{{{description}}}
Template:AbilityNew
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{{{ability}}} | |||
rowspan="3" class="ph-ability-tabber ph-tabber-{{{tabclass}}}" style="border-color:{{{color}}};border-width:2px;border-style:solid;text-align:center;" | There's nothing here yet... There's nothing here yet... There's nothing here yet... |
Documentation
This is a template designed to replace Template:Abilitytable, it presents Phighter ability info in a nice and cohesive way. Styling was heavily inspired by the HOURS Wiki. Kudos to them!
The CSS for this template is available at /Ability.css
There's a couple caveats to using the template, mainly in regards to styling, so please read the documentation.
Template Wikitext
{{AbilityNew |color = |tabclass = |ability = |icon = |type = |description = |details = |notes = |demo = }}
- color - Should use the {{ClassColor}} template. Provides color styling. You MUST put the leading # for it to register as a hexcode. I.e. #{{ClassColor|Ban Hammer}}
- tabclass - Accepts Phighter classes for use in styling the tabber element. Ban Hammer and Vine Staff must be written as BanHammer and VineStaff, respectively.
- ability - The ability's name. For stance abilities, use "Ability 1 / Ability 2". This also allows for {{Abilitylink}} to work.
- icons - The file name of the ability's icon. Do not use [[File:]] or any styling.
- type - The type of the ability, i.e. Passive, Primary, Secondary, E Ability, Q Ability or Phinisher.
- description - The ingame description of the ability. For stance abilities, use formatting with <br> to separate the abilities, as seen in the demonstration below.
- details - The further details of the ability. For stance classes, use the {{Stance}} template, as seen in the demonstration below.
- notes - Extra notes about the ability written in bullet point form. Not including this parameter displays the text: There's nothing here yet...
- demo - [[File:]] link to the video demonstration(s). For stance classes, simply put the two videos next to eachother with no <br>. Not including this parameter displays the text: There's nothing here yet...
Demonstration
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Stalking Ambush / Final Serenade | |||
Stalking Ambush Stalking Ambush Final Serenade Stalking Ambush
Final Serenade
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{{AbilityNew |color = #{{ClassColor|Scythe}} |tabclass = Scythe |ability = Stalking Ambush / Final Serenade |icon = AbilityIcon_Scythe_Ult.png |type = Phinisher |description = <u>'''Stalking Ambush'''</u><br>In Scythe form, become invisible for 15 seconds and be able to teleport to and apply your target to a nearby enemy.<br><br><u>'''Final Serenade'''</u><br>In Rifle form, rapid fire in a circle around you, shoot a high damage blast at the end. |details = {{Stance |<u>'''Stalking Ambush'''</u><br /> '''Damage:''' 25 + 10% of enemy HP (min. 30)<br /> '''Ammo gain:''' +50<br /> '''Max. duration:''' 15 seconds<br /> '''Endlag:''' 1 second<br /> '''{{Status|Bounce}}:''' 50%<br /> '''{{Status|Haste}}:''' 300%-75% over 3 seconds<br /> '''Phinisher points:''' 125 |<u>'''Final Serenade'''</u><br /> '''Damage:''' 9/0.1 seconds<br /> '''Ammo gain:''' +1/0.1 seconds<br /> '''Hitbox size:''' 40x?x40<br /> '''Duration:''' 2 seconds<br /> '''{{Status|Bound}} penalty:''' 100%<br /> '''{{Status|Slow}} penalty:''' 30%<br /> '''Phinisher points:''' 125 }} |notes = <u>'''Stalking Ambush'''</u> * {{PAGENAME}} is unable to use any other abilities or gain Phinisher points while in Stalking Ambush. * The semi-transparent outline of the player during Stalking Ambush is visible to all allies. * Enemies are highlighted and can be seen and targeted through walls. * The teleport occurs 0.5 seconds after targeting an enemy, only to the location they were when initially targeted. * If casted while mid-air, {{PAGENAME}} will levitate for a short moment before gradually falling. <u>'''Final Serenade'''</u> * Its hitbox extends much farther vertically and slightly more horizontally than its visuals show. |demo = [[File:Demo ScytheUlt.webm]] [[File:Demo ScytheUltGun.webm]] }}