Biograft: Difference between revisions

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→‎Ability usage: Minor adjustments to the ability section / adding punctuation
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m (→‎Ability usage: Minor adjustments to the ability section / adding punctuation)
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** Use Dual Swing out of combat for increased movement speed. This will increase the heat meter, so stop once you get close to the battle.
*{{Abilitylink|BiograftSecondary}}
** Due to its lingerlingering hitbox, it can also be used as a way to trap forenemy phighters or predicting thingsattacks such as Sword's {{Abilitylink|SwordE}}, [[Skateboard]], and an opposing Biograft's Echo Execution.
*{{Abilitylink|BiograftQ}}
**Because of its range, Echo Execution can be used as a mobility tool to get back into the fight.
**Echo Execution can be used to put pressure on the enemy. The target may anticipate the dash and increase their guard, so sometimes its best to just wait a few seconds before recasting and dashing to them.
** Be patient. See if you can whittle down the target's health enough to cross the instant kill threshold.
*{{Abilitylink|BiograftE}}
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*{{Abilitylink|BiograftPhinisher}}
**Biograft has one of the longer Phinisher ability animations. Activating Overdrive in front of the enemy team will get him obliterated. There are many work-arounds to this, such as:
***Going behind cover.
***Blinking into the air.
***Marking someone with Echo Execution and reactivating it once the animation is over.
**Overdrive's explosion does good damage. End the Phinisher when an enemy is around 20% health to confirm the kill. You can also end it when you cannot find a target and you are taking health damage. Without a Medkit, it is important you keep your health high.
***Overdrive's explosion is also very useful when combined with Subspace's {{Abilitylink|SubspacePhinisher}}, due to its AoE damage.