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== Abilities ==
{{AbilityNew
<!--
|color = #{{ClassColor|Slingshot}}
General notes:
|tabclass = Slingshot
|ability = Quick Feet
|icon = placeholder.png
|type = Passive
|description = Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}.
|details = '''Max. hover duration:''' 2 seconds<br>'''Double jump height:''' 15<br>'''{{Status|Haste}}:''' 20% for 6 seconds<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)
|notes = Double jump and hover cooldown only starts upon the player making contact with the ground.<br>Each instance of {{Status|Haste}} gained has its own duration.<br>While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster.
|demo = [[File:Demonstration SlingshotPassive.webm]]
}}
 
Ability order on Phighter pages (from top to bottom) should be:
Passive / Primary / Secondary / Q Ability / E Ability / Phinisher
 
{{AbilityNew
The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility
|color = #{{ClassColor|Slingshot}}
An ability can be multiple ability types.
|tabclass = Slingshot
If none of the ability types apply, list it as N/A.
|ability = Sling Shot
 
|icon = placeholder.png
AoE:
|type = Primary
Includes abilities that applies their effects in an area.
|description = Hold to charge a shot and release to fire.
 
|details = '''Damage:''' 1-20<br>'''Min. fire rate:''' 0.05 seconds<br>'''Charge time:''' 0.05-1 second<br>'''Range:''' 125 studs<br>'''{{Status|Slow}} penalty:''' 25%<br>'''{{Status|Bound}} penalty:''' 100%
Buff:
|notes = Sling Shot can be charged and fired while hovering and in mid-air.<br>Plays a sound indicator and a small particle effect upon reaching full charge.
Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive.
|demo = [[File:Demonstration SlingshotPrimary.webm]]
 
Hitscan:
Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time.
 
Melee:
Includes abilities that are a physical hit of an object against a player, involves no projectiles.
 
Mobility:
Includes abilities that enhance a Phighter's mobility.
 
Projectile:
Includes abilities that fire a projectile that interacts with players and the environment.
 
Status:
Includes abilities that inflict a status effect on a player.
 
Targeted:
Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush.
 
Utility:
Includes abilities that heal or give shield.
-->
 
<!--Passive-->
{{Abilitytable
|Quick Feet
|[[File:placeholder.png|150x150px]]
|Passive
|Mobility
|Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain {{Status|Haste}}.
|'''Max. hover duration:''' 2 seconds<br>'''Double jump height:''' 15<br>'''{{Status|Haste}}:''' 20% for 6 seconds<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)
|
}}
''Details:''
* Double jump and hover cooldown only starts upon the player making contact with the ground.
* Each instance of {{Status|Haste}} gained has its own duration.
* While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster.
 
 
{{AbilityNew
<!--Primary-->
|color = #{{ClassColor|Slingshot}}
{{Abilitytable
|tabclass = Slingshot
|Sling Shot
|ability = Heavy Hurler
|[[File:placeholder.png|150x150px]]
|icon = placeholder.png
|Primary
|type = Secondary
|Hitscan
|description = Charge up a large shot that roots enemies.
|Hold to charge a shot and release to fire.
|details = '''Damage:''' 1-2040<br>'''Min.Root fire rateduration:''' 0.051 second seconds<br>'''Charge timeRange:''' 0.05-1200 secondstuds<br>'''RangeHitbox:''' 1252x2 studs<br>'''{{Status|Slow}}Casting penaltytime:''' 25%1 second <br>'''{{Status|Bound}} penaltyCooldown:''' 100%10 seconds
|notes = The player's position is suspended while casting.<br>Can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|
|demo = [[File:Demonstration SlingshotSecondary.webm]]
}}
''Details:''
* Sling Shot can be charged and fired while hovering and in mid-air.
* Plays a sound indicator and a small particle effect upon reaching full charge.
 
 
{{AbilityNew
<!--Secondary-->
|color = #{{ClassColor|Slingshot}}
{{Abilitytable
|tabclass = Slingshot
|Heavy Hurler
|ability = Scattershot
|[[File:placeholder.png|150x150px]]
|icon = placeholder.png
|Secondary
|type = Q Ability
|Hitscan/Status
|description = Shoot multiple ricocheting shots. Spread increases depending on distance.
|Charge up a large shot that roots enemies.
|details = '''Damage:''' 408 per shot<br>'''RootProjectile durationspeed:''' 1---<br>'''Shots:''' second5<br>'''Max. ricochets:''' 8 per shot<br>'''Range:''' 200 studsInfinite<br>'''HitboxHop height:''' 2x25 studs<br>'''Casting time:''' 1 second <br>'''Cooldown:''' 108 seconds
|notes = Can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.<br>On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player.<br>If not moving, the hop will only travel upwards.<br>Each shot can only hit an enemy once.
|
|demo = [[File:Demonstration SlingshotQ.webm]]
}}
''Details:''
* The player's position is suspended while casting.
* Can pierce [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
 
 
{{AbilityNew
<!--Q Ability-->
|color = #{{ClassColor|Slingshot}}
{{Abilitytable
|tabclass = Slingshot
|Scattershot
|ability = Sidestep
|[[File:placeholder.png|150x150px]]
|icon = placeholder.png
|Q Ability
|type = E Ability
|Projectile
|description = Dodge in the direction you're moving.
|Shoot multiple ricocheting shots. Spread increases depending on distance.
|'''Damage:'''details 8 per shot<br>'''Projectile speed:''' ---<br>'''Shots:'''= 5<br>'''Max.Dodge ricochetsdistance:''' 8 per shot<br>'''Range:''' Infinite<br>'''Hop height:''' 530 studs<br>'''Casting time:''' 1 second<br>'''Cooldown:''' 8 seconds
|notes = Cannot be casted while using other abilities.<br>If not moving, the dodge occurs in the direction of the crosshair, allowing Slingshot to dodge vertically.
|
|demo = [[File:Demonstration SlingshotE.webm]]
}}
''Details:''
* Can pierce through enemies, but will ricochet off [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player.
** If not moving, the hop will only travel upwards.
* Each shot can only hit an enemy once.
 
 
<!--E Ability-->
{{Abilitytable
|Sidestep
|[[File:placeholder.png|150x150px]]
|E Ability
|Mobility
|Dodge in the direction you're moving.
|'''Dodge distance:''' 30 studs<br>'''Cooldown:''' 8 seconds
|
}}
''Details:''
* Cannot be casted while using other abilities.
* If not moving, the dodge occurs in the direction of the crosshair, allowing Slingshot to dodge vertically.
 
 
{{AbilityNew
<!--Phinisher-->
|color = #{{ClassColor|Slingshot}}
{{Abilitytable
|tabclass = Slingshot
|Leg Day
|ability = Leg Day
|[[File:placeholder.png|150x150px]]
|icon = placeholder.png
|[[Phinisher]]
|type = Phinisher
|AoE/Buff/Hitscan/Mobility
|description = Gain a large speed boost and the see enemies through walls, your next 3 primaries create giant lasers that go through walls.
|details = '''Damage:''' 50 <br>'''Max recasts:''' 3<br>'''Range:''' 500 studs<br>'''Hitbox size:''' 15x15 <br>'''Max. duration:''' 20 seconds<br>'''{{Status|Slow}} inflicted:''' 10% for 2 seconds<br>'''{{Status|Haste}}:''' 100%<br>'''Phinisher cost:''' 125
|notes = Phinisher points cannot be gained while Leg Day is active.<br>Pierces enemies, walls and [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
|
|demo = [[File:Demonstration SlingshotUlt.webm]]
}}
''Details:''
* Phinisher points cannot be gained while Leg Day is active.
* Pierces enemies, walls and [[Boombox|Boombox's]] {{Abilitylink|BoomboxE}}.
 
== Strategy ==
Autopatrolled users, trusted_users
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