Slingshot: Difference between revisions
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|Ability
|Hitscan/[[Status Effects|Status]]
|After a delay, fire a large beam that stuns enemies hit. Pierces through forcefields
|'''Damage:''' 40<br>'''Stun Duration:'''
|[[File:Ezgif-5-fd06854930.gif|frameless|400px]]
}}
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* Exceptional mobility can be used to reposition or avoid damage.
* Extremely flexible playstyles, can be played aggressively, passively or defensively.
* Low skill floor, easy to pick up due to hitscan projectiles and straight-forward kit.
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* Flanker - Slingshot can take up a position from a different angle to draw the enemy's attention away and pressure the backline.
Slingshot does not have to stick to a playstyle throughout a match. The player can choose to make adjustments midgame.
Maps that use narrow hallways and chokepoints such as [[DODGEBALL!]] or larger maps such as [[King of the Hill]] benefit Slingshot greatly. The former can turn Slingshot's ultimate into a team-wiping threat and allows his piercing trait to be utilized more. For the latter, Slingshot's mobility allows him to quickly traverse large maps and fully utilize the range of his abilities.
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==[[Version History]]==
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'''[[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]'''
* Heavy Sling Shot
** Stun duration increased from 0.5 seconds to 1 second.
** '''REMOVED:''' Damage no longer pierces shields.
'''[[v0.3.0/Additional Versions#5 September 2022|5 September 2022]]'''
* Sling Shot
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