Boombox: Difference between revisions

Content deleted Content added
m patch changes
Line 68:
|AoE/Mobility
|Jump in the air and pull enemies in, reactivate to slam down and push enemies away.
|'''Damage:'''<br>First cast: 10<br>Second cast: 5 + (8 * [airtime duration]) (max. 25)<br>'''Pull force:''' 15 (first cast)<br> '''Knockback force:''' 15 (recast only)<br>'''Range:''' 15 studs<br>'''Hover duration:''' 0.65 seconds<br>'''Cooldown:''' 57 seconds
|[[File:Demonstration BoomboxQ.webm]]
}}
Line 101:
|AoE/Utility
|Instantly grant shield to nearby allies. Jump high into the air and slam the ground. Allies nearby are granted a rapidly decaying shield, haste, and 50 shield.
|'''Damage:''' 5 + 15 * airtime duration, max. 40<br>'''Knockback force:''' 20 + 7 * airtime duration, going up only, max. 50<br>'''Shield:''' 75 on cast300, 300 decaying at 1 per tick after landing, 50 permanent<br>'''Haste:''' 50%, decaying at 0.25% per tick after 3 seconds<br>'''SlowRange:''' 25% for 3 seconds <br>'''Radius:''' 200<br>'''Shield on cast cast radius''': 10060<br>'''Phinisher cost:''' 150
|[[File:Demonstration BoomboxUlt.webm]]
}}