Slingshot: Difference between revisions
m
→Abilities: Minor adjustments to look fancier
No edit summary |
m (→Abilities: Minor adjustments to look fancier) |
||
Line 24:
|Mobility
|Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain haste.
|'''Double jump height:''' TBA<br>'''Hover duration:''' 2 seconds (max)<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)<br>{{Status|Haste}} '''
}}
''Details:''
* The cooldown for double jump and hover only starts when the player makes contact with the ground.
* The
* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster.
{{Abilitytable
Line 38 ⟶ 39:
|Hitscan
|Hold to charge a shot and release to fire.
|'''Damage:''' 1-20 (based on charge time)<br>'''Maximum charge time:''' 1 second<br>'''Minimum charge time:''' 0.1 seconds<br>'''Range:''' 125 studs<br>'''Fire rate:''' 0.05 seconds<br>{{Status|Slow}} '''
|[[File:Ezgif-3-72547082ef.gif|frameless|400px]]
}}
Line 67 ⟶ 68:
|Projectile/Mobility
|Shoot multiple ricocheting shots. Spread increases depending on distance.
|'''Damage per projectile:''' 8<br>'''Number of projectiles:''' 5<br>'''Max. no of ricochets:''' 8<br>'''Casting time:''' 1 second<br>'''Range:
|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]]
}}
Line 76 ⟶ 77:
** If the player is not inputting a movement key, the hop will only travel upwards.
* Each shot can only hit an enemy once.
{{Abilitytable
Line 97 ⟶ 99:
|Hitscan/Mobility
|Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
|'''Damage:''' 50 <br>'''Range:''' 500 studs <br>'''Max recasts:''' 3<br>{{Status|Haste}} '''
|[[File:Ezgif-4-cd59bbcfda.gif|frameless|400px]]
}}
|