Shuriken: Difference between revisions

→‎Strategy: made strategy more relevant to current game
m (→‎Ability usage: added info (thanks coolio!))
(→‎Strategy: made strategy more relevant to current game)
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*{{Abilitylink|ShurikenPassive}}
**If all haste and bounce is lost while in a fight back off to regenerate. You can still do damage from a distance.
** Excellent ability to escape encounters and sneak up behind enemies as well as reaching unconventional or difficult to reach areas in the middle of battles.
*{{Abilitylink|ShurikenPrimary}}
**Use this ability to kill off low health enemies instead of {{Abilitylink|ShurikenSecondary}} to make the most out of its debuffs and extra damage at a later time.
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**You can continue to fire with your primary while this charges.
**If you are very close to an opponent and they are very low hp, or you need to apply antiheal to secure a kill, you don't need to charge it to the max.
**The lunge on M2 can be a great tool to escape close encounters.
*{{Abilitylink|ShurikenQ}}
** While using Shuriken’s grapple you can press spacebar to end the grapple early and it will launch you with your current momentum.
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**Luring people away from others to make them an easier target to teleport to and kill is something the clone executes very well.
**Teleporting to a clone with Guilliotine Blossom active can be a devastating surprise attack if the enemy is unaware of its activation, although the windup of Illusions of the Smoke can decrease the effectiveness of this strategy by forcing you to lose some larger orbiting shurikens.
**Exploding clones can deal damage, making them a useful tool to rack up damage against an opponent.
*** If the clone is of Shuriken, the thrown projectiles can deal chip damage to enemies.
*{{Abilitylink|ShurikenPhinisher}}
**You can still fire and use abilities while this is active.