This Phighter has recently had balance changes that may not yet be reflected in this article. Take care when reading through their abilities!
Reason: All Phighters have received a +100% buff to their Health, Shield, damage, and healing output as of 29 December 2024. This article currently uses the old values.
Biograft is a melee Phighter that specializes in pressuring targets and chasing them down. Biograft plays like a glass cannon, dealing high damage while sporting the lowest health in the roster. Their passive, Power of Biograft / Heat, increases its attack speed when using Dual Swing while also limiting their aggressiveness. As Biograft fills its heat meter, it could lead to it being left vulnerable if the bar fills up completely. Echo Execution allows Biograft to confirm kills on enemies at <25% health. Biograft's abilities allows it to get in and out of fights swiftly, allowing for more methodical gameplay.
Abilities
Type
Passive
Power of Biograft / Heat
Dual Swing increases your Heat. Hitting enemies with Dual Swing increases your attack speed. Losing all heat resets your attack speed and creates an explosion.
Contrary to the in-game description, Slash Storm activating when its center is hit only applies to terrain; hitting any part of the projectile with an enemy will trigger it.
Hitting an enemy with the projectile will immediately trigger the slashes and cause them to move to the enemy's position.
The slashes can hit through thin walls.
Type
Q Ability
Echo Execution
Fire a beam, if an enemy is hit, recast to dash to the enemy. If the enemy's health is below 25% of their maximum health and they have less than 10 shield, execute them.
Multiple enemies can be damaged or executed if they are close enough to the targeted enemy.
Type
E Ability
Blink
Blink forward and damage anybody in your path. This ability has two charges that recharge every few seconds. Hitting an enemy will not use up a charge for a maximum of 2 times.
After using a reset, a separate 6-second cooldown is triggered in the background, this restarts if Blink is used again. Once this cooldown ends, the number of cooldown resets is restored to two.
Type
PHINISHER!
Overdrive
Attack speed is increased to max, ignore heat, increase Dual Swing damage by 50%, but drain health. Kills now grant 15 shield. Recast to cancel and explode which deals more damage the lower health you are.
Phinisher points cannot be gained while Overdrive is active.
All cooldowns are refreshed on cast.
The heat bar HUD of Power of Biograft / Heat visually drains to represent the remaining duration.
Any increase to the duration cannot cause it to exceed 10 seconds.
Overdrive's self-damage will double every 15 seconds.
The explosion triggers automatically if the duration runs out.
All swing speed is lost once Biograft exits Overdrive.
Strategy
Pros
High damage output.
High mobility.
Great at confirming kills.
Strong pressure.
Cons
High skill floor, least beginner friendly Phighter.
Lowest health in the game at 125 hitpoints.
High risk, high reward Phinisher.
Biograft is a glass cannon. Without proper knowledge or experience, they can be a detriment to their team. Biograft must utilize their mobility to minimize damage taken and keep pressure on the enemy. Biograft's main goal is focusing a single enemy until they are dead. Keeping pressure on someone who is trying to regenerate their shields can net them a kill while they try and escape their wrath. Biograft has decent burst potential, as combining Slash Storm and Blink can lead to around 80 damage (assuming all three Blinks are hit). Biograft has great synergy with Subspace, as Biograft's constant damage benefits from Subspace's vulnerability status effect.
Biograft's role in a team is to pressure loners and confirm kills. Echo Execution lets them instantly kill anyone at <25% health (assuming they have no shields). When combined with Biograft's burst damage output, sometimes a good Biograft doesn't even need their team to support them. Biograft's low ability cooldowns allow for pressure no other Phighter compares to. If a teammate needs help, they can quickly get to their position and aid them.
Biograft is best played on small maps, as well as flat maps, as inclines can make it harder to hit their primary. Maps with less cover can also make getting Echo Executions from across the map a lot easier. Some of Biograft's more favored maps include Banland, DODGEBALL!, Rob The ROBLOX Bank, and The Iron Cafe.
Biograft is all about knowing limits. It's okay to back out of a fight to regenerate shields. It's okay to stop holding primary because the heat meter is almost full. It's okay to just not take a fight completely. The best Biograft is one who makes good decisions. If played correctly, Biograft is one of if not the most powerful solo carry Phighter in the game.
You can keep Power of Biograft's attack speed so long as your heat meter isn't at 0. Do bursts of slashes at a high attack speed to keep the effect lasting for next time you want to engage an enemy. You don't need to hit an enemy, you can just swing at nothing. In theory, you can keep your maximum attack speed going until you can activate Overdrive.
Due to its lingering hitbox, it can be used as a way to trap enemy phighters or predicting attacks such as Sword's Lunge, Skateboard, and an opposing Biograft's Echo Execution.
Because of its range, Echo Execution can be used as a mobility tool to get back into the fight.
Echo Execution can be used to put pressure on the enemy. The target may anticipate the dash and increase their guard, so sometimes its best to just wait a few seconds before recasting and dashing to them.
Be patient. See if you can whittle down the target's health enough to cross the instant kill threshold.
Blink resets its cooldown every hit, with a maximum of two resets. Hitting all three will deal 45 damage, which is usually a third of the health of the average Phighter. You can also use the cooldown reset to get out of a fight by chaining Blink on enemies.
Biograft has one of the longer Phinisher ability animations. Activating Overdrive in front of the enemy team will get him obliterated. There are many work-arounds to this, such as:
Going behind cover.
Blinking into the air.
Marking someone with Echo Execution and reactivating it once the animation is over.
Overdrive's explosion does good damage. End the Phinisher when an enemy is around 20% health to confirm the kill. You can also end it when you cannot find a target and you are taking health damage. Without a Medkit, it is important you keep your health high.
Overdrive's explosion is also very useful when combined with Subspace's Noxious Void, due to its AoE damage.
Counterplay against Biograft
Biograft, like most melee Phighters, is hindered by AoE damage. This is why Rocket is a great way to steer an enemy Biograft away from a team. Boombox is also a great counter for all melee Phighters, as his knockback can discombobulate those who rely on staying close to their enemies. Skateboard is Biograft's greatest counter because Biograft has no move that can instantly get him off his skateboard, as opposed to Sword's Lunge. Biograft's only way to chase Skateboard is with Overdrive, but even that may end up not working. Stuns are devastating to Biograft because of their low health pool. Stick with your team when a Biograft is on the opposition. Three or more players can easily decimate Biograft if they choose to engage. Medkit can deter Biograft away from his team because his primary can stop Biograft from regenerating their shields, so it's never out of the picture to just chase a Biograft as Medkit. Biograft can also have problems securing kills against high health Phighters, especially Katana, whose Looming Misfortune can decimate Biograft with just its slow.
The speed of the visual projectile is no longer affected by FPS.
Blade Storm will now activate if any part of it hits an enemy rather than only the center and will move to the enemy's position (only terrain will activate it if it's hit at its center).
The "your demise" badge condition was changed from "execute an enemy using echo execution from over 200 studs away" to "execute an enemy using echo execution from over 150 studs away".
NEW EFFECT: Now has an Overdrive gauge, which is gradually filled by using Dual Swing.
Each swing generates 5 heat, up to a maximum of 50 heat.
Upon reaching 50 heat, Biograft explodes, doing 25 damage to himself, 15 damage to enemies around him, slowing him by 30% and making him unable to use Dual Swing for 2 seconds.
After 3 seconds of not using Dual Swing, the Overdrive gauge decreases by 0.5 per frame.
Echo Execution no longer executes if the enemy has Shield.
Execution threshold check once again accounts for Health instead of Health + Shield.
Dash damage reduced from 20 to 10.
First cast cooldown decreased from 10 seconds to 8 seconds.
Second cast cooldown decreased from 15 seconds to 12 seconds.
BUG FIX: Echo Execution no longer goes into the second cast if the player fails to use the ability within the recast window and misses the second first cast.