V0.9.0/Additional Versions
Main | Additional Versions |
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Below lists the history of additional versions implemented following the release of V0.9.0.
Initial release
3 versions released at
, , and .General additions and changes:
- Properly reverted changes from the 26 August 2024 patch with Medkit's Fan the Hammer, Boombox's Pulse Wave, and Vine Staff's Beginning Anew.
Coil:
- Fixed issue with Coil still using Sword's dialogue as a placeholder.
- Frostbite Fusion
- BUG FIX: Fixed issue where Frostbite Fusion wouldn't deal damage after landing a grab.
9 September 2024
This version released at
.General additions and changes:
- Reworked DODGEBALL!.
10 September 2024
This version released at
.General additions and changes:
- BUG FIX: Fixed datastore issues.
11 September 2024
This version released at
.General additions and changes:
- Added the Sunken Ban Hammer skin.
12 September 2024
This version released at
.General additions and changes:
- Reworked Rocket Arena.
13 September 2024
This version released at
.General additions and changes:
- Reworked Nuke The Whales.
- Added performance optimizations for Rocket Arena.
14 September 2024
3 versions released at
, , and .General additions and changes:
- ROBLOX City was added to the map rotation, along with the Escort gamemode now being in general rotation.
- Added the Dutchman Scythe skin.
- Kills in Multiplier Matches now have a firework effect.
- Recent 66.6x match wins will now display in the PHIGHT! lobby.
- The Escort payload will now wait for 0.5 seconds to move after a team has captured it.
- BUG FIX: Fixed physics issues with some character models.
- BUG FIX: Fixed bugs with Escort where servers would become soft-locked upon the scoreboard displaying "inf".
15 September 2024
4 versions released at
, , , and .General additions and changes:
- Raven Rock was added to the map rotation.
- Added the Captain Rocket skin.
- Lowered particle effect details for all Phighters.
- BUG FIX: Fixed further issues with Escort.
- For the remainder of the Pirates vs. Mermaids Phestival:
- Regular matches are now worth 3 times more Phestival points.
- Multiplier Match chances have been increased, with 10% for 13x and 3% for 66.6x.
- Phestival rank XP gain has been increased by 50%.
16 September 2024
This version released at
.General additions and changes:
- Concluded the Pirates vs. Mermaids Phestival.
- Multiplier Match chances have been reset to standard values.
- Added the Coil 2.0 skin.
19 September 2024
This version released at
.General additions and changes:
- Fixed minor bugs.
21 September 2024
6 versions released only in phighting: the zone at , , , , , and .
General additions and changes:
- Changes to Phinisher charge to the losing team on Score Cap break:
- Conquer and Escort now only grant 50 Phinisher points on score cap break when the leading team is winning by 25 points or more.
- Annihilate now only grants 50 Phinisher points on score cap break when the leading team is winning by 5 points or more.
- The losing team's passive Phinisher charge rate will only be sped up to 1 point/0.75 seconds if the same Phinisher charge on score cap requirements are met.
- Order
- Damage increased back to 20 (outer) and 30 (inner).
- Slash Storm
- Projectile damage lowered from 15 to 10.
Coil:
- Combo Breaker (Gravity)
- Hitbox size increased from 8x8x8 to 8x12x8.
- Combo Breaker (Regeneration)
- Projectile hitbox size increased from 3x3 to 4x4.
- Coil Connection
- Cooldown lowered from 1 second to 0.5 seconds.
- Coil Technique (Gravity)
- Grounded damage increased from 15 to 18.
- Grounded variant now pulls enemies in rather than making them levitate.
- Coil Technique (Regeneration)
- Cooldown increased from 6 seconds to 8 seconds.
- Base healing increased from 15 to 20.
- Curing Cartridge
- Body shot damage lowered from 10 to 8.
- Self-damage taken from own attacks increased from 50% to 75%.
- Now retains rocket jump velocity until grounded.
- Increased air control while rocket jumping.
- Charged Blast
- Explosion is now considered rocket jump velocity.
- BUG FIX: Fixed self knockback being too strong.
- Liftoff
- Launch is now considered rocket jump velocity.
- Reduced horizontal force when launching player.
- Multi-Missiles
- Now cancels all velocity on cast.
- Grand Cannonade
- Now cancels all velocity on cast.
- Stars of the Storm
- Back hit damage lowered from 10 to 9.
- Traverse the Horizon
- If there is no target surface, Shuriken will instead be launched towards the grapple direction rather than failing the grapple.
- Tripmine
- Mines now explode instantly when touched by an enemy.
- Mine base damage lowered from 10 to 5, though mines exploded via reloading still deal 10 base damage.
- Mines are now completely visible to enemies within 30 studs of them.
- Reload explosion time reduced from 0.75 seconds to 0.5 seconds.
- Fallen Star
- Projectile speed increased by 30%.
- Projectile minimum travel time is now 0.5 seconds.
- BUG FIX: Fixed hitbox appearing too early.
22 September 2024
2 versions released at
and .General additions and changes:
- Published experimental patches from 21 September to public servers.
Coil:
- Coil Connection
- BUG FIX: Fixed applied buffs to allies being switched while still tethered.
- Max rocket jump velocity is now 18.
- Increased air control while rocket jumping.
- BUG FIX: Fixed Rocket continuing to slide after using Multi-Missiles or Grand Cannonade while rocket jumping.
- Charged Blast
- Lowered self-knockback by 25%.
- Liftoff
- Horizontal force lowered from 20 to 10.
- Tripmine:
- Mines now gradually fade in and out of visibility rather than being instant.
- Increased contact hitbox size by 1 stud.
29 September 2024
This version released only in phighting: the zone at .
General additions and changes:
- Map pool now rotates every 2 hours rather than every 1.
- Map pool will now always contain at least 1 Escort map.
- On board and off board cooldowns are now separate.
- KICK 'EM!!
- Damage increased from 8 to 10.
- BOOST!!
- Cooldown lowered from 8 seconds to 6 seconds.
30 September 2024
This version released at
.General additions and changes:
- Pushed the 29 September 2024 version to public servers.
5 October 2024
This version released at
.- RUN!!
- Now goes on cooldown when Skateboard is forced off board by an attack.
6 October 2024
This version released at
.General additions and changes:
- Updated the HUD elements for bux, hitpoints, level, and match score, which now include:
- A bar to visualize the player's XP progress.
- The bux amount can now be separated by commas for better readability.
- The HP bar now shakes when taking damage.
- Gradient effects on screen borders now include a fading halftone effect.
- Roger can now be displaced by force effects.
10 October 2024
2 versions released at
and .General additions and changes:
- The HUD displaying a player's level and bux are now hidden during a match.
- Added a new mid-match leaderboard HUD that can be accessed by holding Tab.
11 October 2024
This version released at
.General additions and changes:
- Updated HUD when leveling up.
13 October 2024
This version released at
.General additions and changes:
- Escort
- Decreased the speed of the payload when moving towards the losing team.
- Payload rotates slower.
19 October 2024
This version released at
.- Self-damage lowered from 75% to 50%.
- BUG FIX: Fixed issue where damage to enemies would be lowered if Rocket was also damaged by the explosion.
- Eager Rocketeer
- Now triggers on assists rather than only on kills.
20 October 2024
This version released at
.Coil:
- Coil Technique (Gravity)
- Increased grounded pull force from 10 to 20.
- Locked and Loaded
- Removed AoE damage from headshots.
- A Thousand Petals
- Increased projectile hitbox size from 1x1 to 2x2.
26 October 2024
This version released at
.General additions and changes:
- Added "ON YOUR SIX, SHOOTERS!" as the One Minute Left theme of Chaos Canyon.
Coil:
- BUG FIX: Movement abilities are now properly disabled by Grounded.
- Now has a Phighter selection menu animation.
27 October 2024
This version released at
.General additions and changes:
- Added buttons for the ping system and stickers on mobile.
- Double tapping the center of the screen quick pings.
2 November 2024
5 versions released only in private servers at , , , , and .
General additions and changes:
- Added testing for new dialogue fade in/fade out animations.
- Blink
- Damage lowered from 15 to 12.
- Rocket Shot
- Projectile speed increased from 3 to 3.5.
- Death Brings Life
- Passive Haste from sprouts is now capped at 25%.
- Beginning Anew
- Sprout health at stages 1-3 lowered from 30-35-40 to 25-25-30.
- Soul Splicer and Final Serenade can now damage sprouts.
6 November 2024
2 versions released only in private servers at and .
- Dual Swing
- BUG FIX: Fixed issue where second swing would not occur properly if swing speed was high.
- Echo Execution
- Now goes on cooldown immediately if the targeted enemy dies.
- BUG FIX: Fixed target visual being delayed.
Coil:
- BUG FIX: Fixed softlocks.
14 November 2024
2 versions released only in private servers at and .
General additions and changes:
- Updated Phighter selection UI.
- Added minor optimizations to Phighter abilities' VFX.
15 November 2024
This version released only in private servers at .
General additions and changes:
- Updated the Phighter selection UI further and added a UI for the currently selected skin.
16 November 2024
2 versions released at private servers at , , and .
and . 3 previous versions released only inGeneral additions and changes:
- Published experimental patches from 2 November to 15 November to public servers.
- BUG FIX: Fixed the tutorial not working with the updated Phighter selection screen.
Coil:
- Hellhound Strike
- Fusion's Hellhound Strike now requires line of sight.
- Combo Breaker (Gravity)
- Force value is now consistently 16 rather than 15 + 2 * current grade.
- Coil Technique (Gravity)
- Airborne bounce force value decreased from 15 to 12.
- Frostbite Fusion
- Phinisher points cost increased from 125 to 150.
- Rocket Shot
- Projectiles now fall faster after reaching the dropoff range.
- Grand Cannonade
- Number of rockets increased from 12 to 18.
- Interval between rockets lowered from 0.1 seconds to 0.05 seconds.
- Direct hitbox decreased from 5x5 to 1x1.
- Direct damage lowered from 50 to 40.
- Rocket now only shoots 8 rockets before leaving the Phinisher animation.
- No longer has endlag.
17 November 2024
This version released at private servers and Phighting: the zone at , , , and .
. An additional 4 versions released only inCoil:
- Combo Breaker (Gravity)
- Force value increased from 16 to 18.
- Grand Cannonade
- Rocket landing time increased from 0.75 seconds to 1 second.
Only in private servers and Phighting: the zone:
- Grand Cannonade
- Grand Cannonade no longer fires a pre-determined pattern of rockets, but instead allows Rocket to fire each rocket manually. Using primary during his Phinisher will fire three rockets at the cursor's position in a triangle formation, with a minimum delay of 0.06 seconds between each volley.
- Damage adjusted from 40 (direct) / 20 (splash) to 25 (direct) / 15 (splash).
- Amount of rockets decreased from 18 to 12.
- Explosion hitbox increased from 20x20x20 to 22x22x22.
- Activation window increased from 3.4 seconds to 5 seconds. This resets after firing a volley.
- Added a short delay after leaving the Phinisher before Phinisher points can be gained again.
18 November 2024
This version released only in private servers at .
- Shielding Amplifier
- Hitbox to allies increased:
- 0-2 charges: 30x30x30 to 35x35x35
- 3 charges: 35x35x35 to 40x40x40
- 4 charges: 40x40x40 to 45x45x45
- Hitbox to allies increased:
- Raining Tacos
- Hitbox increased from 60x25x60 to 80x40x80.
19 November 2024
4 versions released only in private servers at , , , and .
General additions and changes:
- Published experimental patches from 18 November to public servers.
- Added a second floating Roger in the PHIGHT! Lobby.
- Prosecution
- Order
- Shield gain increased from 15 (outer) and 25 (inner) to 20 (outer) and 30 (inner).
- Deposition
- Can now hit enemies mid-air when recasted for 20 damage and a 0.25 second Stun.
- Will now 'spike' airborne enemies downwards when hit.
- Spiking airborne enemies triggers a critical hitmarker.
- Landing hitbox is now positioned higher.
- Spike hitbox should now be more consistent.
- Spike hitbox will now deactivate if too close to the ground.
- Spike hitbox now activates slightly later after recasting.
- Dual Swing
- BUG FIX: Fixed movestacking.
- Echo Execution
- Endlag reduced from 0.5 seconds to 0.2 seconds.
- Quick Feet
- Hover is now canceled if Slingshot is stunned.
20 November 2024
This version released only in private servers at .
- Prosecution
- Reverted previous experimental changes.
- Deposition
- Spike damage lowered from 20 to 15.
- Blink
- BUG FIX: Fixed movestacking with Blink.
- Piercing Ray
- Now pierces through enemies and walls.
- Will now aim based on camera direction rather than crosshair location when not aiming at an enemy.
24 November 2024
2 versions released at
and .General additions and changes:
- Published experimental patches from 17 November, 19 November, and 20 November to public servers.
- Removed the second floating Roger in the PHIGHT! Lobby.
- Positioned the ammo counter HUD slightly higher.
- On mobile, rotating the camera is no longer interrupted when hovering over abilities.
- Dual Swing
- No longer has endlag.
25 November 2024
This version released at
.- Piercing Ray
- BUG FIX: Fixed Piercing Ray not functioning properly.
29 November 2024
This version released only in private servers at .
General additions and changes:
- Zooming in now turns the player completely invisible rather than translucent.
- Added chat bubbles, currently only enabled during intermissions in the PHIGHT! Lobby.
- Added "SHOCKWAVE SHUFFLE" as the map theme of Boomball.
- Rocket Shot
- Projectile hitbox increased from 2x2 to 2.5x2.5.
- Splash damage increased from 10 to 12.
- Charged Blast
- Max. charge time decreased from 2 seconds to 1.5 seconds.
- Direct damage is now consistently 15 rather than 10 + 5 * charge time.
5 December 2024
3 versions released at
, , and .General additions and changes:
- Published experimental patches from 29 November to public servers.
- Added "BREAKNECK BROADCAST" as a 13x match map theme.
- Added "WATCH YOUR ALTITUDE" as the One Minute Left theme of Doomspire.
- Made the following adjustments to dialogue boxes:
- Bolder font to make apostrophes more consistent.
- More consistent centered spacing.
- Double punctuation will now have the same timing as a single punctuation rather than waiting for both punctuation times.
- Dialogue that uses multiple lines are now centered correctly.
- Minor update to crosshair hitmarkers.
- Deposition
- Adjusted spike hitbox to be more consistent.
- Rocket Shot
- Direct bonus damage lowered from 15 to 13.
7 December 2024
3 versions released only in private servers at , , and .
- Order
- Can now be recasted to slam while airborne.
- Judgement
- BUG FIX: Fixed Phinisher not being refreshed after executing five times and recharging it again.
- BUG FIX: Fixed excessive rocket jump velocity.
- Rocket Shot
- Added an ammo counter HUD.
- Removed the 0.2 second startup before firing.
- Liftoff
- No longer deals self-damage if it hits an enemy.
- Now redirects velocity.
- Stalking Ambush
- Max. duration lowered from 15 seconds to 10 seconds.
- Phinisher charge now visually drains to represent the duration.
- Heavy Hurler
- Damage increased from 30 to 35.
- Leg Day
- Phinisher charge now visually drains to represent the duration.
- Dolphin Slash
- Empowered initial swing damage lowered from 15 to 10.
- All self-healing from abilities lowered by 20%, excluding Lotus of the Den.
- Preservation
- Duration decreased from 8 seconds to 7 seconds.
- Visual marker now disappears if the target goes invisible.
8 December 2024
This version released at
.- Rocket Shot
- BUG FIX: Fixed hit detection not functioning at longer ranges.
9 December 2024
5 versions released only in private servers and phighting: the zone at , , , , and .
- Judgement
- Adjusted Phinisher cutscene to start zoomed out rather than zoomed in.
- Added new cutscene visual effects.
- Rocket Shot
- Initial projectile position is now consistent rather than depending on the animation.
- Charged Blast
- Now has 0.25 seconds of endlag.
- Grand Cannonade
- Is now a set pattern of 18 rockets again rather than being controllable.
- Will now fire three rounds/waves of this pattern.
- Damage adjusted from 25 (direct) and 15 (splash) to 35 (direct) and 20 (splash).
- Splash hitbox decreased from 20x20x20 to 16x16x16.
- Knockback force value decreased from 5 to 2.
- Increased spread of rockets.
- Firing animation now shoots only one rocket.
- Interval between rockets lowered from 0.12 seconds to 0.1 seconds.
- Removed 0.3 second delay between waves.
- Removed 0.25 second delay after the Phinisher cutscene where primary could not be used to fire.
- Endlag reduced from 0.25 seconds to 0.05 seconds.
- Phinisher is now canceled if Rocket dies during it.
10 December 2024
This version released at private servers and phighting: the zone at and .
. 2 previous versions released only inGeneral additions and changes:
- Published experimental patches from 7 December and 9 December to public servers.
- Added new Phinisher cutscene visual effects for Biograft, Katana, Skateboard, and Sword.
- Eager Rocketeer
- Now increases reload speed by 25%.
- Rocket Shot
- Reloading endlag increased from 0.25 seconds to 0.4 seconds.
- Reloading endlag when using Rocket Shot increased to 0.5 seconds.
- Now must wait for 0.5 seconds after firing to reload.
- Reloading endlag increased from 0.25 seconds to 0.4 seconds.
- Grand Cannonade
- No longer deals self-damage.
- Eager Rocketeer now activates during the Phinisher, excluding its Haste.
- Added new VFX and SFX.
- BOOST!!
- Can now be directed upwards.
- BUG FIX: Fixed inconsistent hitboxes.