Biograft: Difference between revisions

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yay color!!
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<!--Passive-->
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Biograft}}
|Power of Biograft / Heat
|tabclass = Biograft
|[[File:placeholder.png|150x150px]]
|ability = Power of Biograft / Heat
|Passive
|icon = Placeholder.png
|Utility
|type = Passive
|Dual Swing increases your heat meter. Hitting enemies with Dual Swing increases your attack speed. Losing all heat resets your attack speed. Reaching full heat disables you for half a second and creates an explosion around you.
|description = Dual Swing increases your heat meter. Hitting enemies with Dual Swing increases your attack speed. Losing all heat resets your attack speed. Reaching full heat disables you for half a second and creates an explosion around you.
|'''Damage:''' 20 (explosion), 20 (to self)<br>'''Max. fire rate:''' 0.15 seconds<br>'''Heat generated:''' +3 per swing (on miss), +5 per swing (on hit)<br>'''Heat reduction rate:''' 3/second<br>'''Max. heat:''' 50<br>'''Dual Swing disable duration:''' 0.75 seconds<br>'''{{Status|Slow}} penalty:''' 30% for 0.75 seconds
|details = '''Damage:''' 20 (explosion), 20 (to self)<br>'''Max. fire rate:''' 0.15 seconds<br>'''Heat generated:''' +3 per swing (on miss), +5 per swing (on hit)<br>'''Heat reduction rate:''' 3/second<br>'''Max. heat:''' 50<br>'''Dual Swing disable duration:''' 0.75 seconds<br>'''{{Status|Slow}} penalty:''' 30% for 0.75 seconds
|[[File:Demonstration BiograftPassive.webm]]
|demo = [[File:Demonstration BiograftPassive.webm]]
}}
''Details:''
 
 
<!--Primary-->
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Biograft}}
|Dual Swing
|tabclass = Biograft
|[[File:placeholder.png|150x150px]]
|ability = Dual Swing
|Primary
|icon = Placeholder.png
|Melee/Mobility
|type = Primary
|Swing your blades and blink in the direction you're moving.
|description = Swing your blades and blink in the direction you're moving.
|'''Damage:''' 7 + 7 + 8 + 8<br>'''Fire rate:''' 0.4 + 0.5 + 0.4 + 0.8 seconds<br>'''Blink distance:''' 3-6 studs (based on attack speed)
|details = '''Damage:''' 7 + 7 + 8 + 8<br>'''Fire rate:''' 0.4 + 0.5 + 0.4 + 0.8 seconds<br>'''Blink distance:''' 3-6 studs (based on attack speed)
|[[File:Demonstration BiograftM1.webm]]
|demo = [[File:Demonstration BiograftM1.webm]]
}}
''Details:''
 
 
<!--Secondary-->
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Biograft}}
|Slash Storm
|tabclass = Biograft
|[[File:placeholder.png|150x150px]]
|ability = Slash Storm
|Secondary
|icon = Placeholder.png
|AoE/Projectile
|type = Secondary
|Fire a projectile, when the center is hit, create 10 slashes in the area.
|description = Fire a projectile, when the center is hit, create 10 slashes in the area.
|'''Damage:''' 15 (projectile) + 3 * 10 (slashes)<br>'''Projectile speed:''' ---<br>'''Range:''' 70 studs<br>'''Radius:''' 3 studs<br>'''Cooldown:''' 8 seconds
|details = '''Damage:''' 15 (projectile) + 3 * 10 (slashes)<br>'''Projectile speed:''' ---<br>'''Range:''' 70 studs<br>'''Radius:''' 3 studs<br>'''Cooldown:''' 8 seconds
|[[File:Demonstration BiograftM2.webm]]
|notes = * Can hit enemies through thin walls.
|demo = [[File:Demonstration BiograftM2.webm]]
}}
''Details:''
* Can hit enemies through thin walls.
 
 
<!--Q Ability-->
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Biograft}}
|Echo Execution
|tabclass = Biograft
|[[File:placeholder.png|150x150px]]
|ability = Echo Execution
|Q Ability
|icon = Placeholder.png
|Projectile/Targeted
|type = Q Ability
|Fire a beam, if an enemy is hit, recast to dash to the enemy. If the enemy's health is below 25% of their maximum health and they have less than 10 shield, execute them.
|description = Fire a beam, if an enemy is hit, recast to dash to the enemy. If the enemy's health is below 25% of their maximum health and they have less than 10 shield, execute them.
|'''Damage:''' 10 (initial) + 10 (recast)<br>'''Projectile speed:''' ---<br>'''Execute threshold:''' <25% of max health + 10 health and below 10 shield<br>'''Execute damage:''' 999<br>'''Reactivation window:''' 5 seconds<br>'''Range:''' 200 studs <br> '''Cooldown:''' 8 seconds (if missed), 12 seconds (if hit)
|details = '''Damage:''' 10 (initial) + 10 (recast)<br>'''Projectile speed:''' ---<br>'''Execute threshold:''' <25% of max health + 10 health and below 10 shield<br>'''Execute damage:''' 999<br>'''Reactivation window:''' 5 seconds<br>'''Range:''' 200 studs <br> '''Cooldown:''' 8 seconds (if missed), 12 seconds (if hit)
|[[File:Demonstration BiograftQ.webm]]
|notes =
}}
''Details:''
* If the target is below the execute threshold when hit or while marked, an indicator is played.
* Biograft can be damaged during the recast dash.
Line 112 ⟶ 109:
* Multiple enemies can be damaged or executed if they are close enough to the targetted enemy.
* Executed enemies have their ragdoll beheaded.
|demo = [[File:Demonstration BiograftQ.webm]]
 
}}
 
<!--E Ability-->
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Biograft}}
|Blink
|tabclass = Biograft
|[[File:placeholder.png|150x150px]]
|ability = Blink
|E Ability
|icon = Placeholder.png
|Mobility
|type = E Ability
|Blink forward and damage anybody in your path. You have two charges of this ability that recharge every 6 seconds. Hitting an enemy will not use up a charge for a maximum of 2 times.
|description = Blink forward and damage anybody in your path. You have two charges of this ability that recharge every 6 seconds. Hitting an enemy will not use up a charge for a maximum of 2 times.
|'''Damage:''' 12 <br>'''Max. uses:''' 4<br>'''Blink distance:''' 40 studs<br>'''Cooldown:''' 6 seconds per charge
|details = '''Damage:''' 12 <br>'''Max. uses:''' 4<br>'''Blink distance:''' 40
|[[File:Demonstration BiograftE.webm]]
|notes = * After using a reset, the cooldown for Blink will continue in the background. When this cooldown is finished, it will set the amount of cooldown resets back to two.
* Contrary to the in-game description, Blink occurs in the direction of the crosshair.
|demo = [[File:Demonstration BiograftE.webm]]
}}
''Details:''
* After using a reset, the cooldown for Blink will continue in the background. When this cooldown is finished, it will set the amount of cooldown resets back to two.
* Contrary to the in-game description, Blink occurs in the direction of the crosshair.
 
 
<!--Phinisher-->
{{AbilityNew
{{Abilitytable
|color = #{{ClassColor|Biograft}}
|Overdrive
|tabclass = Biograft
|[[File:placeholder.png|150x150px]]
|ability = Overdrive
|[[Phinisher]]
|icon = Placeholder.png
|AoE/Buff
|type = Phinisher
|Dual Swing's speed is increased to maximum and its damage boosted by 50% for 8 seconds. Eliminations increase the duration. Once the duration ends, an explosion is created around you that damages yourself and enemies. Recast to end Overdrive early.
|description = Dual Swing's speed is increased to maximum and its damage boosted by 50% for 8 seconds. Eliminations increase the duration. Once the duration ends, an explosion is created around you that damages yourself and enemies. Recast to end Overdrive early.
|'''Damage:''' 30 (explosion), 20 (to self)<br>'''{{Abilitylink|BiograftPrimary}} damage increase:''' +50%<br>'''Explosion range:''' 20 studs<br>'''Duration:''' 8 seconds<br>'''Duration increase:''' +2 seconds (kill), +1 second (assist)<br>'''Phinisher points:''' 125
|details = '''Damage:''' 30 (explosion), 20 (to self)<br>'''{{Abilitylink|BiograftPrimary}} damage increase:''' +50%<br>'''Explosion range:''' 20 studs<br>'''Duration:''' 8 seconds<br>'''Duration increase:''' +2 seconds (kill), +1 second (assist)<br>'''Phinisher points:''' 125
|[[File:Demonstration BiograftUlt.webm]]
|notes =
}}
''Details:''
* Phinisher points cannot be gained while Overdrive is active.
* The explosion also occurs if Biograft dies during Overdrive.
* The heat bar of {{Abilitylink|BiograftPassive}} visually drains to represent the remaining duration.
* All attack speed is lost once Biograft exits Overdrive.
|demo = [[File:Demonstration BiograftUlt.webm]]
}}
 
==Strategy==