User:Vignafumo/Banhammer
From PHIGHTING! Wiki
Overview
TBA
Abilities
Rule of One | ||
AbilityIcon | Type Passive |
Ability Type Utility |
Banhammer's ultimate can charge up to 150%. For every 25% after 100%, the ultimate gains bonus effects. Damaging an enemy with Banhammer's non-primary abilities builds a stack onto them. Damaging an enemy at 5 stacks with PRIMARY shatters them, restoring a percentage of Banhammmer's missing health. This has a cooldown for each player and stacks disappear if it is not reapplied. | ||
Heal: 10 + 25% of Banhammer's missing health Cooldown: 6 seconds per player Stack Duration: 5 seconds |
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- Banhammers cannot stack or proc each other's passives.
Banhammer | ||
AbilityIcon | Type Primary |
Ability Type Melee |
After a short wind-up, perform a short lunge and swing your hammer. Is a 4-hit combo. The 4th hit can perform a hop and slams the ground around, doing damage to enemies around you. Banhammer's walkspeed is greatly reduced, and he cannot jump for the first 3 swings. | ||
Damage: 24 + 18 + 18 + 24 Fire Rate: 1.25 + 0.5 + 0.6 + 1.5 Lunge Distance: 8 studs Hop Distance: 12 studs Slam Range: 13 stud radius Walkspeed Penalty: -65% |
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Banwave | ||
AbilityIcon | Type Ability |
Ability Type Projectile/Status |
Slam down the hammer and create a wave that travels across the ground surface, dealing damage to enemies. Recast to cause the wave to explode, pulling enemies towards you. Can recast twice. | ||
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Indomitable | ||
AbilityIcon | Type Ultimate |
Ability Type Utility/Buff |
After an animation, Banhammer gains a gigantic shield and the Indomitable status effect for a short duration. | ||
Shield: 275 for 8 seconds | ||
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