Template:AbilityNew

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[[File:{{{icon}}}|class=ph-new-ability-icon|200px]]
Type
{{{type}}}
{{{ability}}}
rowspan="3" class="ph-ability-tabber ph-tabber-{{{tabclass}}}" style="border-color:{{{color}}};border-width:2px;border-style:solid;text-align:center;" |

{{{description}}}

There's nothing here yet...

There's nothing here yet...

There's nothing here yet...

Documentation

This is a template designed to replace Template:Abilitytable, it presents Phighter ability info in a nice and cohesive way. Styling was heavily inspired by the HOURS Wiki. Kudos to them!

The CSS for this template is available at /Ability.css

There's a couple caveats to using the template, mainly in regards to styling, so please read the documentation.

Template Wikitext

{{AbilityNew
|color       = 
|tabclass    = 
|ability     = 
|icon        = 
|type        = 
|description = 
|details     = 
|notes       =
|demo        = 
}}
  • color - Should use the {{ClassColor}} template. Provides color styling. You MUST put the leading # for it to register as a hexcode. I.e. #{{ClassColor|Ban Hammer}}
  • tabclass - Accepts Phighter classes for use in styling the tabber element. Ban Hammer and Vine Staff must be written as BanHammer and VineStaff, respectively.
  • ability - The ability's name. For stance abilities, use "Ability 1 / Ability 2". This also allows for {{Abilitylink}} to work.
  • icons - The file name of the ability's icon. Do not use [[File:]] or any styling.
  • type - The type of the ability, i.e. Passive, Primary, Secondary, E Ability, Q Ability or Phinisher.
  • description - The ingame description of the ability. For stance abilities, use formatting with <br> to separate the abilities, as seen in the demonstration below.
  • details - The further details of the ability. For stance classes, use the {{Stance}} template, as seen in the demonstration below.
  • notes - Extra notes about the ability written in bullet point form. Not including this parameter displays the text: There's nothing here yet...
  • demo - [[File:]] link to the video demonstration(s). For stance classes, simply put the two videos next to eachother with no <br>. Not including this parameter displays the text: There's nothing here yet...

Demonstration

Type
Phinisher
Stalking Ambush / Final Serenade

Stalking Ambush
In Scythe form, become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.

Final Serenade
In Rifle form, rapid fire in a circle around you, shoot a high damage blast at the end.

Stalking Ambush
Damage: 25 + 10% of enemy HP (min. 30)
Ammo gain: +50
Max. duration: 15 seconds
Endlag: 1 second
Bounce: 50%
Haste: 300%-75% over 3 seconds
Phinisher points: 125

Final Serenade
Damage: 9/0.1 seconds
Ammo gain: +1/0.1 seconds
Hitbox size: 40x?x40
Duration: 2 seconds
Bound penalty: 100%
Slow penalty: 30%
Phinisher points: 125

Stalking Ambush

  • Scythe is unable to use any other abilities or gain Phinisher points while in Stalking Ambush.
  • The semi-transparent outline of the player during Stalking Ambush is visible to all allies.
  • Enemies are highlighted and can be seen and targeted through walls.
  • The teleport occurs 0.5 seconds after targeting an enemy, only to the location they were when initially targeted.
  • If casted while mid-air, Scythe will levitate for a short moment before gradually falling.

Final Serenade

  • Its hitbox extends much farther vertically and slightly more horizontally than its visuals show.


{{AbilityNew
|color       = #{{ClassColor|Scythe}}
|tabclass    = Scythe
|ability     = Stalking Ambush / Final Serenade
|icon        = AbilityIcon_Scythe_Ult.png
|type        = Phinisher
|description = <u>'''Stalking Ambush'''</u><br>In Scythe form, become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.<br><br><u>'''Final Serenade'''</u><br>In Rifle form, rapid fire in a circle around you, shoot a high damage blast at the end.
|details     = {{Stance
|<u>'''Stalking Ambush'''</u><br />
'''Damage:''' 25 + 10% of enemy HP (min. 30)<br />
'''Ammo gain:''' +50<br />
'''Max. duration:''' 15 seconds<br />
'''Endlag:''' 1 second<br />
'''{{Status|Bounce}}:''' 50%<br />
'''{{Status|Haste}}:''' 300%-75% over 3 seconds<br />
'''Phinisher points:''' 125
|<u>'''Final Serenade'''</u><br />
'''Damage:''' 9/0.1 seconds<br />
'''Ammo gain:''' +1/0.1 seconds<br />
'''Hitbox size:''' 40x?x40<br />
'''Duration:''' 2 seconds<br />
'''{{Status|Bound}} penalty:''' 100%<br />
'''{{Status|Slow}} penalty:''' 30%<br />
'''Phinisher points:''' 125
}}
|notes       =
<u>'''Stalking Ambush'''</u>
* {{PAGENAME}} is unable to use any other abilities or gain Phinisher points while in Stalking Ambush.
* The semi-transparent outline of the player during Stalking Ambush is visible to all allies.
* Enemies are highlighted and can be seen and targeted through walls.
* The teleport occurs 0.5 seconds after targeting an enemy, only to the location they were when initially targeted.
* If casted while mid-air, {{PAGENAME}} will levitate for a short moment before gradually falling.
<u>'''Final Serenade'''</u>
* Its hitbox extends much farther vertically and slightly more horizontally than its visuals show.
|demo        = [[File:Demo ScytheUlt.webm]] [[File:Demo ScytheUltGun.webm]]
}}