Slingshot: Difference between revisions

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m adding few new interactions + typos
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|Passive
|Mobility
|Jump mid-air to double jump, press and hold space after double jumping to hover. While hovering, {{Abilitylink|SlingshotPrimary}} charges 50% faster. After every ability is used, gain haste.
|'''Double jump height:''' TBA<br>'''Hover duration:''' 1.52 seconds (max)<br>'''Double jump and hover cooldown:''' 1 second + (hover duration/2) (max. 2 seconds)<br>'''Haste:''' 20% for 6 seconds|[[File:Ezgif-3-3c960d3ede.gif|frameless|300px]]
}}
''Details:''
 
* The cooldown for double jump and hover only starts and continues ifwhen the player is makingmakes contact with the ground.
* The haste provided by Quick Feet stacks individually.
 
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|Hitscan
|Hold to charge a shot and release to fire. Damage decreases with distance.
|'''Damage:''' 5-20 (based on charge time)<br> '''Maximum charge time:''' 1.5 seconds<br>'''Range:''' 300 studs<br>'''Damage falloff:'''<br> Base: Starts at 5-50 studs, loses 1 damage every 3 studs thereafter down to a minimum of 2<br>'''DamageOn fallofffull (charged)charge:''' Starts at 50 studs, loses 1 damage every 5 studs thereafter down to a minimum of 15<br>'''Range:''' 300 studs<br>'''Fire rate:''' 0.25 seconds<br>'''Slow penalty:''' 30% for 0.5 seconds<br>'''Bound penalty:''' 100% for 0.5 seconds<br>'''Ammo:''' ∞
|[[File:Ezgif-3-72547082ef.gif|frameless|400px]]
}}
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|Hitscan/[[Status Effects|Status]]
|Charge up a large shot that roots enemies.
|'''Damage:''' 40<br>'''RootsRoot duration:''' 1 second <br>'''Cast time:''' 1 second <br>'''Range:''' ∞<br>'''Cooldown:''' 10 seconds
|[[File:Ezgif-5-fd06854930.gif|frameless|400px]]
}}
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|Projectile/Mobility
|Shoot three shots that ricochet against anything hit. Each shot can richochet 8 times and can only hit an enemy once. Spread increases depending on distance.
|'''Damage per projectile:''' 8<br>'''Number of projectiles:''' 5<br>'''Max. no of ricochets:''' 8<br>'''Casting time:''' 1 second<br>'''Range:'''<br>Projectiles:<br>Hop: 10 studs<br>'''Cooldown:''' 8seconds8 seconds
|[[File:Ezgif-3-e4fe51dd7c.gif|frameless|400px]]
}}
''Details:''
 
* Scattershot can pierce through <abbr title="unconfirmedenemies, pleasebut checkwill in-gamericochet ifoff this[[Boombox|Boombox's]] interaction occurs">enemies</abbr>{{Abilitylink|BoomboxE}}.
* On cast, {{PAGENAME}} will perform a short hop in the movement direction of the player's crosshair.
** If the player is not inputting a movement key, the hop will only travel upwards.
 
 
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|Mobility
|Dodge in the direction you're moving.
|'''Range:''' 20 studs<br>'''Cooldown:''' 8seconds8 seconds
|[[File:Ezgif-3-83b2b6ee57.gif|frameless|300px]]
}}
''Details:''
 
* Sidestep cannot be casted while using {{PAGENAME}}'s other abilities.
*
 
 
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* The player can only use Quick Feet and Dodge until all 3 shots are expended or the Phinisher's effects expire.
* Dying ends the Phinishers's effects.
* Pierces enemies, allies, walls and [[Boombox|Boombox's]] Forcefield.
* The player cannot gain any Phinisher points during {{Abilitylink|SlingshotPhinisher}}.