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This is a template designed to replace Template:Abilitytable, it presents Phighter ability info in a nice and cohesive way. Styling was heavily inspired by the HOURS Wiki. Kudos to them!
The CSS for this template is available at /Ability.css
There's a couple caveats to using the template, mainly in regards to styling, so please read the documentation.
{{AbilityNew |color = |tabclass = |ability = |icon = |type = |description = |details = |notes = |demo = }}
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Stalking Ambush / Final Serenade | |||
Stalking Ambush (Scythe form): Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy. Final Serenade (Gun form): Rapid fire in a circle around you, shoot a high damage blast at the end.
Stalking Ambush: Final Serenade:
Stalking Ambush:
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{{AbilityNew |color = #{{ClassColor|Scythe}} |tabclass = Scythe |ability = Stalking Ambush / Final Serenade |icon = AbilityIcon_Scythe_Ult.png |type = Phinisher |description ='''Stalking Ambush (Scythe form):'''<br>Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.<br><br>'''Final Serenade (Gun form):'''<br>Rapid fire in a circle around you, shoot a high damage blast at the end. |details = {{Stance |'''Stalking Ambush:'''<br>Damage: 25 + 10% of current hitpoints (min. 30)<br>Ammo gain: +50<br>Max. duration: 15 seconds<br>{{Status|Haste}}: 300%-75% (over 3 seconds)<br>{{Status|Bounce}}: 50%<br>'''Phinisher points:''' 125 |'''Final Serenade''':<br>Damage: 9 per tick (196 total)<br>Ticks: 20<br>Ammo gain: +1 per tick<br>Radius: 20 studs<br>Duration: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>'''Phinisher points:''' 125 }} |notes = {{ListFix}} '''Stalking Ambush:''' * {{PAGENAME}} is unable to use any other abilities or gain Phinisher points while in Stalking Ambush. * Enemies are highlighted and can be targeted through walls. * Similar to [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenE}}, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates. * Does not guarantee a hit; while the mark is always applied, its damage and ammo gain can miss. ** The teleport occurs 0.5 seconds after an enemy is targeted. |demo = [[File:Demonstration ScytheUltScythe.webm]] [[File:Demonstration ScytheUltGun.webm]] }}