be used during Leg Day, you can use {{Abilitylink|SlingshotSecondary}} to stun enemies and guarantee landing one shot of your Phinisher.
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==[[Badges|Badge]]==
<table class="fandomphtable" width="70%" style="text-tablealign:center;">
<tr>
<th>Name</th>
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== Trivia ==
'''General:'''
* Slingshot{{PAGENAME}} is based on the [https://roblox.fandom.com/wiki/Slingshot Slingshot] gear from [https://roblox.fandom.com/wiki/Brickbattling brickbattling] games.
* During [[The Voice Line Update|April Fools' 2023]], {{PAGENAME}} was renamed to steven.
** During [[PHIGHTING! 4|April Fools' 2024]], {{PAGENAME}} was renamed to classic cat, and remodeled to reference old 'cat' free models from the ROBLOX Marketplace.
 
'''Development:'''
* Slingshot{{PAGENAME}}'s Phinisher is inspired by Sova's ultimate in VALORANT, "Hunter's Fury".<ref>'''aidn in boggio community, 16 April 2022''' ([https://cdn.discordappdiscord.com/attachmentschannels/822983351622959125933210573297057812/967150031591317534964708430508077126/unknown.png964774641962991647 7GB0Link] on| boggioImage community) Discord]- "slingshot's ultimate is inspired from sova's ultimate from valorant"</ref>
 
* When being designed by Sodakettle, Slingshot was intentionally designed with cat ear-esque horns.
* {{PAGENAME}} was specifically designed by 7GB0 and Pix to encourage their fellow developer, Soda, to play and test the game with them.<ref name="madeforsoda1">'''pix in boggio community, 6 July 2024''' ( [https://discord.com/channels/933210573297057812/1016598848212320266/1259020941124440116 Link] | Image ) - "The full story is that soda wouldn't join the testing sessions so me and g grinded out a character that would fit her playstyle lol"</ref>
** {{PAGENAME}} was based on Soda's skill in first person shooters, and was even given cat ear shaped horns to further encourage her to play.<ref name="madeforsoda2">'''pix in boggio community, 6 July 2024''' ( [https://discord.com/channels/933210573297057812/1016598848212320266/1259022120638349322 Link] | Image ) - "I do remember it was me and g's decision to make the horns look a lot more like cat ears [...] To bait soda into playing the game"</ref> <ref name="madeforsoda3">'''pix in boggio community, 6 July 2024''' ( [https://discord.com/channels/933210573297057812/1016598848212320266/1259022633400270918 Link] | Image ) - "Yea it's literally why slingshot is agile and a hitscan character [...] Cuz soda is unnaturally good at first person shooters"</ref>
 
'''Skins:'''
* The Catshot skin was made as a birthday gift for theSoda, characterand designerwas ofbased PHIGHTING!,on her ROBLOX avatar at the Sodakettletime.
* The* Catshot Skin was the skin that required the greatestmost numberamount of eggs to acquire during the Easter event, which was 150.
 
==[[Version history]]==
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[[Category:Phighters]]
[[Category:Characters]] [[Category:Characters/Phighters]] [[Category:Characters/Phighters/Ranged]]
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