Slingshot: Difference between revisions

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|Ability
|Hitscan/[[Status Effects|Status]]
|After a delay, fire a large beam that stuns enemies hit. Pierces through forcefields and shields.
|'''Damage:''' 40<br>'''Stun Duration:''' 0.51 secondssecond <br>'''Casting Time:''' TBA<br>'''Range:''' ∞<br>'''Cooldown:''' 10 seconds
|[[File:Ezgif-5-fd06854930.gif|frameless|400px]]
}}
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* Exceptional mobility can be used to reposition or avoid damage.
* Extremely flexible playstyles, can be played aggressively, passively or defensively.
* Heavy Sling Shot can threaten to two-shot Phighters with low health stats, or break through forcefields and large shields.
* Low skill floor, easy to pick up due to hitscan projectiles and straight-forward kit.
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* Flanker - Slingshot can take up a position from a different angle to draw the enemy's attention away and pressure the backline.
Slingshot does not have to stick to a playstyle throughout a match. The player can choose to make adjustments midgame.
 
Moreover, Slingshot can provide his team significant relief against ranged Phighters thanks to his high chip damage and ability to pressure them with his mobility. Heavy Sling Shot's shield-piercing damage can threaten to two-shot Phighters that have 75 health or less should Slingshot land it twice. It can also be used to damage players through [[Boombox]]'s Forcefield or kill players shielded by his ultimate, Raining Tacos. In addition, it is an excellent tool to eject [[Skateboard]]s out of Skating Form.
 
Maps that use narrow hallways and chokepoints such as [[DODGEBALL!]] or larger maps such as [[King of the Hill]] benefit Slingshot greatly. The former can turn Slingshot's ultimate into a team-wiping threat and allows his piercing trait to be utilized more. For the latter, Slingshot's mobility allows him to quickly traverse large maps and fully utilize the range of his abilities.
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==[[Version History]]==
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'''[[V0.3.0/Additional Versions#24 September 2022|24 September 2022]]'''
* Heavy Sling Shot
** Stun duration increased from 0.5 seconds to 1 second.
** '''REMOVED:''' Damage no longer pierces shields.
 
'''[[v0.3.0/Additional Versions#5 September 2022|5 September 2022]]'''
* Sling Shot