Slingshot: Difference between revisions

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|Mobility
|Jump mid-air to double jump, press and hold space after double jumping to hover. After every ability is used, gain haste.
|'''Double jump height:''' TBA<br>'''Hover duration:''' 1.5 seconds (max)<br>'''Double jump and hover cooldown:''' 0.751 secondssecond + (hover duration/2) (max. 1.52 seconds)<br>'''Haste:''' 20% for 56 seconds|[[File:Ezgif-3-3c960d3ede.gif|frameless|300px]]
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''Details:''
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|Hitscan
|Hold to charge a shot and release to fire. Damage decreases with distance.
|'''Damage:''' 5-20 (based on charge time)<br> '''Maximum charge time:''' 1.5 seconds<br>'''Damage falloff:''' Starts at 755- studs, loses 1 damage every 3 studs thereafter down to a minimum of 2<br>'''Damage falloff (charged):''' Starts at 7550 studs, loses 1 damage every 5 studs thereafter down to a minimum of 15<br>'''Range:''' 300 studs<br>'''Fire rate:''' 0.25 seconds<br>'''Slow penalty:''' 30% for 0.5 seconds<br>'''Bound penalty:''' 100% for 0.5 seconds<br>'''Ammo:''' ∞
|[[File:Ezgif-3-72547082ef.gif|frameless|400px]]
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|Projectile/Mobility
|Shoot three shots that ricochet against anything hit. Each shot can richochet 8 times and can only hit an enemy once. Spread increases depending on distance.
|'''Damage per projectile:''' 108<br>'''Number of projectiles:''' 5<br>'''Max. no of ricochets:''' 8<br>'''Casting time:''' 1 second<br>'''Range:''' ∞ <br>'''Cooldown:''' 8seconds
|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]]
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