Slingshot: Difference between revisions

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|Hitscan
|Hold to charge a shot and release to fire. Damage decreases with distance.
|'''Damage:''' 5-2520 (based on charge time)<br> '''Maximum Charge Time:''' 1.5 seconds<br>'''Damage falloff:''' Starts at 5075 studs, loses 1 damage every 3 studs thereafter down to a minimum of 2<br>'''Damage falloff (charged):''' Starts at 75 studs, loses 1 damage every 5 studs thereafter down to a minimum of 15<br>'''Range:''' 300 studs<br>'''Fire Rate:''' 0.25 seconds<br>'''Ammo:''' ∞
}}
''Details:''
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|Mobility
|Dodge in the direction you're moving.
|'''Range:''' 20 studs<br>'''Cooldown:''' 57 seconds
|[[File:Ezgif-3-83b2b6ee57.gif|frameless|300px]]
}}
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==[[Version History]]==
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'''[[V0.4.5/Additional Versions#8 January 2023|8 January 2023]]'''
* {{Abilitylink|SlingshotSecondary}}
** Hitbox size reduced from 6x6 to 2x2.
 
'''[[V0.4.5/Additional Versions#1 January 2023|1 January 2023]]'''
* The "Cozyshot" skin was added to the game.
 
'''[[v0.4.5]] - 31 December 2022'''
* {{Abilitylink|SlingshotPassive}}
** Cooldown increased from 0.25 seconds + hover duration to 0.75 seconds + hover duration.
* {{Abilitylink|SlingshotPrimary}}
** '''NEW EFFECTS:'''
*** Fully charging Sling Shot changes the damage falloff from 1 damage per 3 studs to 1 damage per 5 studs.
*** Fully charging Sling Shot changes the minimum damage from 2 to 15.
** Maximum damage reduced from 25 to 20.
** Charge time reduced from 1.5 seconds to 1 second.
** Damage falloff increased from 50 studs to 75 studs.
* {{Abilitylink|SlingshotE}}
** Cooldown increased from 5 seconds to 7 seconds.
 
'''[[Playtest 4/Additional Versions#27 December 2022|27 December 2022]]'''
* {{Abilitylink|SlingshotSecondary}}
** Renamed from Heavy Sling Shot.
* {{Abilitylink|SlingshotE}}
** Renamed from Dodge.
 
'''[[Playtest 4/Additional Versions#13 December 2022|13 December 2022]]'''
* Added new kill dialogue.