Slingshot: Difference between revisions
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|Hitscan
|Hold to charge a shot and release to fire. Damage decreases with distance.
|'''Damage:''' 5-20 (based on charge time)<br> '''Maximum
|[[File:Ezgif-3-72547082ef.gif|frameless|400px]]
}}
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|Secondary
|Hitscan/[[Status Effects|Status]]
|Charge up a large shot that
|'''Damage:''' 40<br>'''
|[[File:Ezgif-5-fd06854930.gif|frameless|400px]]
}}
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|Q Ability
|Projectile/Mobility
|Shoot three shots that ricochet against anything hit. Each shot
|'''Damage:'''
|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]]
}}
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* Scattershot can pierce through <abbr title="unconfirmed, please check in-game if this interaction occurs">enemies</abbr>.
* On cast, {{PAGENAME}} will perform a short hop in the direction of the player's crosshair.
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|Mobility
|Dodge in the direction you're moving.
|'''Range:''' 20 studs<br>'''Cooldown:'''
|[[File:Ezgif-3-83b2b6ee57.gif|frameless|300px]]
}}
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** The double jump can also be utilized to avoid damage or juke enemies.
* {{Abilitylink|SlingshotPrimary}}
** Tap-firing shots is useful for finishing off low health targets, dealing with mobile Phighters or to reset the shield
** Tap-firing your primary is not ideal at longer ranges due to the damage fall-off. It is recommended the player maintains a midrange distance from their opponent to maximize damage, or use full charged shots
** Charged shots can be used in quick exchanges where the player wants to avoid exposing themselves for too long, such as against a [[Hyperlaser]].
* {{Abilitylink|SlingshotSecondary}}
▲** Landing a Heavy Sling Shot guarantees a free Scattershot or Sling Shot to follow-up.
* {{Abilitylink|SlingshotQ}}
** Scattershot's hop can be aimed upward to help Slingshot gain extra height for reaching vantage points.
** Scattershot's damage output can be maximized if the player is closer to their enemies.
* {{Abilitylink|SlingshotE}}
** Dodge gives Slingshot slightly more height, which is useful for helping him reach vantage points.
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While Slingshot has exceptional poke damage and mobility, he cannot do both at the same time. Melee Phighters with mobility can rush down a Slingshot and give him little room to use his abilities.
Slingshot's damaging abilities slow him down, or force him to stand still for a moment. Take any opportunity to punish a Slingshot who uses their abilities at
==[[Badges|Badge]]==
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* The Catshot skin was made as a birthday gift for the character designer of PHIGHTING!, Sodakettle.
* The Catshot Skin was the skin that required the greatest number of eggs to acquire during the Easter event which was 150.
==[[Version history]]==
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'''[[V0.5.0/Additional Versions#11 July 2023|11 July 2023]]'''
* {{Abilitylink|SlingshotPassive}}
** '''BUG FIX:''' Passive indicator no longer displays unusual values.
'''[[V0.5.0/Additional Versions#10 July 2023|10 July 2023]]'''
* {{Abilitylink|SlingshotPrimary}}
** '''NEW EFFECT:''' Slingshot can only hold a charged shot for a maximum of 5 seconds.
* {{Abilitylink|SlingshotSecondary}}
** '''NEW EFFECT:''' Now applies a root instead of stun.
* {{Abilitylink|SlingshotQ}}
** '''NEW EFFECT:''' Projectiles spread out at further distances.
** Projectile formation adjusted.
** Damage per projectile reduced from 12 to 10.
** Number of projectiles increased from 3 to 5.
** Number of bounces increased from 4 to 8.
** Cooldown increased from 6 seconds to 8 seconds.
* {{Abilitylink|SlingshotE}}
** Cooldown increased from 7 seconds to 8 seconds.
'''[[V0.5.0/Additional Versions#21 June 2023|21 June 2023]]'''
* {{Abilitylink|SlingshotPrimary}}
|