Slingshot: Difference between revisions

Content deleted Content added
Updated abilities to latest patch notes
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|Hitscan
|Hold to charge a shot and release to fire. Damage decreases with distance.
|'''Damage:''' 51-20 (based on charge time)<br> '''Maximum charge time:''' 1.5 seconds<br>'''RangeMinimum charge time:''' 3000.1 studsseconds<br>'''Damage falloffRange:'''<br> Base: Starts at 50125 studs, loses 1 damage every 3 studs thereafter down to a minimum of 2<br>On full charge: Starts at 50 studs, loses 1 damage every 5 studs thereafter down to a minimum of 15<br>'''Fire rate:''' 0.2505 seconds<br>'''Slow penalty:''' 3025% for 0.5 seconds<br>'''Bound penalty:''' 100% for 0.5 seconds<br>'''Ammo:''' ∞
|[[File:Ezgif-3-72547082ef.gif|frameless|400px]]
}}
Line 44:
 
* Sling Shot can be charged and fired while hovering and in mid-air.
* The in-game description of damage decreasing with distance is inaccurate, as Sling Shot no longer suffers from damage dropoff.
 
 
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|Hitscan/[[Status Effects|Status]]
|Charge up a large shot that roots enemies.
|'''Damage:''' 40<br>'''Root duration:''' 1 second <br>'''Cast time:''' 1 second <br>'''Range:''' 200 studs<br>'''Cooldown:''' 10 seconds
|[[File:Ezgif-5-fd06854930.gif|frameless|400px]]
}}