{{Phightersubpage}}
{{Character
| name = {{PAGENAME}}
| image = placeholder.png
| imagecaption = "What they say when they ult"
| class = X
| faction = X
| health = X
| shield = X
| addedin = version
}}
==Overview==
TBA
==Appearance==
==Abilities==
<!--
General Notes:
The ability types are: Passive, Ability (default), Buff/Utility, Mobility, Ultimate
The last value shouldn't have a line break (<br>) as this'll add an extra, unneeded line at the bottom of the cell.
Ability order on class pages (from top to bottom) should be:
Passive / LMB / RMB / Q / E / Ultimate
-->
<!--Passive Ability-->
{{Abilitytable
|AbilityName
|AbilityName
|AbilityIcon
|Passive
|AimType
|Description
|Numbers
}}
''Details:''
*
<!--
Weapon-type Ability
The main types of aiming are:
Melee / Projectile / Hitscan / Targeted
-->
{{Abilitytable
|AbilityName
|AbilityName
|AbilityIcon
|Primary
|AimType
|Description
|Numbers
}}
''Details:''
*
<!--
Aimed Ability
The ability aim types should be:
Melee / Projectile / Hitscan / Lock-on / Targeted
-->
{{Abilitytable
|AbilityName
|AbilityName
|AbilityIcon
|Secondary
|AimType
|Description
|Numbers
}}
''Details:''
*
<!--
Ability Type B: Unaimed
Any ability that isn't aimed (such as mobility) would go here.
-->
{{Abilitytable
|AbilityName
|AbilityName
|AbilityIcon
|Q Ability
|AimType
|Description
|Numbers
}}
''Details:''
*
{{Abilitytable
|AbilityName
|AbilityName
|AbilityIcon
|E Ability
|AimType
|Description
|Numbers
}}
''Details:''
*
<!--
Ability Type C: Ultimate
This ability can be aimed or a buff/mobility.
If it is not an aimed ability, reference Ability Type B.
-->
{{Abilitytable
|AbilityName
|AbilityName
|AbilityIcon
|[[Phinisher]]
|AimType
|Description
|Numbers
}}
''Details:''
*
==Strategy==
{{Phighterproscons
|*Pros
|*Cons
}}
===Ability usage===
* {{Abilitylink|{{PAGENAME}}Passive}}
** placeholder
* {{Abilitylink|{{PAGENAME}}Primary}}
** placeholder
* {{Abilitylink|{{PAGENAME}}Secondary}}
** placeholder
* {{Abilitylink|{{PAGENAME}}Q}}
** placeholder
* {{Abilitylink|{{PAGENAME}}E}}
** placeholder
* {{Abilitylink|{{PAGENAME}}Phinisher}}
** placeholder
===Counterplay against {{PAGENAME}}===
==[[Badges|Badge]]==
<table class="fandom-table">
<tr>
<th>Name</th>
<th>Icon</th>
<th>Description</th>
<th>Reward</th>
</tr>
<tr>
<td>''The Badge''</td>
<td>N/A</td>
<td>Use this template.</td>
<td>N/A</td>
</tr>
</table>
==Trivia==
'''General:'''
*
'''Development:'''
'''Skins:'''
==[[Version History|Version history]]==
<!--
Some notes regarding the formatting for Version History
- Date must always go in (D M Year) format. e.g. 26 May 2040
- If applicable, place in a link that leads towards the update page. e.g. [[Playtest 1]]. For hotfixes, add a #(section name) after the page name (links directly towards the section) followed by |(displayname). e.g. [[Playtest 1#20 February 2022|20 February 2022]].
Some rules regarding listing out balance changes:
- Always order the balance changes by how it is displayed in-game, starting with General changes and additions -> Passive -> LMB -> RMB -> Q -> E -> F
- Update date does not use a dotpoint, ability name should have a dotpoint, and the following changes after that use 2 dotpoints (see scroll box below).
- Regarding the order of which balance changes should go first, follow this: Rework (if applicable), new effect/s, buffs, nerfs, removed, bug fixes.
Setting out some definitions for each one (to avoid confusion):
Rework - Complete overhaul to an ability. The purpose and function of the ability has completely changed from the older version.
New effects - The ability functions the same as is, but has received some additional effects that does not fall under a value.
Buff - Change to an existing stat of an ability which makes it better. Increasing damage and healing is considered to be a buff. Decreasing cooldown, fire rate or reload is also considered a buff.
Nerf - Change to an existing stat of an ability which makes it worse. See above example, but opposite (increase -> decrease, decrease -> increase)
Removed - A function of an ability that does not fall under a value has been removed.
Bug fixes - An unintended interaction or side effect of an ability was fixed and can no longer be recreated in-game. Can technically be considered a buff or nerf depending on the circumstances, but it is split apart for organizational purposes.
Formatting the balance changes:
- Stick to generalizing unless the balance change nerfs a specific part of the ability. e.g. Damage reduced from 10 to 8. e.g. 2 Direct hit damage reduced from 12 to 10. AoE damage reduced from 8 to 6.
- Try to avoid mentioning the name of the ability, the dotpoint above lists the ability name for the reader, so mentioning it again isn't necessary.
- Try to keep consistent with the rest of the format.
- Passives and regular abilities use cooldown, while Ultimates use cost (technically a cooldown, but it can be reduced by dealing damage/healing, so it is different)
-->
{{scroll box|text=<hr style="height:0px; visibility:hidden;"/>
'''Date Month Year'''
* Ability Name
** TBA
}}
==Previous abilities==
==References==
<references/>
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{{PhightersNavbox}}
[[Category:Characters]]