User:Vignafumo/Banhammer

From PHIGHTING! Wiki

Overview

TBA

Abilities

Rule of One
AbilityIcon Type
Passive

Ability Type
Utility
Banhammer's ultimate can charge up to 150%. For every 25% after 100%, the ultimate gains bonus effects. Damaging an enemy with Banhammer's non-primary abilities builds a stack onto them. Damaging an enemy at 5 stacks with PRIMARY shatters them, restoring a percentage of Banhammmer's missing health. This has a cooldown for each player and stacks disappear if it is not reapplied.
Heal: 10 + 25% of Banhammer's missing health
Cooldown: 6 seconds per player
Stack Duration: 5 seconds
Ability Demonstration
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  • Banhammers cannot stack or proc each other's passives.
Banhammer
AbilityIcon Type
Primary

Ability Type
Melee
After a short wind-up, perform a short lunge and swing your hammer. Is a 4-hit combo. The 4th hit can perform a hop and slams the ground around, doing damage to enemies around you. Banhammer's walkspeed is greatly reduced, and he cannot jump for the first 3 swings.
Damage: 24 + 18 + 18 + 24
Fire Rate: 1.25 + 0.5 + 0.6 + 1.5
Lunge Distance: 8 studs
Hop Distance: 12 studs
Slam Range: 13 stud radius
Walkspeed Penalty: -65%
Ability Demonstration
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Banwave
AbilityIcon Type
Ability

Ability Type
Projectile/Status
Slam down the hammer and create a wave that travels across the ground surface, dealing damage to enemies. Recast to cause the wave to explode, pulling enemies towards you. Can recast twice.
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Indomitable
AbilityIcon Type
Ultimate

Ability Type
Utility/Buff
After an animation, Banhammer gains a gigantic shield and the Indomitable status effect for a short duration.
Shield: 275 for 8 seconds
Ability Demonstration
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