Biograft: Difference between revisions

22 bytes removed ,  3 months ago
m
→‎Abilities: redefined ability types - need help defining bio ult though
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m (→‎Abilities: redefined ability types - need help defining bio ult though)
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|[[File:placeholder.png|150x150px]]
|Passive
|Utility
|AoE/Buff
|Dual Swing increases your heat meter. Hitting enemies with Dual Swing increases your attack speed. Losing all heat resets your attack speed. Reaching full heat disables you for half a second and creates an explosion around you.
|'''Damage:''' 20 (explosion), 20 (to self)<br>'''Max. fire rate:''' 0.15 seconds<br>'''Heat generated:''' +3 per swing (on miss), +5 per swing (on hit)<br>'''Heat reduction rate:''' 3/second<br>'''Max. heat:''' 50<br>'''Dual Swing disable duration:''' 0.75 seconds<br>'''{{Status|Slow}} penalty:''' 30% for 0.75 seconds
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|[[File:placeholder.png|150x150px]]
|Q Ability
|Melee/Mobility/Projectile/Targeted
|Fire a beam, if an enemy is hit, recast to dash to the enemy. If the enemy's health is below 25% of their maximum health and they have less than 10 shield, execute them.
|'''Damage:''' 10 (initial) + 10 (recast)<br>'''Projectile speed:''' ---<br>'''Execute threshold:''' <25% of max health + 10 health and below 10 shield<br>'''Execute damage:''' 999<br>'''Reactivation window:''' 5 seconds<br>'''Range:''' 200 studs <br> '''Cooldown:''' 8 seconds (if missed), 12 seconds (if hit)
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|[[File:placeholder.png|150x150px]]
|E Ability
|Melee/Mobility
|Blink forward and damage anybody in your path. You have two charges of this ability that recharge every 6 seconds. Hitting an enemy will not use up a charge for a maximum of 2 times.
|'''Damage:''' 12 <br>'''Max. uses:''' 4<br>'''Blink distance:''' 40 studs<br>'''Cooldown:''' 6 seconds per charge