Slingshot: Difference between revisions

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m yo ho
Source code cleanup
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| gender = Male
| relations =
 
}}
 
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== Abilities ==
 
{{Abilitytable
{{Abilitytable|Quick Feet|[[File:placeholder.png|150x150px]]|Passive|Mobility|Press SPACE mid-air to double jump, and press and hold SPACE after double jumping to hover. Additionally, after using an ability, gain a walkspeed increase for a short duration.|'''Double Jump Height:''' TBA<br>'''Maximum Hover Duration:''' 1.5 seconds<br>'''Cooldown:''' 0.25 seconds + hover duration<br>'''Walkspeed Increase:''' TBA% for X seconds|[[File:Ezgif-3-3c960d3ede.gif|frameless|300px]]}}
|Quick Feet
|[[File:placeholder.png|150x150px]]
|Passive
|Mobility
|Press SPACE mid-air to double jump, and press and hold SPACE after double jumping to hover. Additionally, after using an ability, gain a walkspeed increase for a short duration.
|'''Double Jump Height:''' TBA<br>'''Maximum Hover Duration:''' 1.5 seconds<br>'''Cooldown:''' 0.25 seconds + hover duration<br>'''Walkspeed Increase:''' TBA% for X seconds
|[[File:Ezgif-3-3c960d3ede.gif|frameless|300px]]
}}
''Details:''
 
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{{Abilitytable
{{Abilitytable|Sling Shot|[[File:placeholder.png|150x150px]]|Primary|Hitscan|Fire a beam that instantly travels towards your crosshair. Hold down M1 to charge up, increasing its damage.|'''Damage:''' 10-25, based on charge time '''Maximum Charge Time:''' 2 seconds<br>'''Fire Rate:''' 0.25 seconds<br>'''Ammo:''' ∞}}
|Sling Shot
|[[File:placeholder.png|150x150px]]
|Primary
|Hitscan
|Fire a beam that instantly travels towards your crosshair. Hold down M1 to charge up, increasing its damage.
{{Abilitytable|Sling Shot|[[File:placeholder.png|150x150px]]|Primary|Hitscan|Fire a beam that instantly travels towards your crosshair. Hold down M1 to charge up, increasing its damage.|'''Damage:''' 10-25, based on charge time '''Maximum Charge Time:''' 2 seconds<br>'''Fire Rate:''' 0.25 seconds<br>'''Ammo:''' ∞}}
}}
''Details:''
 
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{{Abilitytable
{{Abilitytable|Heavy Sling Shot|[[File:placeholder.png|150x150px]]|Ability|Hitscan/[[Status Effects|Status]]|After a delay, fire a large beam that stuns enemies hit. Pierces through forcefields and shields|'''Damage:''' 40<br>'''Stun Duration:''' 0.5 seconds <br>'''Casting Time:''' TBA<br>'''Range:''' ∞<br>'''Cooldown:''' 10 seconds|[[File:Ezgif-5-fd06854930.gif|frameless|400px]]}}
|Heavy Sling Shot
|[[File:placeholder.png|150x150px]]
|Ability
|Hitscan/[[Status Effects|Status]]
|After a delay, fire a large beam that stuns enemies hit. Pierces through forcefields and shields
|'''Damage:''' 40<br>'''Stun Duration:''' 0.5 seconds <br>'''Casting Time:''' TBA<br>'''Range:''' ∞<br>'''Cooldown:''' 10 seconds
|[[File:Ezgif-5-fd06854930.gif|frameless|400px]]
}}
''Details:''
 
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* Heavy Sling Shot can pierce through <abbr title="unconfirmed, please check in-game if this interaction occurs">enemies</abbr>.
 
{{Abilitytable
{{Abilitytable|Dodge|[[File:placeholder.png|150x150px]]|Ability|Mobility|Flip towards the direction you're moving towards.|'''Range:''' 20 studs<br>'''Cooldown:''' 5 seconds|[[File:Ezgif-3-83b2b6ee57.gif|frameless|300px]]}}
|Dodge
|[[File:placeholder.png|150x150px]]
|Ability
|Mobility
|Flip towards the direction you're moving towards.
|'''Range:''' 20 studs<br>'''Cooldown:''' 5 seconds
|[[File:Ezgif-3-83b2b6ee57.gif|frameless|300px]]
}}
''Details:''
 
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{{Abilitytable
{{Abilitytable|Scattershot|[[File:placeholder.png|150x150px]]|Ability|Projectile/Mobility|Perform a small hop towards your crosshair, then shoot 3 beams that ricochet off players and surfaces. Each beam can only ricochet 2 times and each shot cannot hit an enemy more than once.|'''Damage:''' 12 * 3<br>'''No. of Ricochets:''' 2<br>'''Casting Time:''' X<br>'''Cooldown:''' 6 seconds|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]]}}
|Scattershot
|[[File:placeholder.png|150x150px]]
|Ability
|Projectile/Mobility
{{Abilitytable|Scattershot|[[File:placeholder.png|150x150px]]|Ability|Projectile/Mobility|Perform a small hop towards your crosshair, then shoot 3 beams that ricochet off players and surfaces. Each beam can only ricochet 2 times and each shot cannot hit an enemy more than once.|'''Damage:''' 12 * 3<br>'''No. of Ricochets:''' 2<br>'''Casting Time:''' X<br>'''Cooldown:''' 6 seconds|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]]}}
|'''Damage:''' 12 * 3<br>'''No. of Ricochets:''' 2<br>'''Casting Time:''' X<br>'''Cooldown:''' 6 seconds
|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]]
}}
''Details:''
 
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{{Abilitytable
{{Abilitytable|Leg Day|[[File:placeholder.png|150x150px]]|[[Ultimate]]|Hitscan/Mobility|After an animation, gain a large walkspeed increase. Your next 3 primary shots create a giant laser that goes through walls and players.|'''Damage:''' 60<br>'''Range:''' TBA<br>'''Max Recasts:''' 3<br>'''Walkspeed Increase:''' +[TBA]% for 30 seconds<br>'''Ult Points:''' 100|[[File:Ezgif-4-cd59bbcfda.gif|frameless|400px]]}}
|Leg Day
|[[File:placeholder.png|150x150px]]
|[[Ultimate]]
|Hitscan/Mobility
|After an animation, gain a large walkspeed increase. Your next 3 primary shots create a giant laser that goes through walls and players.
|'''Damage:''' 60<br>'''Range:''' TBA<br>'''Max Recasts:''' 3<br>'''Walkspeed Increase:''' +[TBA]% for 30 seconds<br>'''Ult Points:''' 100
|[[File:Ezgif-4-cd59bbcfda.gif|frameless|400px]]
}}
''Details:''
 
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== Strategy ==
{{Phighterproscons|* High poke damage across all ranges.
|* High poke damage across all ranges.
* Exceptional mobility can be used to reposition or avoid damage.
* Extremely flexible playstyles, can be played aggressively, passively or defensively.