Template:AbilityNew

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[[File:{{{icon}}}|class=ph-new-ability-icon|200px]]
Type
{{{type}}}
{{{ability}}}
rowspan="3" class="ph-ability-tabber ph-tabber-{{{tabclass}}}" style="border-color:{{{color}}};border-width:2px;border-style:solid;text-align:center;" |

{{{description}}}

{{{details}}}

There's nothing here yet...

There's nothing here yet...

Documentation

This is a template designed to replace Template:Abilitytable, it presents Phighter ability info in a nice and cohesive way. Styling was heavily inspired by the HOURS Wiki. Kudos to them!

The CSS for this template is available at /Ability.css

There's a couple caveats to using the template, mainly in regards to styling, so please read the documentation.

Template Wikitext

{{AbilityNew
|color       = 
|tabclass    = 
|ability     = 
|icon        = 
|type        = 
|description = 
|details     = 
|notes       =
|demo        = 
}}
  • color - Should use the {{ClassColor}} template. Provides color styling. The magic word {{PAGENAME}} can be used within the {{ClassColor}} template for ease of writing. You MUST put the leading # for it to register as a hexcode. I.e. #{{ClassColor|Ban Hammer}}
  • tabclass - Accepts Phighter classes for use in styling the tabber element. Ban Hammer and Vine Staff must be written as BanHammer and VineStaff, respectively.
  • ability - The ability's name. For stance abilities, use "Ability 1 / Ability 2". This also allows for {{Abilitylink}} to work.
  • icons - The file name of the ability's icon. Do not use [[File:]] or any styling.
  • type - The type of the ability, i.e. Passive, Primary, Secondary, E Ability, Q Ability or Phinisher.
  • description - The ingame description of the ability. For stance abilities, use formatting with <br> to separate the abilities, as seen in the demonstration below.
  • details - The further details of the ability. For stance classes, use the {{Stance}} template, as seen in the demonstration below.
  • notes - Extra notes about the ability written in bullet point form. The first bullet point will not display correctly due to a MediaWiki formatting error. To fix this, include {{ListFix}} at the start of the list, which forces an empty 'span' tag. Not including this parameter displays the text: There's nothing here yet...
  • demo - [[File:]] link to the video demonstration(s). For stance classes, simply put the two videos next to eachother with no <br>. Not including this parameter displays the text: There's nothing here yet...

Demonstration

Type
Phinisher
Stalking Ambush / Final Serenade

Stalking Ambush (Scythe form):
Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.

Final Serenade (Gun form):
Rapid fire in a circle around you, shoot a high damage blast at the end.

Stalking Ambush:
Damage: 25 + 10% of current hitpoints (min. 30)
Ammo gain: +50
Max. duration: 15 seconds
Haste: 300%-75% (over 3 seconds)
Bounce: 50%
Phinisher points: 125

Final Serenade:
Damage: 9 per tick (196 total)
Ticks: 20
Ammo gain: +1 per tick
Radius: 20 studs
Duration: 2 seconds
Slow penalty: 30%
Bound penalty: 100%
Phinisher points: 125

Stalking Ambush:

  • Scythe is unable to use any other abilities or gain Phinisher points while in Stalking Ambush.
  • Enemies are highlighted and can be targeted through walls.
  • Similar to Shuriken's Illusions of the Smoke, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates.
  • Does not guarantee a hit; while the mark is always applied, its damage and ammo gain can miss.
    • The teleport occurs 0.5 seconds after an enemy is targeted.


{{AbilityNew
|color       = #{{ClassColor|Scythe}}
|tabclass    = Scythe
|ability     = Stalking Ambush / Final Serenade
|icon        = AbilityIcon_Scythe_Ult.png
|type        = Phinisher
|description ='''Stalking Ambush (Scythe form):'''<br>Become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.<br><br>'''Final Serenade (Gun form):'''<br>Rapid fire in a circle around you, shoot a high damage blast at the end.
|details     = {{Stance
|'''Stalking Ambush:'''<br>Damage: 25 + 10% of current hitpoints (min. 30)<br>Ammo gain: +50<br>Max. duration: 15 seconds<br>{{Status|Haste}}: 300%-75% (over 3 seconds)<br>{{Status|Bounce}}: 50%<br>'''Phinisher points:''' 125
|'''Final Serenade''':<br>Damage: 9 per tick (196 total)<br>Ticks: 20<br>Ammo gain: +1 per tick<br>Radius: 20 studs<br>Duration: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 100%<br>'''Phinisher points:''' 125
}}
|notes       = {{ListFix}}
'''Stalking Ambush:'''
* {{PAGENAME}} is unable to use any other abilities or gain Phinisher points while in Stalking Ambush.
* Enemies are highlighted and can be targeted through walls.
* Similar to [[Shuriken|Shuriken's]] {{Abilitylink|ShurikenE}}, a semi-transparent outline of the player during Stalking Ambush is visible to all allied teammates.
* Does not guarantee a hit; while the mark is always applied, its damage and ammo gain can miss.
** The teleport occurs 0.5 seconds after an enemy is targeted.
|demo        = [[File:Demonstration ScytheUltScythe.webm]] [[File:Demonstration ScytheUltGun.webm]]
}}