Vine Staff: Difference between revisions

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==Abilities==
<!--
General notes:
 
Ability order on Phighter pages (from top to bottom) should be:
Passive / Primary / Secondary / Q Ability / E Ability / Phinisher
 
The ability types are: AoE / Buff / Hitscan / Melee / Mobility / Projectile / Status / Targeted / Utility
An ability can be multiple ability types.
If none of the ability types apply, list it as N/A.
 
AoE:
Includes abilities that applies their effects in an area.
 
Buff:
Includes abilities that enhance a Phighter's already existing abilities, i.e., Biograft's Overdrive.
 
Hitscan:
Includes abilities that use hitscan hit registration, i.e., abilities with an instant travel time.
 
Melee:
Includes abilities that are a physical hit of an object against a player, involves no projectiles.
 
Mobility:
Includes abilities that enhance a Phighter's mobility.
 
Projectile:
Includes abilities that fire a projectile that interacts with players and the environment.
 
Status:
Includes abilities that inflict a status effect on a player.
 
Targeted:
Includes abilities that manually target a player, i.e., Biograft's Echo Execution and Scythe's Stalking Ambush.
 
Utility:
Includes abilities that heal or give shield.
-->
 
<!--Passive-->
{{AbilityNew
|color = #{{ClassColor|Vine Staff}}
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|description = Eliminations and hitting an enemy 12 times grants you a charge to Beginning Anew. You earn haste for each sprout you are nearby.
|details = '''Max charges:''' 5<br>'''Sprout {{Status|Haste}} range:''' 50 studs<br>'''{{Status|Haste}}:''' 5% per sprout (to self only)
|notes =
|demo = [[File:Demonstration VineStaffPassive.webm]]
}}
 
<!--Primary-->
{{AbilityNew
|color = #{{ClassColor|Vine Staff}}
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|description = Shoot fast, low damaging petals.
|details = '''Damage:''' 3<br>'''Fire rate:''' 0.11 seconds<br>'''Projectile speed:''' ---<br>'''Range:''' 250 studs<br>'''Ammo:''' 50<br>'''Projectile spawn area:''' -3.5 studs to 3.5 studs<br>'''Reload time:''' 1 second<br>
|notes = Vine Staff's projectile spawn area is centered on her.{{ListFix}}
* Vine Staff's projectile spawn area is centered on her.
|demo = [[File:Demonstration VineStaffM1.webm]]
}}
 
<!--Secondary-->
{{AbilityNew
|color = #{{ClassColor|Vine Staff}}
Line 92 ⟶ 51:
|description = Use a seed and plant a healing sprout. When Death Brings Life activates, it advances to the next stage and heals all allies around it. At its fourth stage, it explodes and roots enemies.
|details = ''''Healing:''' <br>Stage 1: 10 {{Status|Regeneration}}<br>Stage 2: 5 + 10 {{Status|Regeneration}}<br>Stage 3: 5 + 15 {{Status|Regeneration}}<br>Explosion: 10 + 5 {{Status|Regeneration}} * no. of sprout stage<br>'''Sprout health:'''<br>Stage 1: 30<br>Stage 2: 35<br>Stage 3: 40<br>'''Healing hitbox size:''' 60x25x60<br>'''Max. sprout duration:''' 30 seconds
|notes = {{ListFix}}
|notes = Sprouts can be placed on the sides or ceilings of terrain.<br>Hitscans will pierce through sprouts.<br>Damaging a sprout grants Phinisher charge.<br>A destroyed sprout will not provide its healing, root, or explosion damage.<br>Sprouts destroyed by expiring will provide their effects as normal.<br>[[Hyperlaser|Hyperlaser's]] [[Hyperlaser#Eviscerating Ray|Eviscerating Ray]] will pierce, destroy the sprout, and grant Hyperlaser another shot.
* Sprouts can be placed on the sides or ceilings of terrain.
* Hitscans will pierce through sprouts.
* Damaging a sprout grants Phinisher points.
* A destroyed sprout will not provide its healing, root, or explosion damage.
* Sprouts destroyed by expiring will provide their effects as normal.
* [[Hyperlaser|Hyperlaser's]] [[Hyperlaser#Eviscerating Ray|Eviscerating Ray]] will pierce and destroy the sprout as well as grant Hyperlaser another shot.
|demo = [[File:Demonstration VineStaffM2.webm]]
}}
 
<!--Q Ability-->
{{AbilityNew
|color = #{{ClassColor|Vine Staff}}
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|description = Heal a targeted ally. For the next 8 seconds, 40% of the damage they deal is turned into healing for both you and the ally. for every 50 damage they deal, you gain a seed.
|details = '''Healing:''' 10 (on cast)<br>'''Projectile speed:''' ---<br>'''Heal cap:''' 50<br>'''Life steal:''' 40%<br>'''Duration:''' 9 seconds<br>'''Cooldown:''' 17 seconds
|notes = {{ListFix}}
|notes =* Preservation's effects will not occur until the projectile reaches the targeted ally.
|demo = [[File:Demonstration VineStaffQ.webm]]
}}
 
<!--E Ability-->
{{AbilityNew
|color = #{{ClassColor|Vine Staff}}
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|description = Fire three branches which root enemies when hit. Hitting a sprout causes it to activate instantly and create an explosion which roots. Hitting an enemy gives you a seed.
|details = '''Damage:''' 9 (direct) + 6 (splash)<br>'''Root duration:''' 1 second (direct) + 0.4 seconds (splash)<br>'''Projectile speed:''' ---<br>'''Projectiles:''' 3<br>'''Hitbox size:''' 20x20x20 (splash)<br>'''Cooldown:''' 12 seconds
|notes =
|demo = [[File:Demonstration VineStaffE.webm]]
}}
 
<!--Phinisher-->
{{AbilityNew
|color = #{{ClassColor|Vine Staff}}
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|description = Summon a lotus which heals and grants allies regeneration three times before disappearing. All allies in radius of the lotus will activate stage 1 Beginning Anew at their position and your seeds now plant level 2 sprouts.
|details = '''Healing:''' 20 + 30 {{Status|Regeneration}} per wave<br>'''Waves:''' 3<br>'''Time between waves:''' 6 seconds<br>'''AoE hitbox:''' 150x50x150<br>'''Phinisher points:''' 150
|notes = {{ListFix}}
|notes =* Phinisher points cannot be gained while Lotus of the Den is active.<br>If {{PAGENAME}} dies, Lotus of the Den's effects are cancelled.
* If {{PAGENAME}} dies, Lotus of the Den's effects are cancelled.
|demo = [[File:Demonstration VineStaffUlt.webm]]
}}