Scythe: Difference between revisions

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|Projectile
|Jump and fire a projectile, use 50 ammo to fire an additional projectile. Hold to charge a bullet that stuns and deals knockback if charged long enough.
|'''Bull's-eye:'''<br>Damage: 8-50<br>Stun time: 0-1second1 second<br>{{Status|Slow}} penalty: 10%-30%<br>{{Status|Bound}} penalty: 100%<br>Max charge time: 1.5 seconds<br>'''Flat Hat:'''<br>Damage: x + 5% of enemy's health<br>Hop distance: 15 studs
|[[File:Demonstration ScytheQGun.webm]] [[File:Demonstration ScytheQScythe.webm]]
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|Melee/Projectile
|Dash forwards, use 50 ammo to dash an additional time. Shoot 20 bullets forwards.
|'''Bullet Blaze:'''<br>Damage per pellet: 3<br>Number of pellets: 20<br>Ammo cost: 20<br>Endlag: 1.5 seconds<br>Cooldown: 2 seconds<br>{{Status|Slow}} penalty: 30%<br>{{Status|Bound}} penalty: 25%<br>'''Chasing Flourish:'''<br>Damage: 12 (initial dash) + (15 + 5% of enemy's health) (hop)
|[[File:Demonstration ScytheEGun.webm]] [[File:Demonstration ScytheEScythe.webm]]
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